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Feedback Guild Battlegrounds Update 2023

Boo...

Baronet
I don't know how you counted 4. As far as I can count it is 7. No alliance of the strongest to pin down weaker guilds to their bases. Each guild fights against the others based on their fight power.
Less farming for 2 strongest guilds, more farming for the others. So as I said, more favorable to smaller guilds. Definitely less favorable for bigger guilds. I guess that's where you come from, hence your comments. In that case yes, you personally will see less farming opportunities.
This is not a game:
1. Purple - took 1 sector in 4 hours
2. Blue - in 4 hours they took 1 sector
3. Turquoise - for 4 they did not take a single sector
4. Yellow - in 4 hours they took 1 sector
 

angelgail

Baronet
we try but they knock us off it before we can finish it ,a few have manged to get off the beach to 2nd ring but wont be there long
but all good we know we trying
 

angelgail

Baronet
run down of members in order of there ranking
1- 68 members
2- 49
3- 46
4- 50
5- 28 thats us
6- 45
7- 27
8- 23
diamond legue
 
"Snapshot on a live server"
I didn`t see this^^

Yes, GBG can be boring on the live servers even now.
With the changes it becomes even more boring.
The changes to the headquarters are great.
The new buildings are ok. The costs are too high.
The changes to attrition are bad and unnecessary.
The changes to the headquarters alone would already make checkerboards vulnerable without sending the game into complete boredom
 

Hansueli50

Farmer
For small guilds, the changes mean that guild battles are out of scope because the cost of the really good buildings are far too expensive. The guild treasury and the inventories of the small players are too small to be able to keep up. That's a shame, in the past we were able to do a little but now it's over. It's just a shame that Inno only takes the big players and big guilds into account and leaves out the little ones. Everyone started small. And ther are far more small players than big onces, The small one buy as well Diamonds don't foreget this.
 
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CDmark

Baronet
For small guilds, the changes mean that guild battles are out of scope because the cost of the really good buildings are far too expensive. The guild treasury and the inventories of the small players are too small to be able to keep up. That's a shame, in the past we were able to do a little but now it's over. It's just a shame that Inno only takes the big players and big guilds into account and leaves out the little ones. Everyone started small. And ther are far more smal players than big onces, The smal once buy as wel Diamonds don't foreget this.
The cost of attrition reduction per good is the same as current GBG, posted earlier. The HQ field camp is expensive but you don't have it now so if you dont buy it, then no change.
1) Provinces requiring more advances, yes, that is a change that will affect smaller guilds, not # of battles, but getting provinces for points.
2) Reduced attrition increase will help less A/D players do some more advances, helps small guild.
3) The fragments for statues of honor or the elephant, 3 per hit, 100 per piece, helps smaller players get the L8 faster.
4) Limiting large guilds to farm the whole map all the time bcs they will have attrition concerns means less picking on the small guy, not say it will disappear, but they will have other things to hit for the championship, bonus to small guilds.

Do I agree with the 75K/50K/25 HQ field camp price tag? of course not. I would guess that if it were reduced, 60K/40K/20K may be the final numbers. It is a powerful building and should have higher costs and it is all season, can not be taken.

If the idea of small guilds competing with large guilds is something people think Inno is fixing, it is not. AND, why should they? Now, the matching of guilds for the season is something that can be adjusted but the top diamond league should be competitive.
 

LiMuBi

Farmer
If this change goes live it will make life worse for most. With the introduction of GbG few things become clear to majory short after:
1. Your guild can´t be super small or contain only beginner players
2. Guild members need to seek great buildings and special buildings that produce goods for a treasury and the smaller the guild the more individual donations from guild members come into play.
3. If you want to be competitive you need members from multiple time zones
Yet a year after this feature was implemented people still fought about small guilds being cornered, well they could have recruited more players or grown stronger on an individual level. After all this time those small guilds chose voluntarily to be steamrolled by more competitive guilds.

Don't get it wrong smaller smaller-sized guild can and is very powerful, in reality, many top-tier fighters are deliberately in smaller-sized guilds to get more fights during a season. Cause most of the sectors can be now taken attrition-free or with very mild attrition players in a 20-30 people guild can get tens of thousands of fights during a season while to accomplish this in an 80-player guild is nearly impossible.
But when it comes to a battle for 1st when two or more competitive guilds fighting for first the total number of players comes as a deciding factor as to score a victory you need those edge sectors so a total guild attrition will become a thing. Each approach has its own set of advantages and disadvantages.

If Inno wants to make life easier for smaller guilds, which still can hurt some of them when it comes to the number of fights as some smaller guilds are simply not that active they can do the following:
1. Adsust the cost of the structures based on the number of players in the guild, simply the more members the guild has the more goods support structures are going to cost.
2. Make GbG cross-server so guilds can be placed together according to their size and performance.

The current system of GbG is perfect as those who are willing to spend the time can farm tremendous amounts of resources and just keep being occupied across the gay as GvG is incredibly boring, you have action for 5 minutes once a day, being able to fight across the day is a huge benefit of GbG. Those who log in just once or twice a day have also what to do as fighting goes on for an entire day so easy to get some even for them.

If attrition-free sectors going to be taken away, everyone going to be affected by this change Inno included. Now competitive guilds keep swapping map the whole day which needs truckloads of diamonds if they are going to be able to do it just once or twice a day, the need for diamonds will just decrease.
The same goes for high-end players vs. beginners, those with 4k bonuses will still be able to do several hundred fights per day which is still going to be quite a decrease from several thousand, but those with low bonuses will lose the possibility of attrition-free fights so they will be done for the day after one or two sectors.
 

Boo...

Baronet
Each server has at least two types of guilds:
1. They want to play actively
2. They don't want to actively play
There are more of the latter. But the latter provide the livelihood of the former.
However, both types of guilds are unhappy with each other when they meet in GBG.
Perhaps Inno needs to think about how to prevent them from meeting on the battlefield, and not about how to destroy the first and kill the second.
 

CrashBoom

Legend
with the new ranking the game should use the victory points for matchmaking when the LP are the same

the 8 most active guilds (= most VP) in the same battlefield
and the 8 guilds with 1000 LP and the lowest amount of VP in a different battleground

Each server has at least two types of guilds:
1. They want to play actively
2. They don't want to actively play
that would solve your problem
1 is grouped together
and 2 is in a different group
 

Kono

Merchant
Week 2 rewards:
4909 fights

GBG Rewards
Categorybattlegrounds_conquest
10 Forge Points
704​
Fragment of Tourney Grounds - Active
562​
3 Fragments of Guild Battleground Elephant Kit
355​
480,000 Supplies
307​
5x Rogue
126​
5x Hydroelectric Eel
37​
5x Turturret
31​
50 Upcycled Hydrocarbons
30​
5x Sub Cruiser
30​
50 Experimental Data
25​
50 Isolated Molecules
25​
5x Manta
25​
50 Compressed Matter Capsules
25​
45 Diamonds
22​
5x C.R.A.B. Mech
21​
50 Liquid Binders
20​

GBG wk2 2.png
 

Boo...

Baronet
with the new ranking the game should use the victory points for matchmaking when the LP are the same

the 8 most active guilds (= most VP) in the same battlefield
and the 8 guilds with 1000 LP and the lowest amount of VP in a different battleground


that would solve your problem
1 is grouped together
and 2 is in a different group
My kind and sympathetic friend, I have no problems. This is the problem of those who create it.
 
with the new ranking the game should use the victory points for matchmaking when the LP are the same

the 8 most active guilds (= most VP) in the same battlefield
and the 8 guilds with 1000 LP and the lowest amount of VP in a different battleground


that would solve your problem
1 is grouped together
and 2 is in a different group
You should take a poll to see how many players in the #1 Guilds want to be matched with 7 other #1 Guilds on the same battlefield. I have a feeling that the answer will be much closer to zero than you might expect.
 

CrashBoom

Legend
You should take a poll to see how many players in the #1 Guilds want to be matched with 7 other #1 Guilds on the same battlefield. I have a feeling that the answer will be much closer to zero than you might expect.
and if you make that poll in the lower half of the 1000 LP ranking you will get something near 100% :p
 

thelegend88

Squire
Seems this changes are not good for anyone. Small guilds cannot go far from their HQ since number of advances needed to conquer a sector have increased and they do not have enough goods for new attrition reduction buildings while big guilds can capture huge chunks of the map but cannot defend and their sectors get taken away.

So to summarize, no help to smaller guilds and no more active GBG participation from big ones. GBG seems o be heading forwards its funeral.

Not to mention how you made fights in titan, even strong attack boosts are of little value and there's a need for constant troops change. Makes it really annoying even without or on low attrition. Those that used to be top fighters are now stopping GBG in frustration. Better to completely delete this nightmare feature and give us a new one, just get it right this time.
 
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and if you make that poll in the lower half of the 1000 LP ranking you will get something near 100% :p
I don't agree. Guilds that are in GBG for farming want the mismatch. 2 to 3 "strong" guilds facing "weaker" guilds is optimal for farming (with "strong' and "weaker" being relevant to that particular battlefield only).
 

Hansueli50

Farmer
Seems this changes are not good for anyone. Small guilds cannot go far from their HQ since number of advances needed to conquer a sector have increased and they do not have enough goods for new attrition reduction buildings while big guilds can capture huge chunks of the map but cannot defend and their sectors get taken away.
You just forgot one important point, the biggest looser is Inno , because the use of Diamonds is drasticli reduce
 
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