In my guild we are happy with this change and for sure we want it in live servers.
Positive things about this change:
- no more unlimited fights from top players and/or players with a lot of attack %, that means they are more vulnerable
- now each top abussive guilds must think well which sectors take and which not, allowing small or mid level guilds have more chances to have sectors near their bases because sectors near the HQ have low points. Top players can't do unlimited fights with no attrition anymore so the idea of steal a sector with low points near of the HQ of a small guild or mid level guild will become a low priority
- the usage of other buildings like traps, statues, fortress, etc. will become a more usual thing. building a fortress to increase the required amount of points to conquer a sector can now penalize the enemy!! before this change, building fortress only helped enemy guilds to do more free fights with due siege camps.
- now, the help of each member becomes more important than ever, before, only a few strong players were required to abusse the whole map thanks to siege camps
- now, more members of a guild will have the chance to do fights and earn rewards. before, strong and abussive players had all the fights for themselves and low/mid level members didn't have even the chance of do a decent amount of fights
Negative things about this change:
- we are going to drown due all the tears of those abussive toxic fighters who only want to have the whole mape filled up with siegecamps to do a lot of fights . . oh , . .wait a minute, that is a good thing! bring those oceans of tears! XD
why so many player mis-understand what is happening in GBG
In GBG-big Guild, it is a very good guild co-operation, no matter how top your guild are, it is never the determine factor, if your guild is top but without sufficient guild member to play in GBG, you are no good in GBG.
For example, with top guild, you just have 2 members to hit a sector. If there is a small guild with 10 member hitting a sector, The smallest guild is actually running at speed 5 times (10/2) than the top guild, smallest guild will win the sector.
Top guild has advantage of more player with higher % attack, Higher % attack just mean higher successful rate of hit. But that is meaningless in GBG. Nowaday, we, all know the mechanism of each age, in each age, player always find THE BEST SOLDIER to do the fight. If you fight with the BEST SOLDIER in your age, the enemy soldier in GBG is exactly the same type of soldier as your GE, the same kind of soldier you always have to face. Inno is quite fair about this. You only deal with the enemy soldier with reference to your age. Unlike PVP, you may face enemy soldier of enemy-player's age.
There is no particularly advantage of player with different % of attack, it only affect the successful rate which will be critical when your attri in GBG is very very high.
Regarding the "so call unlimited fighting", if you get a deeper thinking of the impact in a guild, it just means there is some UNUSED ATTRI of that guild. For those who do unlimited fighting , now, has threhold (maximum) which they want to dispose their un-used attri. In that same guild, for those player who do not get a chance to fight <as all possible fight is already done by other player in past GBG >, it is now, they have chance to use their NEVER-USED ATTRI in GBG.
The situation next to your Base (HQ), will not change. It is becos they want BATTLES, not your sector.
Placing traps, statue, fortress...as i say in previous post. It will result a feedback with traps and fortress .....as a punishment.
As i say in previous post, seigh camp, u can choose "not place", but never delete it, you will get a feedback if other find you delete sc. If you capture a sector with sc, it will help you to get more battles. Once your guild reach a good co-operation action with advance to capture sector with sc. Even 1 sector, you will find it is also a punishment for your guild with current adjustment. Suppose you can do more battles, but with current adjustment, you will get lesser battles.