Kronan
Viceroy
I look at title of this topic, and it uses the word: LOW.
I can't speak for the OP, but I think low is really the wrong word.
Based on the poll, a lot of people don't think it's low.
However, most will agree it's LOWER than the deep COVID era (2020-2021) we just left - when people flocked to this game because everyone was home, and it seemed a lot more energetic and bountiful. People raced to fill 1.9 posts, there was always chatter in social topics and many more forum posters, and a lot of guilds were full @ 80 people (and had waiting lists), GbG was NEW! NEW! and there was a lot to look forward to in FoE.
As well there was a lot less grumbling about this, and that in that game.
What would have been the trajectory of the growth curve if it didn't spike artificially from Covid?
Are there lots of clues that gaming activity has moderated a bit, or a lot? Yes, Absolutely. We all see them.
What I think people here are defending is that yes, gaming has slowed, but it's still functional, and not yet painful. Do you have wait hours sometimes to get a 1.9 fill? Yes. But if that's the case, find a new 1.9. Are people tired of GbG? Certainly.
There are GbG maps that don't move at all for 10 days - no one wants to be first and ascend to a higher league.
The bigger question is: What can Inno do to rejuvenate the game so that marginal players return, new players are enticed, and current players add more time, and yes, more money.
That's a tough question. This game runs it's course for many, and what people are seeing inside the game (changes: video ads, fragmentation, etc), are of concern.
I think personally that one of the biggest changes is that Covid is essentially just a bad dream now, and people have gone back to a Real Life/Virtual Life rebalancing that they were missing during Covid. That means LESS FoE, and more Real Life. The balance has swung back for MANY.
Covid may have prolonged a FoE growth curve with a 2 or more years of positive growth extension, so this might have been where we would be 2 years ago, but are here now, seeing this, because the real nature of the community is showing how tired and yes, unbalanced they were, but didn't want to be.
I can't speak for the OP, but I think low is really the wrong word.
Based on the poll, a lot of people don't think it's low.
However, most will agree it's LOWER than the deep COVID era (2020-2021) we just left - when people flocked to this game because everyone was home, and it seemed a lot more energetic and bountiful. People raced to fill 1.9 posts, there was always chatter in social topics and many more forum posters, and a lot of guilds were full @ 80 people (and had waiting lists), GbG was NEW! NEW! and there was a lot to look forward to in FoE.
As well there was a lot less grumbling about this, and that in that game.
What would have been the trajectory of the growth curve if it didn't spike artificially from Covid?
Are there lots of clues that gaming activity has moderated a bit, or a lot? Yes, Absolutely. We all see them.
What I think people here are defending is that yes, gaming has slowed, but it's still functional, and not yet painful. Do you have wait hours sometimes to get a 1.9 fill? Yes. But if that's the case, find a new 1.9. Are people tired of GbG? Certainly.
There are GbG maps that don't move at all for 10 days - no one wants to be first and ascend to a higher league.
The bigger question is: What can Inno do to rejuvenate the game so that marginal players return, new players are enticed, and current players add more time, and yes, more money.
That's a tough question. This game runs it's course for many, and what people are seeing inside the game (changes: video ads, fragmentation, etc), are of concern.
I think personally that one of the biggest changes is that Covid is essentially just a bad dream now, and people have gone back to a Real Life/Virtual Life rebalancing that they were missing during Covid. That means LESS FoE, and more Real Life. The balance has swung back for MANY.
Covid may have prolonged a FoE growth curve with a 2 or more years of positive growth extension, so this might have been where we would be 2 years ago, but are here now, seeing this, because the real nature of the community is showing how tired and yes, unbalanced they were, but didn't want to be.
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