Has anyone called you cheaters and accused you of being someone else's mercenaries? Pretty popular on beta.
Cheater, yes. All the time. until about 2 weeks ago, I lead the top guild on my server. I stepped down and retired to casual play because these GvG changes are being driven by players that don't actually GvG, not actual fighters.. Not willing to commit the time needed anymore.
It is promising to see that people that GvGers are giving feedback meow.
I think they fixed the problem. GvG stands for Guild vs Guild not Me vs Myself, so now if you want to farm champions you have to ask another guild to fill the defense with them (what you already do). It means that the design of GvG saved and sectors do their work - provide guild power to their conquers. You didn't get guild points after releasing your territory and weren't doing it for tactic purposes against other guilds, which means you used it in the way it wasn't created for (IMO).
Champions in CE are pretty good against 8 tanks, especially on GvG via auto-battle. They are useless after TE when stealth ability appears.
It's going to be just as easy to farm. Don't even have to take sectors anymore. Just fight a tile down to 1 tick, then delete siege and let your partner guild fill em back up. Instead of 1 time per day, you can do it unlimited times. Recalc and NPCs have no effect on it.
^--- btw that's not cheating.. It's being creative and finding a way to work within the parameters given. I don't like farming. I'd rather bleed other guilds to death, yet it's clear that point farmers will find loopholes no matter what the system is.
CE champs are the best. I upgraded mine to TE, and regret it every time i fight in CE. Only way to slow champ farming is to give champs a use other than farming. I suggested making champs universal in age like Rogue, so people would use champs to liven up earlier ages, but we're not allowed to make GvG or unit suggestions like that... I can see why... I'm sure there would be too many bad ideas. Doesn't mean it wouldn't help.
mi mi mi mi
grow up, the idea of GVG is to fight and earn points for the guild, not to keep the sectors forever
if you want to keep a large number of sectors fight for them with guilds of at least 10 active players, don´t leave the guild to create a gost guild
don't use bot strategies, it's easy to see when a guild doesn't have enough warriors and suddenly there are many
and don't even say you don't know what are bots, there are too many suspicions
bots and multi accounts are the main cancer of the game
Hate to break it to you, but most of the people you're claiming use bots, don't. Use better DA's so they have to switch units, and it'll slow them down. It's that simple.
If there were GVG bots, you'd be able to find them for sale on Google. It takes too much work to program something like that, and then not sell it.... and if you're selling it, then it's on Google. With the money some people spend on this game, a bot would be worth huge $$$.
Macro talk is ridiculous. Macros aren't needed to fight quickly... Someone make a youtube video to show how macro fighting would work? How do you switch units? What do you do when the sector is in a different location on your screen? The only place macros even semi makes sense is setting sieges (and that's still super lag dependent anyway). If inno would give us 1click sieging like they did with filling DA's (**and like the GvG improvement post said originally**) - then "siege bots" /macros would be useless too.
It shouldn't take 10 active fighters to hold 8-10ish sectors on any given map. Doubt there are even 10 guilds with 10 legit fighters on most servers. 2-3 strong fighters in a ghost guild and pretty effectively bleed and cripple a guild to death unless they are on 24/7 (or they have protected tiles to limit damage). When a game requires players to be on 24/7 in order to be successful, it leads to burnout.
The two main cancers of the game are lag and bad players. (and 5-min production quests) #justsaying