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Feedback [Feedback] HTML5 Again

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
As we have made many improvements to HTML5 since we first released it, and also in relation to this Changelog post, we would like to hear any new feedback you have on how HTML5 is currently working for you.
If you are having specific issues please include your system information (OS version, browser and version etc.).
Thanks all :)
 

WillyWuff17

Squire
upload_2018-10-11_10-13-58.png

upload_2018-10-11_10-15-6.png

upload_2018-10-11_10-15-59.png

Most of the Text around the Task-List was blurry, unsharp before the Update and is still blurry, unsharp after the Update. Flash is not perfect, but much better.
Browser is Chrome, but it's the same with Opera. Other parts of the Game are fine, maybe it's just this bold text which looks ugly.

1.138.0cf8aa86592 (11.10.2018 9:20), WillyWuff17 (148138), zz1, en_US, WEB 7,1,1,0, Windows 10, Chrome/69.0.3497.100, 1536x723, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) (512 MB VRAM)
 
Nothing works anymore. Town loads, but that's all. No social bar, not building tools, clicking on GB does nothing.

Chrome console shows tons of errors like:

ForgeHX-3b252805.js:19653 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
F2 @ ForgeHX-3b252805.js:19653
lma @ ForgeHX-3b252805.js:19639
bI @ ForgeHX-3b252805.js:19606
__createRenderer @ ForgeHX-3b252805.js:20001
onWindowCreate @ ForgeHX-3b252805.js:19996
addWindow @ ForgeHX-3b252805.js:19988
addModule @ ForgeHX-3b252805.js:160
create @ ForgeHX-3b252805.js:20089
createWindow @ ForgeHX-3b252805.js:162
create @ ForgeHX-3b252805.js:19855
R2.create @ ForgeHX-3b252805.js:165
zb.embed.eb.lime.embed @ ForgeHX-3b252805.js:18982
onGameLoaded @ index?ref=:191
load (async)
onTranslationsLoaded @ index?ref=:183
k.signalCallback @ merged-haxe-deps-e1cc3b9a.js:6
k.onLoad @ merged-haxe-deps-e1cc3b9a.js:6
load (async)
k.load @ merged-haxe-deps-e1cc3b9a.js:5
startPreloader @ index?ref=:203
(anonymous) @ index?ref=:508
dispatch @ merged-3rd-party-0c8ab9b1.js:3
r.handle @ merged-3rd-party-0c8ab9b1.js:3
load (async)
add @ merged-3rd-party-0c8ab9b1.js:3
(anonymous) @ merged-3rd-party-0c8ab9b1.js:3
each @ merged-3rd-party-0c8ab9b1.js:2
each @ merged-3rd-party-0c8ab9b1.js:2
sa @ merged-3rd-party-0c8ab9b1.js:3
on @ merged-3rd-party-0c8ab9b1.js:3
n.fn.(anonymous function) @ merged-3rd-party-0c8ab9b1.js:4
n.fn.load @ merged-3rd-party-0c8ab9b1.js:4
(anonymous) @ index?ref=:505​


Browser Info:

WEB 7,1,1,0, Linux , Chrome/71.0.3573.0, 2327x1193, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) (512 MB VRAM)
 

DeletedUser16

Guest
Chrome console shows tons of errors
Thank you!
Could you check if you're getting "Unable to initialize the shader program"-error? If so, what is displayed before it?
Also, would you be OK with providing us with the whole contents of the dev console?
 

DeletedUser8961

Guest
Since the update, in expeditions I need to reload sometimes, to be able to do encounters. The small window that offers to select Negotiate or Attack does not show; I see just the title and the small brown triangle in the left, but no borders, background and buttons. I'll try to do a screenshot, but meanwhile I hope this image would help to understand the thing:

FoE.SolveEncounter.png

Another issue I noticed, but not sure if it is since this update or was previous is the tablecloth is not shown when I visit friends taverns.

Info from game->settings-about:
1.138.0cf8aa86592 (11.10.2018 9:20), Andres Rechinadientes (171695), zz1, en_US, WEB 7,1,1,0, Windows 8.1, Chrome/69.0.3497.100, 2047x1082, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) (512 MB VRAM)
 

DeletedUser9021

Guest
Google Chrome -- Version 69.0.3497.100 (Official Build) (64-bit)
Mac OS X -- 10.13.4 (17E202)

Sometimes after clipping buildings or trades to chat threads, white outlines of the static terrain flash as if they were incident objects. Scrolling around the map doesn't affect the flashing outlines (they stay in the same place). Opening the GE map doesn't affect them either (they still flash over the GE map).
 

thephantom

Emperor
InnoGames
Google Chrome -- Version 69.0.3497.100 (Official Build) (64-bit)
Mac OS X -- 10.13.4 (17E202)

Sometimes after clipping buildings or trades to chat threads, white outlines of the static terrain flash as if they were incident objects. Scrolling around the map doesn't affect the flashing outlines (they stay in the same place). Opening the GE map doesn't affect them either (they still flash over the GE map).
Hey, Flynn! Thank you for the report. :) This is in fact an issue with Chrome 69 -> the issue wasn't present with previous versions, and does not seem to be present in their upcoming 70 version. So as soon as their new version becomes available, updating to it would make the problem stop too.
 
Another issue I noticed, but not sure if it is since this update or was previous is the tablecloth is not shown when I visit friends taverns.
I have seen this issue too, but I think since before the update mentioned in the changelog linked at the top of this thread. When it happens to me, it seems to only affect taverns with the combination of Burgundy Tablecloth and Throne Room floor, and then it affects my own tavern, too - in my own tavern, if I change either floor or tablecloth options, the tavern shows them as it should, but if I change back to Burgundy Tablecloth and Throne Room, it shows as no tablecloth and Rustic Planks floor. I am wondering if it is triggered by visiting a tavern with no tablecloth and Rustic Planks floor. It looks like a display error - I've gotten FPs from taverns that appear to have Rustic Planks floor and no tablecloth - and I can restore the appearance of my tavern by clearing cache. The issue reappears from time to time.
 

DeletedUser9021

Guest
Hey, Flynn! Thank you for the report. :) This is in fact an issue with Chrome 69 -> the issue wasn't present with previous versions, and does not seem to be present in their upcoming 70 version. So as soon as their new version becomes available, updating to it would make the problem stop too.
Thanks for the confirmation. I hadn't seen any other reports of this, and was wondering if it was something specific to my OS, or if I was just going crazy. I'll make sure to update to the chrome 70 when it's available to me.
 
why aren't you using web workers, service workers and cache API? pretty much all browsers support all of it, and it will crank up the performance of the game considerably (as less has to be loaded every time, things get retrieved fully asynchronously in actual threads etc). cache API actually stores/manages all files, css, images, etc in the browser (instead of unreliable windows file API), and does not request them from server unless it does not have it cached.

deploying new updates then is simply updating/deploying the scripts and other stuff for each world, and updating your version number in the service worker (and the service worker does the rest for you) :D
 

DeletedUser7703

Guest
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