CrashBoom
Legend
and what if this doesn't go live for lets say 2 month ?And they're getting ready
or did I miss the announcement that it starts live this week ?
and what if this doesn't go live for lets say 2 month ?And they're getting ready
I have no idea. Try asking themand what if this doesn't go live for lets say 2 month ?
or did I miss the announcement that it starts live this week ?
So what? Why is evolution a bad thing? Players come, and go, all the time.It happens. But not on this scale. It happens. But the guilds had to comply with the restrictions so that the monsters would not devour each other due to lack of farm. Everything is changing now. And they're getting ready
It's simple probability. There is a 24% chance that attrition will not increase which means that there is a 76% chance that it will. With 2SCs it's 48% that it will not increase, 52% that it will. With 4SCs, even though the probability it that there is a 96% chance that attrition will not increase, there is still a 4% chance that it will. This means, statistically speaking, it is entirely possible that 10 battles could increase attrition 10 points, or zero points, or anything in between. It's not the algorithm, or the RNG, it is just probability.I don't know why 66% fix is always mentioned here, it's not true.
Siege Camp: "the chance of the attrition level not increasing starts with 24%". THE CHANCE !
However, my guildmates and I experience the algorythm not being correct. Even when we have a theoretical 66% reduction we aren't getting it.
66% or even close to 66% is not true. Attrition increases much faster
yeah randomness numbers are terribleI don't know why 66% fix is always mentioned here, it's not true.
Siege Camp: "the chance of the attrition level not increasing starts with 24%". THE CHANCE !
However, my guildmates and I experience the algorythm not being correct. Even when we have a theoretical 66% reduction we aren't getting it.
66% or even close to 66% is not true. Attrition increases much faster
That’s how it is in live with the numbers being additive. In beta it’s multiplicative with a cap at 66.6% reduced chance of gaining attrition. Takes 4 camps to reach 66.6% chance of not gaining attrition with camps being multiplicativeIt's simple probability. There is a 24% chance that attrition will not increase which means that there is a 76% chance that it will. With 2SCs it's 48% that it will not increase, 52% that it will. With 4SCs, even though the probability it that there is a 96% chance that attrition will not increase, there is still a 4% chance that it will. This means, statistically speaking, it is entirely possible that 10 battles could increase attrition 10 points, or zero points, or anything in between. It's not the algorithm, or the RNG, it is just probability.
I understand and was referring to live because Nessie's quote related to live, but probability works the same in Beta. There is a max 66.6% chance of zero attrition increase. In 100 battles, it is conceivable that attrition could increase 100, zero, or anything in between. With an infinite number of battles, the mean will be 66.6% but with a small sample (and all sectors in GBG will be small samples) there is no guarantee that it will be 66.6%. Simple statistics.That’s how it is in live with the numbers being additive. In beta it’s multiplicative with a cap at 66.6% reduced chance of gaining attrition. Takes 4 camps to reach 66.6% chance of not gaining attrition with camps being multiplicative
Who said it was bad? It's good. It's great even. But what does evolution have to do with it? the weak will sit on the shore, the strong will farm. Does it remind you of anything?So what? Why is evolution a bad thing? Players come, and go, all the time.
For once, something we can agree on.Who said it was bad? It's good. It's great even. But what does evolution have to do with it? the weak will sit on the shore, the strong will farm. Does it remind you of anything?
I brought up cheating as a reaction to a couple posts I read before I posted complaining about cheaters and bots.Hi there, looks like we have another one able to see the future. You sound like you are familiar with cheater mentality or why the assumption?
Who cares about cheaters and what they do to improve their game. They will all get banned evantually at some point.
Hovers in PE is already a thing, so nothing new here.
I have to say i like some of your ideas. worldwide or only countrywide GG, like with GE sometimes. Thats a great idea.
You should open a discussion about it or feedback thread.
We already had plenty good ideas in the past 2,5 years, no feedback was good enough for inno, maybe rightfully so.
But you should be aware if your idea makes it to testing, there will be many people against changes, and be prepared for people like you with crystal balls predicting the future.
there already are people that make scripts to bot negotiations, heard about it at least 2 years ago. Unfortunately this will make people use them moreInstead of fighting bots, there will be negotiation bots, where you are only limited by your amount of goods.
We can guess those same players probably have a huge inventory and can absorb the 4K amount of goods to get in 1000 fights a day.
I just don't see that happening.You hope in vain. Beta does not play the way live servers play. The activity of players is not comparable on beta and in the living worlds. Even beta has slowed down, I think, compared to what it was before. This will be a emergency brake effect in the living worlds. Everything will be blocked by flags. Provinces will be closed only forcibly if there is a threat of losing progress. Weak guildsYwill be removed from the equation completely
Well, how does this differ from the current situation?(on live servers)My speculation is that the big guilds will control the center of the map where the most building sites are, and the smaller guilds, to the extent they want to participate (some do, some don't) will have the beach properties as much as they want.
We'll see.
In this context, who is "You". A player? Inno? Players did not introduce the SC/WT change, INNO did. INNO didn't say that it was to allow the weak to enjoy farming, players did. It's not hard to believe that you are having a hard time understanding this. How about we just continue to collect real data and base decisions on data instead of feelings, opinions, innuendo, etc. That, to answer your question, it "what the riot is all about".The further it develops, the less I understand why nerf was introduced. You chanted at the beginning that this would allow the weak to enjoy farming, because the strong would not be able to control the map. Now you are ready to agree that the weak will be content with the shores as before and if they only want to. So what was the riot about?
und wie soll nach Deiner Ansicht funktionieren?Diese Änderung war längst überfällig ... Und ehrlich gesagt hätte sie es tun sollen, kurz nachdem sich herausstellte, dass die Spieler das Feature ausnutzen würden, anstatt wirklich miteinander zu konkurrieren.
Die Empörung der Ausbeuter ist jetzt nur deshalb so "groß", weil diese Änderung so spät kommt
No matter what inno tries to do to nerf it it will not benefit the "weak" how they want it to. The weak are on the beaches or in their HQ BECAUSE THEY ARE NOT ACTIVE ENOUGH OR STRONG ENOUGH. Or simply dont care to put in the effort. Simple fact is they shouldnt be placed on the same map as the strong active big guilds. Its a MMR/ranking issue with the current league set up. Hurting everyone equally sure, hurts the people exploiting it but hurts the small guilds more. This rebalancing is not the answer to help the small guy get a leg up. Period. Its just a way for inno to try to stop farming exploit. But I dont think its going to work. Players will adaptThe further it develops, the less I understand why nerf was introduced. You chanted at the beginning that this would allow the weak to enjoy farming, because the strong would not be able to control the map. Now you are ready to agree that the weak will be content with the shores as before and if they only want to. So what was the riot about?