Dan 77
Squire
I was excited firstly, but I'm already not.
It's pretty good that there will be something for mobiles, but preserve the nice complexity of GvG!! And I really don't want an another map again (continents + neighbourhoods + GvG + GE + battleground for each 10 days) for players even to be there on time (exactly when battleground starts to have chance to win!) with none practical affect/influence to existing GvG maps...
In which time will battlegrounds start? Better in the evening, but not in the same time as GvG countdown refreshes...
Which goods will the province buildings at the battleground cost? "Leader role" is too high and already too omnipotent authorization for it - and, on the other hand, "Trustworthy" (or how it's called in English to doo something in GvG a to look at hiden forums) is too low for the new game content - the same problem has unlocking levels of GE! Will be there any new guild authorization?
Finally, will be there any utilisation for post-Future goods?
It's pretty good that there will be something for mobiles, but preserve the nice complexity of GvG!! And I really don't want an another map again (continents + neighbourhoods + GvG + GE + battleground for each 10 days) for players even to be there on time (exactly when battleground starts to have chance to win!) with none practical affect/influence to existing GvG maps...
In which time will battlegrounds start? Better in the evening, but not in the same time as GvG countdown refreshes...
Which goods will the province buildings at the battleground cost? "Leader role" is too high and already too omnipotent authorization for it - and, on the other hand, "Trustworthy" (or how it's called in English to doo something in GvG a to look at hiden forums) is too low for the new game content - the same problem has unlocking levels of GE! Will be there any new guild authorization?
Finally, will be there any utilisation for post-Future goods?
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