On the DE Forums a first summary of player questions and Inno responses was added to the battleground announcement thread - should be here soon as well.
How can I say this in a nice way. A 5 man guild is indeed a lot easier to manage, but that doesn't make it better. You've chosen the easy option. In the GE your choice is, from a tactical viewpoint, the best choice. For GvG it is not. And for this new feature it won't be either. That isn't unfair, making a large group work effectively together is a lot thougher than coördinating a small group, but part of it is sharing the load. If you choose to carry that load with 5 players, that's fine but it will limit how much you can do in a day. That's the price you pay for avoiding the frustration of trying to motivate less enthousiastic players to do their bit.
In GE small guilds have a massive advantage over large guilds when it comes to % participation, lots of small guilds regularly achieve over 100% but even the active big guilds find it hard to manage that, which is why GE competition is divided into guilds of similar size otherwise the big guilds would really struggle to get any gold trophies. This is to allow every guild the opportunity to win no matter what it's size.
Having the guild battlegrounds also divided into similar size guilds would be for exactly the same reason, the difference being that without it the advantage would go to bigger guilds rather than going to smaller guilds as it would in GE without the size separation.
If it's OK to do it in GE to give bigger guilds a chance there, then it should be OK to do it in battlegrounds to give the smaller guild a chance.
Since GE is cross world the pool is bigger, GBG is one world going by size may not work... Hopefully Inno has seen the stats
[In that sense, whenever you complete a battle in the context of a battleground, you build up attrition!Please leave any feedback on Guild Battlegrounds in this thread.
You can find the details here.
[In that sense, whenever you complete a battle in the context of a battleground, you build up attrition!
This is a percentage value that directly affects the (attack and defense) boosts of the defending armies that you will face.]
I am not sure I understand how this "Attrition" thing works.
So, whenever I complete a battle (does this mean win a battle?) or just complete regardless if I win, lose or draw?
Then I build up "attrition" which directly affects the boost of the defending armies I will face.
So my reward for winning a battle is to make it that much harder for me to win another battle until it is impossible to win a battle and then I can no longer participate?
Is that correct?
Thanks BFA - That is certainly what it sounded like HMMM! I guess at this point it is a wait and see!Only when you win...yes only in GBG, more fights you win harder will be upcoming fights.. Same for negotiation as well...i guess the goods cost will be high...Attrition does resets once a day.
What i was wondering, with the app you can outplay pc player by dropping fp in a GB much faster and you block the pc player and give him serious loose. Not the first time that i'm dropping fp and i'm already at 1800+ and suddenly are blocked and an app player appears with 2000 giving me big loose.
So question is can inno garanty that the same will not happen with battleground, because the fp dropping question is almost a year goiing on now, and when you complain you receive a standard answer that they have other priorities.
In general is fighting or negotiation faster/slower on app vs PC?
a year ?, this do happen since 2 years now!, when i stopped playing this game and they did implement this terrible new GB UI, where you have to click 400x the 10 FP button to put in 4k FP into a GB, and every months its getting worseSo question is can inno garanty that the same will not happen with battleground, because the fp dropping question is almost a year goiing on now, and when you complain you receive a standard answer that they have other priorities.