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New Content Guild Vs. Guild Improvements

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
newlogo1.png

Hey Kings and Queens,

First up, we wanted to thank you once again for taking the time to continue to contribute your feedback on the upcoming changes to Forge of Empires, especially in relation to Guild Battlegrounds. You will remember that during the announcement of the Guild Battlegrounds, we stated that we'd be putting some effort into improving Guild vs. Guild (GvG) as well. We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.

Additional Recalculation Timers
Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. Within this the Guild Power, Guild Ranking, GvG Support Pool bonus and sector protection will be recalculated. However, Guild Level, HQ relocation and GvG Sector freedom grants will remain on a 24-hour timer.

With this we hope to improve the issues we have with lag around the recalculations, as well as increase the GvG participation by opening accessibility of the feature not only to those who are available during the recalculation time each day.

Removal of Bronze Age Units
We will no longer allow the usage of bronze age units to be used on the All Age Map in GvG. With this, we hope to address the usage of Spear fighters in GvG and push the feature towards a much fairer and competitive experience when battling for a sector.

Reduce Point Farming Profitability
To combat farming ranking points with Champions, once a sector is freed, all units that were placed there will be replaced with random, NPC units of the sector's age. In the All Age Map, the units will be replaced with units from the highest age.

Confirmation Checkboxes
To improve the overall user experience and enable people to quickly place siege and defensive armies, we'll add a "never see this again" checkbox. This also makes the overall experience more consistent with other aspects of Forge of Empires and gives you the benefit of being able to interact with GvG faster without having to spend time needlessly clicking away message windows.

Camera Focus
Another small tweak we want to make to the user experience is the camera focus. When entering the GvG window, the camera will now automatically be centered on the sector that you last interacted with during your current session.

Bug Fixes
Finally, we plan to address several bug fixes specifically impacting GvG, to improve the quality of the feature. These bugfixes will be detailed in future changelogs.

As always, we'd love to hear your feedback, so please leave any comments or concerns in this thread. We're hoping with your help, we can shape these improvements to achieve an overall better experience for all who participate in GvG.

Many thanks,

Your Forge of Empires Team
 

DeletedUser

Guest
Hello Kings and Queens,

We wanted to give you all an update to the progress we've made based on the Community's comments for the GvG changes. The Community Managers have shared your feedback with the development team, and we've started to make some adjustments to our plans to reflect the Community's opinions. The bulk of the changes are still in progress, but we wanted to keep you in the loop on where we are at after taking into consideration your feedback.

For details on what the changes are, please see above for the original post. The changes we will implement as per our original announcement are:

  • Camera Focus when returning to the map
  • Changes to the confirmation check boxes when placing Siege and Defensive Armies
  • Removal of Bronze Age Units from the All Age map
The main reason for going ahead with these changes as they were announced was due to no significant criticisms for these specific proposals were given. With this in mind, the listed changes above will be added to Beta shortly, and then to live markets in the upcoming weeks.

The other topics discussed in the original post, as well as any bug fixes, are still in progress, so look out for more information on these, but we are taking community feedback into consideration when shaping these changes further.

As always, thank you for providing us with your invaluable input, as this helps us to shape changes and adjustments to better suit the community's needs.

Your Forge of Empires Team
 

Sovereign

Inhouse Community Manager
Hello Beta,

Thank you so much for all of your feedback so far on the improvements we're making to GvG. We wanted to give you a short update on what we plan to implement next on Beta, in an effort to properly test it before live release. We mentioned the concept itself in our original post, but we've decided to modify it. Here is the original post for context:

Additional Recalculation Timers
Probably the biggest change we plan to implement is that we're going to change the daily calculation to a 4-hourly calculation. Within this the Guild Power, Guild Ranking, GvG Support Pool bonus and sector protection will be recalculated. However, Guild Level, HQ relocation and GvG Sector freedom grants will remain on a 24-hour timer.

With this we hope to improve the issues we have with lag around the recalculations, as well as increase the GvG participation by opening accessibility of the feature not only to those who are available during the recalculation time each day.

However, the change has evolved thanks to the feedback of both Beta, and the live servers. We will implement this from today, August 19th,on Beta with the following settings:
  • GvG Ranking, GvG Support Pool and Guild Power Recalculation will take place every 8 hours.
  • Sector Protection will now last 12 hours. for 2 recalculations so your sector protection could be for a minimum of 8 hours (taken just before recalculation) and a maximum of 16 hours (taken just after recalculation)
  • Guild Level and HQ relocation will remain on a 24 hour timer.
The first recalculation under the new system will take place at 12:00 server time. Please note that as we will be switching the timers over, there is a possibility this will impact calculations that would normally occur at the 24 hour point. We will of course monitor this, but its important that anything you see which looks strange is reported so we can capture it and see if we can establish cause and if required a solution.

As always, we'll closely monitor Beta feedback on the change, and adjust if appropriate.

Thank you!

Your Forge of Empires Team
 
Last edited by a moderator:

Dudettas

Emperor
InnoGames
Please note the updated text to the previous announcement regarding the sector protection. It actually lasts for 2 recalculations so your sector protection could be for a minimum of 8 hours (taken just before recalculation) and a maximum of 16 hours (taken just after recalculation)

Please see a list of FAQ's and the responses we have so far:

12-hour sector protection - does it last exactly 12 hours after conquering? -This has been updated, sector protection is between 8 and 16 hours depending on when the sector was conquered.

GvG sectors now are worth around 50% less power - is this intended? - It was intended so that the total daily output stays about the same. Otherwise, the potential power-output of GvG would have been increased, diminishing the value of other sources in the game.

Will there be another round of changes coming soon? There are no plans for the near future.

Will you introduce 1 click sieging? There is still a confirmation of costs needed to place a sector. We will continue to review feedback on this
 
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Dudettas

Emperor
InnoGames
Based on player feedback some further changes were made before release which didn't reach the announcement in time, and has, as a result, caused some confusion. We're sorry that this happened and we appreciate your patience whilst we gathered clarification and we would like to share that with you now.

Reset
There are three reset times at server time 04:00, 12:00 and 20:00.

Granting Freedom
Each trusted player can release 2 sectors per reset. (The info text is incorrect -this has been reported)

Sector Protection
It lasts 2 resets so could be between 8 hours and 16 hours depending on if the sector was acquired at the beginning or end of the reset. (We have passed on the feedback that you would like to see a timer)

Support bonus
This is updated every reset. The original sector support value has been reduced to a third of the old value and rounded up (which in some cases appears as half as the old value. Again we have found an error in some of these calculations and you can expect them to be updated)

Ranking
The Top 1 days is updated at 20:00 daily and the Guild at number 1 at 20:00 is credited with the top 1 for that day.

Guild power, Guild Level and Guild Province Ranking are calculated every reset.

HQ Relocation
Once per reset/ calculation. So theoretically 4 times in 24 hours depending on if you relocate at the beginning or end of the recalculation period.(example: 02:00, 08:00, 14:00, 21:00)

Attacking a previously released sector
You cannot attack a sector you have granted freedom to until after reset. There was initially an issue that prevented this from working correctly.

Random units in released sectors
The random units in released sectors update was released a while ago on beta but remains only on beta for the time being.

Please do keep providing your feedback in the linked thread, and thank you for your continued assistance in testing new features and reporting problems.
 
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Dudettas

Emperor
InnoGames
Hello Kings and Queens,

We want to thank you for helping us to continue to understand the impact of changing the GvG Timers to happen multiple times per day. Thank you also for taking the time to give us your impassioned feedback.

We wanted to give you an update, and final news on this specific topic (GvG timers).

The data we've observed has mostly helped us to conclude that the change is not having the desired impact, both from a player standpoint, but also from our standpoint here on the development side. The changes have not proven to significantly improve GvG's overall performance and moreover, the timezone differences remain a major and significant issue for both us, and the game itself. Additionally, many players have expressed concerns around the 4 am reset timer being wholly unrealistic, and even more so on localized markets.

With this in mind and the results of both our analytics and community feedback we have concluded that this change doesn't achieve what we set out to do, we will revert to the 1 per 24 hour reset timer on 18th November on Beta. This change should take place after the midday reset.

In terms of what the future holds for GvG, we have made a number of changes outside of the GvG Timers changes that we will keep, and have had a positive impact on the overall performance and user experience of the feature. We will, of course, continue to address bugs found in GvG, but our main focus in terms of feature changes, or changes to the overall functionality of GvG will be refocused as our Development team shifts its efforts towards other upcoming features.

Once again, thank you for your patience and understanding.

Kind regards,

Forge of Empires Team Beta
 
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