Did InnoGames change the GBG sorting algorithm without informing us?
- or where can I find that information?
thanks xivarmy I'm sure all second class guilds are very happy about it - only most are too weak or too inexperienced to make anything of it.
So it hardly helps anyone, but harms many
Some of the top guilds were getting tired of the same group makeup roughly week after week
Very sorry but this statement is not very credible. If you all might take a look at the cities of the top 10 or experienced players: they all prioritize attack / defense buildings for attacking army = GBG
And may I ask, why is that? You have been told some guilds are asking this changes, and replied it's not very credible. Are you the all-knowing master-being-entity?Very sorry but this statement is not very credible.
Some of the top guilds were getting tired of the same group makeup roughly week after week
I'm sure all second class guilds are very happy about it
Meanwhile I look out for your comments @Lady Redneck. I give you a like
Yes my post is kind of insulting and means to be just that.
Strong guilds or guilds being able to handle GBG somehow will still find their GBG-partner, so changing the algorithm to random is useless.
Strong guilds might even teach an active guild how to cooperate.
All this nonsense from InnoGames about changing the algorithm mainly results in
1. I and with me many players get less FP from GBG fights
2. increased expenditure of time for GBG leaders to communicate with other guilds
maybe I forgot something
GBG serves only one purpose: to farm as many FP as you can. What else is this mindless pastime good for?
GvG is dead because InnoGames does not have the codes under control
This.All this nonsense from InnoGames about changing the algorithm mainly results in
1. I and with me many players get less FP from GBG fights
if you can't adapt to changes than YOUR guild is NOT a strong guildMeanwhile I look out for your comments @Lady Redneck. I give you a like
Yes my post is kind of insulting and means to be just that.
Strong guilds or guilds being able to handle GBG somehow will still find their GBG-partner, so changing the algorithm to random is useless.
Strong guilds might even teach an active guild how to cooperate.
All this nonsense from InnoGames about changing the algorithm mainly results in
1. I and with me many players get less FP from GBG fights
2. increased expenditure of time for GBG leaders to communicate with other guilds
maybe I forgot something
no they aren'tIf you're *really* top tier ...
GBG serves only one purpose: to farm as many FP as you can. What else is this mindless pastime good for?
GvG is dead because InnoGames does not have the codes under control
Yes, some players do not have all their GBS over level 80th or one whatever other goal they have.What does anyone still really need yet more FP for?
No, it's not dead. It is more than not dead. The guild ranking is based on it. There may not be much fun in this. There may be fun only for dinosaurs who still remember the time when there was no mobile version of FOE. It could have been even the most disgusting gameplay in the history of games. But as long as the guild ranking depends on the GVG, it will liveAs for GvG. No it is not dead. INNO DEVs were honest enough to admit that because of the inherent flaws it had, they could no longer develop it any further. so they were leaving it as it is. In my main world We have serious and always hilarious fun playing GvG. Guild loyalty has been built up over the years. We have made good friends with some guilds and real enemies of others. I have played in almost all worlds and there are similar guilds in them all. In my 2nd world, we hope the end result for our patience will be the ability to cut it in GvG. We already know which of the big guilds are decent and which are just bully boys. We have an occasional foray into GvG to give new players a taste of just how interesting and fun the strategy behind real fighting can be.
Maybe the present owners of the company would like to get rid of the baggage and turn it into something different. They inhereted a huge very loyal following along with the "Forge of Empires" name. How to keep them on board but also encourage new players in a way that keeps them all happy is proving very difficult. Especially as they do not have prog designers who have the ability to design a proper war game element to work along side the itty bitty phone type games. I have heard all the triumphant "GvG is dead" waffle. Yes maybe the new INNO would like to ditch it. But not without a serious replacement. GBG has proved, (as far as a war aspect goes) to be a failure.