For small guilds, the changes mean that guild battles are out of scope because the cost of the really good buildings are far too expensive. The guild treasury and the inventories of the small players are too small to be able to keep up. That's a shame, in the past we were able to do a little but now it's over. It's just a shame that Inno only takes the big players and big guilds into account and leaves out the little ones. Everyone started small. And ther are far more smal players than big onces, The smal once buy as wel Diamonds don't foreget this.
The cost of attrition reduction per good is the same as current GBG, posted earlier. The HQ field camp is expensive but you don't have it now so if you dont buy it, then no change.
1) Provinces requiring more advances, yes, that is a change that will affect smaller guilds, not # of battles, but getting provinces for points.
2) Reduced attrition increase will help less A/D players do some more advances, helps small guild.
3) The fragments for statues of honor or the elephant, 3 per hit, 100 per piece, helps smaller players get the L8 faster.
4) Limiting large guilds to farm the whole map all the time bcs they will have attrition concerns means less picking on the small guy, not say it will disappear, but they will have other things to hit for the championship, bonus to small guilds.
Do I agree with the 75K/50K/25 HQ field camp price tag? of course not. I would guess that if it were reduced, 60K/40K/20K may be the final numbers. It is a powerful building and should have higher costs and it is all season, can not be taken.
If the idea of small guilds competing with large guilds is something people think Inno is fixing, it is not. AND, why should they? Now, the matching of guilds for the season is something that can be adjusted but the top diamond league should be competitive.