In.My.ConTroL
Inhouse Community Manager
Hello Beta!
Thanks for playing Battlegrounds and providing your exceptional feedback on the new PvP Feature. We are happy to announce that the Province Buildings will be available for you starting with tomorrow's Battleground.
On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
The building costs are distributed between three different goods (treasury goods), and only goods that the guild can potentially get should be demanded. These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
As always, we'll closely monitor all the feedback we receive, to bring improvements or adjustments to the feature! So please don't forget to share your feedback here.
Thank you!
Your Forge of Empires Team
Thanks for playing Battlegrounds and providing your exceptional feedback on the new PvP Feature. We are happy to announce that the Province Buildings will be available for you starting with tomorrow's Battleground.
On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
The building costs are distributed between three different goods (treasury goods), and only goods that the guild can potentially get should be demanded. These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
- Outpost and Fortress:
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- These buildings increases the number of advances your enemies needs to conquer your province.
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- Decoys and Traps:
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- If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.
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- Watchtower and Siege Camp:
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- If own guild members attack provinces adjacent to this province, they have a chance to not increase their attrition level.
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- Banner and Statue:
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- This province generates more victory points.
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- Palace:
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- This province generates more victory points and enemy guilds will need more advances to conquer it.
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As always, we'll closely monitor all the feedback we receive, to bring improvements or adjustments to the feature! So please don't forget to share your feedback here.
Thank you!
Your Forge of Empires Team