DeletedUser
Guest
Please InnoGames, DON'T do this! GvG is far from done yet and releasing it now will just make players frustrated instead of excited! GvG is still full of bugs, and there's LOADS of features that needs to be implemented in order to make GvG an enjoyable feature. You'll not satisfy players just because you push out something new! You make players satisfied by releasing features that are working, enjoyable and that follows a high level of quality and depth!
There's still so much more that can be done to improve the GvG experience:
- Were is the "real" guild treasury that we've been asking for so long???
- It should be possible to donate units, goods etc to the treasury.
- We need specific guild rights! Everyone should not be able to remove armies or use the treasury!
- Add more layers of strategy in GvG! The current system will get boring in a couple of weeks...
- Assign specific terrains to every sector = much more strategy!
- Allow us to do something in the sectors, like a global guild building area.
- Allow hostal guilds to bomb the global building area with artillery.
- Add bonuses to specific sectors instead of guild levels. What will we do when we reach lvl 50??
- Use a more "geographical" map instead of those hexes... There's no way to for instance put up strong defenseholds between mountain-passes in a world full of hexes = loss of strategy.
- Why no allow us to secure the seaways between continents? This could introduce naval battles...
- Extend the GvG battlefield! Those 8 single units on the tiny battlefield starts to get boring. Why not extend it? 40x80 squares and 20-30 units!
I could make this list even longer. This are just suggestions; but my question is: Why are you so eager to release GvG? It's much better if you make something really epic and then release it, instead of releasing something "ordinary" that people have been waiting for sooo long?
InnoGames, please consider this! I'm not writing this because GvG is bad work. It's exactly the oposite: GvG has GREAT potential; so why do you want to release it already instead of working more on it???
I'm really confused about what you're actually doing!
There's still so much more that can be done to improve the GvG experience:
- Were is the "real" guild treasury that we've been asking for so long???
- It should be possible to donate units, goods etc to the treasury.
- We need specific guild rights! Everyone should not be able to remove armies or use the treasury!
- Add more layers of strategy in GvG! The current system will get boring in a couple of weeks...
- Assign specific terrains to every sector = much more strategy!
- Allow us to do something in the sectors, like a global guild building area.
- Allow hostal guilds to bomb the global building area with artillery.
- Add bonuses to specific sectors instead of guild levels. What will we do when we reach lvl 50??
- Use a more "geographical" map instead of those hexes... There's no way to for instance put up strong defenseholds between mountain-passes in a world full of hexes = loss of strategy.
- Why no allow us to secure the seaways between continents? This could introduce naval battles...
- Extend the GvG battlefield! Those 8 single units on the tiny battlefield starts to get boring. Why not extend it? 40x80 squares and 20-30 units!
I could make this list even longer. This are just suggestions; but my question is: Why are you so eager to release GvG? It's much better if you make something really epic and then release it, instead of releasing something "ordinary" that people have been waiting for sooo long?
InnoGames, please consider this! I'm not writing this because GvG is bad work. It's exactly the oposite: GvG has GREAT potential; so why do you want to release it already instead of working more on it???
I'm really confused about what you're actually doing!
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