Knight Roland
Squire
- Reason
- it takes an unrealistic 18 years to reach a maxed out castle without spending money. give the players at something to reduce that a little
- Details
- upgrade your own castle to lay siege to stronger castles
- Balance
- has no impact on other game features other than the castle system itself
- Abuse Prevention
- not abusable
- Summary
- siege other players castles to receive castle points as rewards
- Have you looked to see if this has already been suggested?
- has not been suggested
Let us siege the castles of other players, to earn castle points.
It would work like this:
A player can attack other players castles, up to 5 times a day.
In order to do this, the player firstly chooses the age of the castle he wants to siege. They are not restricted to their own age. Instead they could choose any existing age.
Then a castle of a random player of that particular age is being picked by the game as the target, and then the battle takes place, either auto-battle or manually.
Combat Boosts:
All combat values of involved armies would be fully in place.
But there would be a special combat boost system in place to account for the level of the castles which are involved
Each castle’s level provides a cumulative combat boost.
The castle of the attacker provides the attacker the following boosts:
200% attacking boost for the attackers army per castle level
100% defending boost for the attackers army per castle level
the castle of the defender provides the defender the following boosts:
400% defending boost for the defenders army per castle level
200% attacking boost for the defenders army per castle level
(NOTE: these values would be subject to adjustment and change during testing, since they are probably to high and not balanced enough)
As for the rewards:
a)
A successful siege rewards a small amount of castle points.
However: The lower age the target castle, the lower the rewards.
b)
whenever a defending player looses a battle (only the first 5 lost battles a day would count), they will receive a counter that lasts until the end of the day.
each counter (a player can have a maximum of 5 counters at the same time) reduces the castle-points that he receives from doing a succesfull siege by a tiny amount.
c)
losing a battle as the attacker would further reduce the amount of castle points one could win from a succesfull siege.
Rewards in numbers:
The maximum reward for a successfull siege would be 200 castle points, for succesfully attacking a space age jupiter moon castle, while being in iron age, and while not having any negative counters from previous lost battles in effect.
It would work like this:
A player can attack other players castles, up to 5 times a day.
In order to do this, the player firstly chooses the age of the castle he wants to siege. They are not restricted to their own age. Instead they could choose any existing age.
Then a castle of a random player of that particular age is being picked by the game as the target, and then the battle takes place, either auto-battle or manually.
Combat Boosts:
All combat values of involved armies would be fully in place.
But there would be a special combat boost system in place to account for the level of the castles which are involved
Each castle’s level provides a cumulative combat boost.
The castle of the attacker provides the attacker the following boosts:
200% attacking boost for the attackers army per castle level
100% defending boost for the attackers army per castle level
the castle of the defender provides the defender the following boosts:
400% defending boost for the defenders army per castle level
200% attacking boost for the defenders army per castle level
(NOTE: these values would be subject to adjustment and change during testing, since they are probably to high and not balanced enough)
As for the rewards:
a)
A successful siege rewards a small amount of castle points.
However: The lower age the target castle, the lower the rewards.
b)
whenever a defending player looses a battle (only the first 5 lost battles a day would count), they will receive a counter that lasts until the end of the day.
each counter (a player can have a maximum of 5 counters at the same time) reduces the castle-points that he receives from doing a succesfull siege by a tiny amount.
c)
losing a battle as the attacker would further reduce the amount of castle points one could win from a succesfull siege.
Rewards in numbers:
The maximum reward for a successfull siege would be 200 castle points, for succesfully attacking a space age jupiter moon castle, while being in iron age, and while not having any negative counters from previous lost battles in effect.
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