Beta567
Baronet
wait what?The problem is frequently when you use the heal all button the game freezes and and you have to leave and reboot the browser to get the game back, then you have lost your troops.
wait what?The problem is frequently when you use the heal all button the game freezes and and you have to leave and reboot the browser to get the game back, then you have lost your troops.
What happens to the old selection kits fragments we've gathered? I have 6/200 respectively 196/200. Can't they automatically be exchanged in selection kits if you have more than 200 and then the difference be exchanged for a modest reward? 1 FP per fragment?For starters, we have now included the chain pieces, previously only available in the diamond league! You can select between the level 1 building, an upgrade kit or the chain piece now. Other changes include providing coins now on the Volcano map, instead of the Waterfall one.
It FFA on both Diamond league worlds that I play.Unfortunately these changes don't seem to stop guilds making alliances for farming. I still see them on every map on every server I play. You (Innos) need to do more, find solutions to deter them.
For instance, guild points should not be according to the final ranking, but on the value and number of the held sectors. This would be one step to discourage guilds to let other take their sectors.
Another idea would be the number of fights on a sector to decrease if not closed, or some variation on that. This would deter guilds from keeping sectors 2-3 fights away from closing.
Other solutions could be found if thought on, but do WHATEVER IT TAKES to stop those @#@#@# farming alliances!
It doesn't make it impossible, but for sure makes it much harder. If plays guild smart, they can "easily" stop the farming. You can start from your HQ with 80% support and even if you have just 1 slot in front of your HQ, that's 60% attr. reduction. All it really takes is coordination, have enough people to show up.Unfortunately these changes don't seem to stop guilds making alliances for farming.
I can only give you a snapshot of today on my main. 403 fights, all on 20% sectors, 83 attrition. It's a very small sample but it works out to 20.5%. Yesterday was the same. Thursday was opening day with lots of fights on 100% sectors. I'd prefer a sample of several '000 fights but early indications are that the 20% is correct. Hope this helps.Does anyone have information or statistics that prove InnoGames is calculating the 20% attrition correctly?
thursday I did 714 fights on 177 attrition which 76% reductionDoes anyone have information or statistics that prove InnoGames is calculating the 20% attrition correctly?
The current scoreboard system encourages you to hold as many sectors as possible as the more sectors you have, the more victory points you generate, and the more victory points you have the higher you are on the scoreboard. But in case your guild doesn't care about the placement too much, having one guild to swap the map with you is the most effective way to play the GbG. The entire map is opening in a one-time period, sector by sector so it can be fought in one go and eliminating the need to log in more than once every 8 hours.Unfortunately these changes don't seem to stop guilds making alliances for farming. I still see them on every map on every server I play. You (Innos) need to do more, find solutions to deter them.
For instance, guild points should not be according to the final ranking, but on the value and number of the held sectors. This would be one step to discourage guilds to let other take their sectors.
Another idea would be the number of fights on a sector to decrease if not closed, or some variation on that. This would deter guilds from keeping sectors 2-3 fights away from closing.
Other solutions could be found if thought on, but do WHATEVER IT TAKES to stop those @#@#@# farming alliances!
the change to gbg has done nothing to address the obvious imbalence.
the answer was to create a higher tier and lump all the big guilds together. problem solved.
And also add information about who spends how many diamonds to speed up construction.a total attrition column would be nice
(every day attrition added together)
currently we only see todays attrition
the answer is simpleStep up your game and you won't be pinned, easy................... i'll do it right now shall i.
in a small guild of 30 with 10 or so active fighters able to reach 90 to 100 att how do you stop a guild of 60 strong who can still farm and swap all day.
the change to gbg has done nothing to address the obvious imbalence.
the answer was to create a higher tier and lump all the big guilds together. problem solved.
As there's no way two guilds can dominate the map and farm if all opposition is equal in att stats and members.
there aren't 2 guilds in a world with equal att stats and membersif all opposition is equal in att stats and members.
the expectation isJust for clarification, what is your expectation?
good ideaMaybe they should just take the luck out of it - if it's a 20% sector you get 0.2 attrition, 80% you get 0.8 attrition, but the % for the battle only changes at the whole value not the decimal and no rounding.
If you do enough fights it'll work out to be that way anyway.
the expectation is
an easy diamond league where small guilds can get 3000 fragments of the new championship tower because they only fight other small guilds