Some thoughts on the news and direction of the past period.
It can be seen that the developers want to eliminate the rotation of guilds on the battlefield. This is somewhat understandable, since the essence of it would be the fight.
However, the fact that the rotation was born at all happened because the structure of the game is what it is. And yet, for some reason, the developers only want to modify the battlefield. And in the worst possible way.
In practice, there are the following problems:
Guilds that cannot (and do not want to) compete with larger, more active guilds either in terms of staff or activity are included in the Diamond League.
There are a lot of players in the game who don't really want to fight, they only care about the things they can get.
There are a lot of guilds with 1-2 people and yet they reach the entire palette of the game.
There is no retribution in the hands of the guild leaders for those who do not follow the rules.
The perks given by the guilds have now become very meager.
In the case of a guild change, there is no disadvantage that would make the person change his mind.
GVG is an element of the game that cannot be avoided, but it is inaccessible to a significant number of players.
Neither the previous (already abandoned) nor the current battlefield modification will solve these problems.
In my opinion, the following could make a difference. I emphasize that these are only examples to make it easier to understand what the problems are:
Starting in the leagues should be tied to the number of people.
Diamond 60+ people
Platinum 40+ people
Gold 30+ people
Silver 15+ people
Copper with up to 1 person
The guilds can choose whether they want to start in, say, the diamond league, or whether they prefer to stay in the platinum league. This would apply equally to the lower leagues. Of course, if the conditions are met.
The guild leaders should have the authority to revoke the right to hit on the battlefield from 1-1 players for x amount of time. Also, hide guild correspondence from them for x amount of time.
Guild level should be more than 100 and give more buffs. Also have different offensive and defensive buffs. In addition, there should be a building that the members build from their own warehouse (fp, goods, pendants), thus they are more connected to the guild. This building would also give various buffs.
In the event of a guild change, certain game elements should not be available for a longer period of time.
It would be best if GvG was abolished. However, it can be seen that the development team does not want this. That way, I would also link the presence there to the number of employees. The many small guilds of 1-2 people should not troll the work of a big guild, because he wants to destroy and harm.
Thus, I would define at least 30 people to be able to participate in GvG for a guild. Let's say that I would add so many twists to it that if only 1-2 people are active compared to the number of members of the guild, I would take the authorization of the given guild from the GvG.
These are the things that can make a real difference to the current normal course of the game in the long run.
I wonder how anyone sees it.
I apologize for any spelling mistakes, I used a translator.
And sorry for the length.