AllamHRK
Baronet
Some time ago we had the addition of achievements that can be selected in the player profile, however it is only a visual feature (but it is interesting) that is not very useful for the evolution in the game.
I have been thinking that perhaps it would be interesting to add features to these achievements according to the resource of the same, for example: the achievement '' More for the piggy bank`` regarding obtaining coins in the game, could give the player a percentage increase in coins produced in the city when this achievement is selected in the player's profile.
This % would increase as the player raised its level, for example:
Conquest '' One for the piggy bank``
Nv.1 (+ 5% coins) Nv.2 (+ 7% coins) Nv.3 (+ 10% coins)
Another example, for players who are more interested in fighting, the "Medal of Honor" achievement (referring to the amount of fights made) could give a % increase in attack and defense when selected in the player profile, example:
Nv.4 (+ 7% Attack) Nv.4 (+ 5% Attack) Nv.3 (+ 7% Attack)
Conquest ''Happy day!`` Refers to the cultural buildings built in the city to obtain happiness to increase the productivity of it. This achievement could have a productivity bonus associated with it, for example:
Nv.1 (+ 3% Productivity) Nv.2 (+ 5% Productivity) Nv.3 (+ 7% Productivity)
And so on, all the achievements with some kind of bonus regarding the resource of the same. I believe that in addition to making this feature of achievements much more useful for the evolution of the game, it would give more mobility for players to '' change their profile '' according to what is best for him at a given time, according to his goals. It would still be one more thing that would add up in the game, something more for the players to evolve at the same time that would help them to evolve.
I have been thinking that perhaps it would be interesting to add features to these achievements according to the resource of the same, for example: the achievement '' More for the piggy bank`` regarding obtaining coins in the game, could give the player a percentage increase in coins produced in the city when this achievement is selected in the player's profile.
This % would increase as the player raised its level, for example:
Conquest '' One for the piggy bank``
Nv.1 (+ 5% coins) Nv.2 (+ 7% coins) Nv.3 (+ 10% coins)
Another example, for players who are more interested in fighting, the "Medal of Honor" achievement (referring to the amount of fights made) could give a % increase in attack and defense when selected in the player profile, example:
Nv.4 (+ 7% Attack) Nv.4 (+ 5% Attack) Nv.3 (+ 7% Attack)
Conquest ''Happy day!`` Refers to the cultural buildings built in the city to obtain happiness to increase the productivity of it. This achievement could have a productivity bonus associated with it, for example:
Nv.1 (+ 3% Productivity) Nv.2 (+ 5% Productivity) Nv.3 (+ 7% Productivity)
And so on, all the achievements with some kind of bonus regarding the resource of the same. I believe that in addition to making this feature of achievements much more useful for the evolution of the game, it would give more mobility for players to '' change their profile '' according to what is best for him at a given time, according to his goals. It would still be one more thing that would add up in the game, something more for the players to evolve at the same time that would help them to evolve.