1. Province Buildings (Battlegrounds)

    We are happy to announce that the Province Buildings will be available for you starting with tomorrow's Battleground.
    For detailed information, please click here!
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  2. Guild Battlegrounds

    We are finally bringing you the new PvP feature on September 26th: Guild Battlegrounds!
    For detailed information, please click here!
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  3. Halloween Event 2019

    Join us, if you dare, for this year's Halloween event!
    This year's Halloween season, we've transformed the meager questline of past years into a fully-fledged event with awesome rewards! For detailed information, please click here!
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  4. Antiques Dealer

    The Antiques Dealer is a brand new feature in Forge of Empires which aims to help players use items in their inventory which have succumbed to the dust of ages past!
    Do you want to know more about this new feature? Then click here!
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  5. Cultural Settlement - Feudal Japan

    Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
    As the Daimyo of his village, it is your task to lead the Feudal Japan to prosperity! Detailed information here!
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  6. Ongoing Changelog w/c 7th October

    Please find the daily changelogs for this week here.
    Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
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Battlegrounds - Province Buildings

Discussion in 'Announcements' started by In.My.ConTroL, Oct 9, 2019.

  1. In.My.ConTroL

    In.My.ConTroL Inhouse Community Manager InnoGames

    Joined:
    May 8, 2019
    Hello Beta!

    Thanks for playing Battlegrounds and providing your exceptional feedback on the new PvP Feature. We are happy to announce that the Province Buildings will be available for you starting with tomorrow's Battleground.

    On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.

    [​IMG]

    The building costs are distributed between three different goods (treasury goods), and only goods that the guild can potentially get should be demanded. These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.

    When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
    • Outpost and Fortress:
      • [​IMG] [​IMG]
      • These buildings increases the number of advances your enemies needs to conquer your province.
    • Decoys and Traps:
      • [​IMG] [​IMG]
      • If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.
    • Watchtower and Siege Camp:
      • [​IMG] [​IMG]
      • If own guild members attack provinces adjacent to this province, they have a chance to not increase their attrition level.
    • Banner and Statue:
      • [​IMG][​IMG]
      • This province generates more victory points.
    • Palace:
      • [​IMG]
      • This province generates more victory points and enemy guilds will need more advances to conquer it.

    As always, we'll closely monitor all the feedback we receive, to bring improvements or adjustments to the feature! So please don't forget to share your feedback here.

    Thank you!

    Your Forge of Empires Team
     
  2. Dudettas

    Dudettas Community Manager

    Joined:
    Mar 9, 2017
    Active accounts have been credited with diamonds for you to test this feature. Please don't forget to leave feedback in the linked thread for your thoughts and questions on this feature.
     
    drakenridder likes this.
  3. In.My.ConTroL

    In.My.ConTroL Inhouse Community Manager InnoGames

    Joined:
    May 8, 2019
    Hello everyone!

    We have received a lot of feedback regarding the goods that each guild needs to use to build province buildings in a Battleground map, so the distribution of costs for province buildings will be changed as following in the next season:
    • Only the eras that are represented in a guild will determine the costs of province buildings.
      • If a guild has two members, one in Iron Age and one in Colonial Age, then only goods of Iron Age and Colonial Age will ever be asked for.
    • The distribution takes into account the weighting of represented eras.
      • If a guild has mostly members of Space Age Mars, then it's most likely to see Space Age Mars goods as costs.
    As always, please let us know what do you think about this change by sharing your feedback here.

    Thank you!
    Your Forge of Empires Team
     

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