So if with 1.24 we can replace but not delete armies how do we deal with the following scenarios:
1) Deleting a siege army that was placed by mistake
2) Will we be able to "hot swap" a fresh siege army? If so, there will be no opportunity to defend agains a determined, well resourced attack. Only by relentlessly lifting siege after siege until you exhaust their units.
3) If you would like to leave to map to re-enter elsewhere, will it be possible do "free" or "delete" your last sector. At present an HQ cannot be freed only deleted.
(If there is a more appropriate thread for this discussion, please direct me there.)
Ad 1.) With the "misleaded mouseclick bug" reported in an other thread, it is really urgent to have a possibility to remove misplaced siege armies, but
better hot-fix (urgent!!) the misleaded mouseclick bug both on beta AND on the regular servers, hence this can cost thousands of goods if the siege army of a big guild is deflected to the wrong sector.
Ad 2.) I agree - replacing a siege army MUST involve removing the old one (or waiting until the old one is defeated). An ability to hot-swap the siege would make it impossible to defend a sector, unless the attacker exhausts either his units or his goods.
Ad 3.) Enabling the "grant freedom" option if and only if the HQ is the last sector would enable to reenter elsewhere (e.g. to avoid the neighborhood of an uber guild) without enabling leapfrogging. But the "grant freedom" should only be available to founders or leaders, hence it is a critical function...