LastWarrior
Regent
also as I hate trading, can you make the extra go in the tavern cover the merchant trader please
I too feel the Vikings was messing up my RL, I really don't want to be forced to get on my computer before I drive to work and again as the first thing when I get home. I rather use 4 hours in row in the evening and get a RL the rest of the day.Settlements otoh have felt like a grind since the very first time I started one. They are SO dumbed down and tedious - by the time I'm doing my 15th run of vikings, they've moved me to the point where I may finally quit this game Especially with another 13 runs of the same exact crap that I know I'll keep doing if I don't quit because the reward is amazing. I'd really hoped (though should've known better) that the 2nd settlement would provide more depth. Wish me luck in my escape!
I feel it is fine with the timers, just increase the time between them a little or remove the last timer so people always will get at least 2 fragments.Secondly, please remove the timer for the fragments completely. For people who are sensitive to game addiction, timers with rewards are a major danger. I have written about this in the Viking thread and I hope Inno will value the health of their players enough to get rid of this feature, or make it have less important by making it easier to finish the settlements within the main timer.
At the beginning of the vikings we can have 4 x 10 axes, never 4 x 10 wool.Vikings depended on luck also, a bonus on the first 8h productions would save a whole day at the beginning. Same here, i think i saw a post on someone getting a x4 bonus on instruments and getting 6 or 7 expansions
At the beginning of the vikings we can have 4 x 10 axes, never 4 x 10 wool.
It's a huge difference
but it should also be high enough to consider keeping the diplomacy up after unlocking an advancement...The bonus should be small enough so that you don't start replacing your shrines with decorations.
25% supplies on the main reward ??... I didn't even notice, when I glanced I just assumed it was attack bonus.
Whose idea was that as an incentive ?
Better yet, implement some minigame, unique for each settlement. You don't have to invent something new, just take one of the many existing logic puzzles and slap some visuals on them. For the Japanese, I recommend hashiwokakero.
https://en.wikipedia.org/wiki/Hashiwokakero
I don't understand players who write this. Who forces you to play by the clock? Answer - it's you. The time reward is an additional reward for those who feel like they can do more in the game (you can call them as you want it doesn't change the result). The main prize which is Shinto Temple (for Japanese settlement) doesn't have time limits, you can play and still have "a real life" and get your prize afterward.playing by the clock is garbage. This is the greatest issue for me