This is not a correct conclusion.
I'm not angry about awards.
I'm angry at the random selection of building supplies.
I'm angry because of the increased spending of the treasury.
I'm angry that treasury spending doesn't depend on the number of guild members in an era.
I'm angry that they added fatigue and increased costs.
I end up getting angry because Inno wants more money and fewer players.
Random selection of goods is still based on the era of the players You still have in the guild, motivate them to advance in eras in which You guild could sustain those goods, if they don't want, the guild have the option to lay off that player aswell.
And yes, it sucks about number of Goods that are needed from a specific era, but that can be avoided making people in that guild advancing in the eras.
Increased spending?
It's way cheaper with the cap at 80 rather than playing ping-pong and fill sectors with camps.
When we played with 66.6% limit for one year we barely spent a quarter of goods compared to what our guild spent when swapping with other guilds on the unlimited GbG that is still in live.
Now with the newer buildigns it's still cheaper, even with that main Building in the first HQ sector.
You are limited to the number of fights, a maximum of 700 fights per player If You go full blown till 150 attrition fighting only on 80% sectors.
Also keep in mind You need more fights per sector now, from 160 to 220, and there are buildings that increase the fights aswell, so one player would be able to take only 2 sectors a day from that guild, that reduces a lot the sectors in which You need to build attrition reduction buildings. Also we don't delete them, nor the enemy guilds, so many of them will just stay there on the map, and we just take sectors from each other according to the force of players in our guilds.
So GbG now is way cheaper in term of goods, ofcourse, people will burn goods without thinking if it's needed or not.
Regarding money, I do agree, InnoGames are making these changes for Revenue.
They decreased aswell the diamonds rewards in the new GbG, from 0.25 diamonds per fight to 0.12 diamonds per fight now, literally half.