As far as I know, each server is a...different server, so one server doesn't really affect the performance of another. The performance issue comes from within a server, on the same server, that's why Inno tries to improve performance by delaying some of the match-ups.
I'm curious what the results will be. Even though the "peak" of the rush hour will be lower, but the time frame of it will be longer. The worst performance will be better, but the performance overall, for a longer period of time will be worse compared to how it works now.
View attachment 9296
Hopefully the image above will explain what I'm talking about. The header row represents time (on purpose I don't want to name them, 1m, or 30...let's say just unit of time), the data rows represents activity...it can be "number of players playing", but in general, just representing activity, the higher the number the more stress is on the server, obviously. To simply things, I assumed guilds to be equal.
After 10 units of time, currently the "index of performance" is already down to 20, while with the new change, will be 65.
Then again, the highest peak is 120 now, but will be 110 after (with the numbers above) and also the time frame of that performance will be much shorter (currently 2 units of time, with the change 1 unit of time).
Hope it makes sense
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