and now imagine
the "aid all" is send to the server
the player can continue playing without waiting for the result
the server is working on the "aid all" while the player is playing his game
after 5-15 minutes the result is send to the game
This sounds like a good solution, but it has it flaws.
Firstly, there is currently no mechanic in the game, that works like this or is remotely similar to this. This means you have to create this core code basis, which a am not sure if it is even possible in HTML5.
I did some testing in the past and currently the game only can send and receive new requests, if the old ones are finished. (That is btw. a reason for the loading shield after many things, if it would be able to process requests in parallel, the loading shield would not be necessary. It restricts you from sending more requests, than the game can handle.)
Secondly there are edge cases like: What happens when you close your game, what if a friend removes you from your list while the game aids all players, what if the neighborhood changes? And many other edge cases that have to have a lot of careful thinking about.
I am not saying it is impossible, but the more complex something is and the more has to be developed, the less the chance that it will be implemented in the near future. The developers who do the work have to get paid somehow. ^^
Why do i have the feeling it's all a big lie ??
Give me one good reason why we should have lied in this thread. We were very open with the current situation in this one. We don't want to whitewash things. Or do you think sentences like 'When we designed and implemented GvG five years ago, it was not planned for Forge of Empires as a game to have ages past the Future Era.' or '
Code Base – Let’s simply say it’s complicated.' would be written, if we wanted to lie to players? We admitted, that GvG had problems and said, why we could not improve GvG like wanted.
They don't have the code anymore ?
Who said this? Where do you get this idea from?
Maybe i am really dumb but can you explain the several changes they made ?
1) They changed the possibilty to put spearman in the sectors
2) They transformed the use of champions in random army of the same age in sectors when granting freedom.
3) They tried to remove protection 1 day to every 4 hours
These were attempts to solve the issues players complained for years and the developers had. After bringing them to the players and seeing it did not help as much as wanted, they left the changes, that were definitely more positive and scraped the ones, that were not this good.
GvG to difficult to create maps after future era , instead an all ages map since arctic , they created maps apart for the colony's why not the same for GvG?
Would you play on the oceanic future map? Or on the virtual future one? I think not. And again, no word, that it is too difficult to do. The explanation there is ver different. Please read it again carefully.
Not enough players for GvG ?? You chased them away by stopping with the all ages map.
This is definitly not the reason, why GvG does not have many players. I would say the main reason is the complexity. It is just to difficult to understand. Every GvG guild I know has some tacticians and many, that only fight were they are told to. Sure, the same is true for gbg, but just compare how many there are compared to GvG. It's almost like the tacticians for gbg are as much as all GvG players. I think this really shows how much more complex GvG is.
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Sorry if it sounds annoyed and if I attack one, this is not what I want. I just want to be clear with you and when I read a post with much disinformation, I just want to set the record straight. I hope you understand it.