Honestly I start to wonder. Why does this settlement has roads that cost cultural coins (rupees)?
Originally the dev. team introduced it as they thought it wasn't fun or enjoyable to tearing down
the roads and swapping them occasionally with 1x1 diplomatic buildings. So, they discourage
players with the high costs for roads and practically forcing players to play settlements in the
''right'' way. Tough every settlement requires from time to time a full tear down for temporary
diplomatic buildings which is more disrupting then temporary swapping roads. On top of that
all this punishing system does is causing an already large lack of coins by design in this
settlement to grow far more severe.
So, please tell me. How does discouraging players to swap roads for diplomatic buildings
temporary, is less enjoyable than tearing down an entire settlement for sufficient diplomacy
for quickly unlocking a building? And how can it possible be more fun and enjoyable to be
forced to destroying temporary this settlement from time to time and dealing with severe
coin shortages at the begin due to high road costs and lack of efficient coin production?
It's really unfortunate that with this settlement you have to know very well what your doing
and you really need to know how to many houses you need. Instead of a bit more room
for more variable and creative gameplays. As we see in the large diversity of cities across
the game. As nearly every city is unique.
Originally the dev. team introduced it as they thought it wasn't fun or enjoyable to tearing down
the roads and swapping them occasionally with 1x1 diplomatic buildings. So, they discourage
players with the high costs for roads and practically forcing players to play settlements in the
''right'' way. Tough every settlement requires from time to time a full tear down for temporary
diplomatic buildings which is more disrupting then temporary swapping roads. On top of that
all this punishing system does is causing an already large lack of coins by design in this
settlement to grow far more severe.
So, please tell me. How does discouraging players to swap roads for diplomatic buildings
temporary, is less enjoyable than tearing down an entire settlement for sufficient diplomacy
for quickly unlocking a building? And how can it possible be more fun and enjoyable to be
forced to destroying temporary this settlement from time to time and dealing with severe
coin shortages at the begin due to high road costs and lack of efficient coin production?
It's really unfortunate that with this settlement you have to know very well what your doing
and you really need to know how to many houses you need. Instead of a bit more room
for more variable and creative gameplays. As we see in the large diversity of cities across
the game. As nearly every city is unique.