Very happy to. There are players who have been playing the game for years before, it seems, players like RonTeddy even started. They happily played the game as it was, raised their stats and developed their cities to cope with what changes there were. When Gbg was started as a feature, they went for it as the replacement for Gvg it was marketed as. What happened instead was that it became a forge point and diamond mine, often for players who joined strong guilds with strong treasuries and raised their cities in turn off the backs of said older players. That would all be fine, but we all know what 0% attrition gain does, and everyone has by now heard of the high age unit loophole as well. So, the first issue is that being able to farm indefinitely off low attrition is simply skewing the competition (‘even playing field’) and the second is new players, some with higher era units, fighting further and longer than players with better stats and more developed cities. I don’t doubt that everything has its place if managed correctly, but the way Gbg has developed and is being used needs an overhaul, which is what the feature now being tested out, and hopefully will come live as soon as possible, is striving to do.
As for semi-active snipers - sorry. You have no idea what amount of time that can take, but also what you can gain from doing it. I’m also well aware of what it takes to build up both a guild and its treasury, I am not coming at this from the point of view of a small inactive guild at all.