Love most of the bug fixes
However, I don't like how all actions have been greyed out to prevent the scroll bug since I believe it use to only happen with the aid button and the friends bar, but now if I want to aid from the social bar (though it's a biweekly thing; I mainly do from EH), I have to needlessly wait on the guild and neighbor list, and I also have to wait to visit or message a player from there as well (Can't it just be the aid button that's greyed out for the friends bar?)
I'm recently seeing that the battle map is being, lets say, "checked"
Firstly it was the new tile highlight of your active unit and this time the red swords and the red color to identify the enemy units in the bottom list.
But the irritating tooltip displayed every time you hover over on a unit is still there.
This issue has been claimed for a lot of players on the forums since FoE was released.
were u active? u can't be away for more than 7 days and get diamonds.I didn't receive my diamonds!
It was 1.54; 1.53's changelog is here: https://forum.beta.forgeofempires.com/showthread.php?5068-Changelog-1-53Just a very minor thing but is this update 1.53 or 1.54.
Both numbers appear in the announcement.
so how comes there is nothing in this log about the nerfing of rogues?
Maybe not recently, but most bugs that have been reported before the missions close (either through the bugs forum, support, or missions) will be fixed or not brought onto the live servers until it is fixed, so it matters on what is being discussed imo.Doesn't really answer the question byeordie. How did something like this make it to the live server? I'm always amazed when someone discusses on the live server forum something about beta and the response from a moderator is 'it might be different when it reaches the live server.'
As stated by the EN's CCM, this was accidentally brought onto this update, so as far as I can tell, it wasn't mentioned in the changelog because it wasn't suppose to be there.Well it hardly ever is but it raises the question if it is different then it means it hasn't been tested in beta. This means changes are being made without testing to see if they work and effects paying customers. You spend money on beta and you the take the risk but on the liver server you expect it to be right.
"Live server" only means EN right now (I think the other servers usually get the update this coming Tuesday, right?), and (I'm not entirely sure how this works, just basing this off of what I've read from other players) it's in PvP where the units march forward (or sometimes backwards) one square if they cannot attack the enemy's units the next turn making a single unit + 7 rogues vulnerable since the rogues usually are never able to reach anyone, or just any unit with a low range very vulnerable to attacks from long-range units.Curious what this nerfing of the rogues is. Currently not fighting in beta, and haven't noticed anything different on the live server.
Maybe not recently, but most bugs that have been reported before the missions close (either through the bugs forum, support, or missions) will be fixed or not brought onto the live servers until it is fixed, so it matters on what is being discussed imo.
its a bug? i think a mod said earlier devs are aware of it and it will be reverted.worst update ever... rogues become very bad units,battles are worse... I was really optimistic about this game after previous update which was on of the best...but this change about rogues and their behavior on auto combat or when they are defending is really ''funny'' and my only question is why would anyone do something like that...