I would like to say a few words for what
@Juber said in this morning's post.
Attrition Cap
The Attrition Cup denies the ability to play freely on FoE and limits the opportunities for the most active and competitive players to grow.
I would like to emphasize that by "active" and competitive" we mean not only that circle of players at the top of the rankings, but also that large slice present in the lower-middle zones, who by spending more time on the game, are able to grow more, compared to those players who are stronger, but less present and active on the game. Let's not kid ourselves, to make other members of a guild more aware and participatory in the GBGs, all it took was to introduce only Attrition Labels; if a player decides to devote a specific amount of time to the game for work, family or other reasons, they will not devote more time because the cap has been lowered or they will fight significantly more.
Attrition Labels
Completely agree with the introduction of new intuitive graphics that allow all players to see right away where they can fight with less attrition.
Increased amount of advances per province
Also the increase in the number of battles to conquer a single sector in Diamond League does not make much sense: if with the new structures to be built in the sectors it is possible to not only lower the % of attrition, but the % of battles to be done to conquer the single sector is also increased, it is quite a contradiction. Then all the more so, with attrition at 80%, the total number of battles of the individual player is significantly lower than before.
Why didn't we apply changes to the current matchmaking system?
By now the second session in the live servers is coming to a close, and I can assure you that from the point of view of a small-medium guild nothing has changed at all: of course in Diamond League you have to fight not to relegate, however even if the mechanics of GB and slightly the number of battles of the less active guildans change, the results are still the same. The rankings also do not change; there are always the three blocks:
1)the two guilds competing for the top spot.
2)the middle block
3)two/three fighting not to relegate
So all this extra competition has not been seen, in fact now the guilds do not even aspire to go up to the Diamond League anymore, since it takes too many battles to conquer the sectors and the Tower shards are relegated are and exclusively to the Diamond League and the very first places. Consider the Platinum League as well, no? Absurd how the competition doesn't exist anymore: in Platinum League, second session, I had never had a 600K advantage over second and played pretty much alone, even with average guilds of a certain level. Not even having some competition with the second one! In other words you go from being helpless in Diamond League to being immensely stronger in Platinum League. This clearly also depends on the outrageous matchmaking that still has not been changed.
Adjustment of Diamond and Forge Point rewards
At the time when there is an absence of competition, costs for facilities have increased both in terms of goods and diamonds, who spends more? This aspect I don't think is in your favor, tendentially, players should spend diamonds. At least in my experience, previously in the Hexagonal Fields I used to spend as much as 5-6k diamonds per session with 0 attrition to compete and win in the league, but currently I'm better off spending diamonds? Spending diamonds to do a maximum of 500 battles a day or so, if I don't want to devastate my army, and without even affecting the outcome of GBs much.
Increased costs for Province buildings and HQ
Relative to the increase in assets for the new facilities and HQ, I agree, as it is indeed true that with GE and the new overpowered buildings, the number of assets in the treasury has significantly increased. The problem, unfortunately, still remains for small and medium guilds.
New Championship
Obviously the Championships should be extended to at least the Platinum League to increase the competition and clearly the number of Tower shards significantly decreased.