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Daily Release Notes Daily Changelog w/c 18th October

Juber

Overlord
Community Manager
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.
 

Juber

Overlord
Community Manager
Monday

  • We improved the visuals in the Boost Overview for boosts, that are for the defense and attack (e.g. great buildings boosts and castle system boost)
  • We fixed an issue in the Winter Event, that the badges appearing from the "Show 2" would be displayed in strange places
  • Previously, when having no blueprints and are visiting a settlement, the game would not let you open your inventory there
  • Rogues would behave wrongly, when they got hit and you only have rocket artillery in your army
  • Mysterious Shards would appear behind impediments. They now are on top and don't hide anymore
 
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Juber

Overlord
Community Manager
Tuesday

  • We changed the key fragment reward from Daily Challenges to have 1-3 keys, instead of always 1 key
  • The global ranking list would duplicate when a friend accepted your friend request. This no longer happens and you see the players on the current ranking page only once
 

Juber

Overlord
Community Manager
Wednesday

  • The Social bar would jump to the first place, when one of your friend requests got accepted
 

Juber

Overlord
Community Manager
Friday

  • Buildings in your city were difficult to interact with, when the popup appeared. They now can be collected and opened like they should
 
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