Is this going to be a retroactive change? Or is everyone who is up to date with quests screwed?General Event Balancing:
- We will increase the Ingredients you receive from quests.
Good question - because now it looks like I might like to build this. I misunderstood the number of goods - it will be 34 - which makes it more attractive.Is this going to be a retroactive change? Or is everyone who is up to date with quests screwed?
An interesting concept for the temporary GB bonuses event buildings could be a special event building that instead of being deactivated after X days, let it produce fragments. For example: 1 fragment/day and needing 30-35 fragments for a special consumable item with the same effect, eg: 5 days duration and the same bonus. This way you can have a monthly full recharge of set building, practically at least. I think that might make the concept far more appealing.
Why is Donkey enclosure so far in Fall prizes...300 points, i pay 1200 diamonds and then...again pay diamonds for ingredients.
Buildings can produce troop boost and FP at the same time. Inno is just keeping on some funny design standards that when a building without boost gives max 10FP, the same sized building with the boost can also have similar amount of daily FP(9-10FP) meanwhile. The relation between WP and SoA is good, and so I know Inno can do it!I think it would be more attractive (Cobalt Blue) if instead of 5 charges it produces one charge per week, but without giving any attack bonus, so that the choice is assumed if this type of building becomes recurring.
Inno made the mistake of straying from his initial base with buildings that produce several different things. Example even if it does not matter anymore with the removal of satisfaction in the calculation of battles, a building should not provide population and satisfaction at the same time.
Thus no building should provide FP and attack at the same time, either would force players to choose how to orient their city.
Another alternative could be a much longer production time. Similar to victory towers with 1w production time. They could for example make the production cycle to 28d (4 weeks), not exactly giving the powerful buffs the building offers though it's reusable consistently and without fragments stacking up in the inventory.That could also work, but so much is being fragmented these days - it's getting to the point that some of the items are NOT even being announced, just executed (SoK level 2 upgrade comes to mind....).
We AGREE that it should not just be dead-ended and retain some ongoing value proposition (and just giving happiness, is a type of "dead-end" we're both NOT looking for).
This is already the case daily with the GB (why would I have placed 3 pirate hideouts otherwise?) it would just be enough that it is not cumulative with the GB.I like the idea that cobalt blue lagoon recharges, but 1 trigger per week is still kind of overpowered. You can double collect twice per trigger, and so, using it for the pirates' hideout, mughal temple, or the windmill with bunch of wheat path connected, each trigger can provide 60-80FP easily, and combo with BG would make it more. For a 2x2 building, 60FP/week is a little too much, even as a premium building.
Inno mocks us here with this event that wouldn't even lure a dead mouse out of the corner..Don't you think that Inno deliberately undervalued this building to make us forget other subjects such as the nerf to the camps and the increasingly invasive publicity?
Pirates Hideout is good, but not comparable for tens of FP per tile.This is already the case daily with the GB (why would I have placed 3 pirate hideouts otherwise?) it would just be enough that it is not cumulative with the GB.
At least one in the player base saw the "light". That's pretty much Inno's aim. I just like how some would question me with something only to be called out on cold hard facts thereafter. I did have a good laugh, though.Don't you think that Inno deliberately undervalued this building to make us forget other subjects such as the nerf to the camps and the increasingly invasive publicity?
Exactly. Some users are able to play all 64 GEX attemps in 2 hrs. Then you need for tasks requiring some attacks or negotiations some doable substitution in order to not having to wait until the next GEX round starts. If this substitute task is eg a new technology research the event is done for the certain player but eg if you have to produce 14 24h productions this would be OK. And above, if you you dont know that a new event will start soon you might not plan this in your playing strategy.At least one in the player base saw the "light". That's pretty much Inno's aim. I just like how some would question me with something only to be called out on cold hard facts thereafter. I did have a good laugh, though.
@einzauberengel don't know about you, but I do try to complete Guild Expeditions (just to get it out of the way) and most quests that require its tasking would be lit as complete. However, I do understand that some may not be able to complete all 64 encounters, as I was like that when I started.
@Ice bear this event is never one of my favorites due to the small amount of ingredients and not being able to get a full leveled building from it; which is why I had always skipped each year on it. However, this year, I am holding Inno to their word (and looks like there is trouble in paradise by what you're saying) before I can mutter "I told you so" to them. Inno can say many things as they like, but I always know the truth behind their malicious attempts to give the players the shaft.
Actually it takes 7-8 minutes all 64 attempts in GE for many.Exactly. Some users are able to play all 64 GEX attemps in 2 hrs. Then you need for tasks requiring some attacks or negotiations some doable substitution in order to not having to wait until the next GEX round starts. If this substitute task is eg a new technology research the event is done for the certain player but eg if you have to produce 14 24h productions this would be OK. And above, if you you dont know that a new event will start soon you might not plan this in your playing strategy.
Actually, I can confirm that by completing all 64 encounters of Guild Expeditions in the week that event quests/tasks ask any form of such will have such tasks lit as complete without having to wait for the next round to begin. This includes any fights or negotiations as I had a few of them lit as complete without having to visit the GE map. There are times where Inno plays a cruel joke and puts a quest asking for GE on the day GE isn't active (Mondays) where we have no choice but to sit and wait until it starts again (if no other alternative was provided) or just settle for the alternate quest if we don't want to wait.Exactly. Some users are able to play all 64 GEX attemps in 2 hrs. Then you need for tasks requiring some attacks or negotiations some doable substitution in order to not having to wait until the next GEX round starts. If this substitute task is eg a new technology research the event is done for the certain player but eg if you have to produce 14 24h productions this would be OK. And above, if you you dont know that a new event will start soon you might not plan this in your playing strategy.