Thunderdome
Emperor
It was just added. So you might have to refresh the forum if you were still on the thread.Where do I find this poll?
It was just added. So you might have to refresh the forum if you were still on the thread.Where do I find this poll?
The first guild will not let the second one take the advantage of camps, they put only traps to stop them and burn the atrition, that's the idea.The second Guild has the advantage of some camps remaining unless the 1st Guild removes them all or sets traps.
In the long run, it is better for Guilds to work together to save treasury goods, even if it does hint at farming.
Interesting.. I play on 6 server and I've never seen any guilds to build camps in gold league. I don't really understand why do you think your game will be more interesting. I bet nothing will change for you.I voted yes.
I think this will make GBG more interesting. But of course, I'll have to actually play it to see. It probably won't solve all the problems at the diamond level, but it is a start.
On Beta I'm in a medium guild of 30-40 players most of whom are fairly new and do less than 50 advances/season. We bounce between Platinum and Diamond. so I may or may not see a lot of change.
On the live server I play GBG with a solo guild which is usually in Gold (occasionally in Platinum). This should make it a little more competitive for those seasons when there is a large active guild trying to dominate the map. Otherwise, probably not too much change.
It would be helpful if Inno was completely transparent on what "problem" they are trying to solve or rebalance for. If I understand the problem, I can present better solutions. What idea is driving this need for a rebalance?
- Is it purely rewards problem? (fairness thing)
- Is it a player health issue? (expectation of time/effort involved is hurting players)
- Some other issue?
However, by being at least active, you are systematically propelled into the 1,000 LP league.
And the only solution given is to underplay so as not to be blocked.
Exactly. Reminds me of a thoughtful quote:I've seen this happen more than once. A guild is not playing this round to get our of diamond.
I've been leaning this way too in my thinking. Get all of the anger out at the announcement, then adjust upwards to make people feel better. Inno's used this tactic before, which is probably partly why I'm still here. Unfortunately Inno's also put out terrible updates without changes, so we have no clue which way things are going to go.Incidentally I do have a sneaking suspicion that the initial state of this change was done as a worst case scenario (both multiplicative and capped rather low), to set the tone. And that they may have plans to walk back the cap to a higher value later if it's determined to have gone too far. By doing both it allows them to give something back "due to feedback". I could see it possibly ending up with a 75% or 80% cap instead of 66% (and possibly even planned to be there all along, just as a strategy for releasing news that some will consider bad news) - the multiplicative alone would seem to be enough that everyone gains attrition even without a cap.
Exactly. Reminds me of a thoughtful quote:
When ALL YOU HAVE is a hammer in your toolbox, everything looks like a nail.
GbG has depth and layers of both personal and guild strategy for success. Sometimes it's better to fall back for a more advantageous "track" to run the train on. If you can deal with the social stigma of "oh wow, they fell out of diamond...they must suck", you might actually be onto something.
So yes - Maybe they don't suck, but are smarter than the rest of us for executing a better and more lucrative strategy in a different league, right?
It's entirely possible to adeptly push back on the flow in the game that moves you up by achieving. There isn't a linear path to success. You have to move sideways and back sometimes, to arrive at your goal.
I've also been thinking that a hyper leveled Chateau (150+) may become important too for negotiating after you hit max fighting attrition. This will be easier to obtain for those who've been able to max out their Arc, since they likely use 1.98 or 2.0 threads for positions on their buildings.
What balance ? I think the other buildings just gain there balance now , before they became lapsed, obsolete,Facing guilds that are spending diamonds on traps/forts was really tough already now this will increase the problem, going for "solving" only one side of the problem is not the right solution, all the buildings need the balance to make it fair.
I won't say it happens often, but I have seen siege camps in gold league. I can't check this season on live because I'm in Platinum and there are lots of siege camps.Interesting.. I play on 6 server and I've never seen any guilds to build camps in gold league. I don't really understand why do you think your game will be more interesting. I bet nothing will change for you.
When building a palace or towers the only thing they did was giving a big smile on the farmers faces because they received more fights hahaha.
Fixed that for you.Let's face it:
this change is about reducingfarmingplayer rewards