The distinction to make here is that the gold timer is designed to be achievable with some effort. However, it's not designed to be achievable for EVERYONE because if it was, there wouldn't be a point to having it at all.
Oh no, I don't think the gold timer should be for everyone or more people. I think there being no timer enough for a daily player to get is a bit disheartening, personally for myself but also based on chatter in guilds, friends chats and global. I don't think the last timer, bronze should expire or a 4th added in with lower rewards for everyone else which doesn't expire.
Mobile players having access 24/7 are obviously going to be more successful but these strict timelines don't seem all too inclusive of people who only play at their computers, have jobs or families or really even sleep. Some of these responses, people able to play 4-8 times per day everyday based around game schedule to get rewards doesn't seem like something the average person could do.
These timers, and strictly my opinion are: 'Gold'= Willing to get up in the middle of the night to play, can structure their life around the game to be on at specific times all through the day and night. Plays the app, takes the game everywhere. Either doesn't have young children or a job that requires physical presence and set schedules, would require an extremely understanding spouse. 'Silver'= Doesn't interrupt their sleep, plays mobile or desktop version at work and has a lot of free time after and before work to play. 'Bronze' Mobile player can't check the game while working and sleeping but does log in during their lunch hour, before and after work, misses most timers, doesn't arrange their life around the game but still allows the game to be a large part of their daily lives.
It's good to be appreciative of players making such an effort but the idea that these extremes are the ONLY players inno deemed worthy enough sends the wrong message to players like myself who log in 1-2 times per day, not at set times based on game schedule but on mine, 6 out of 7 days a week on average. If playing 10-15 hours/week isnt enough to be considered even the lowest echelon of appreciated players, not by other players or your score but by those who developed the timers it's not a good message.
This isn't treasure hunt, log in click a button log off don't make it no harm no foul. These are set up with waiting to build times of an hour or more. You're not just collecting/resetting. You're collecting, ripping up, putting down decos, ripping those up, putting back goods buildings and huts, waiting an hour, setting productions. And you need to do that multiple times throughout this process with varying wait times. Each timer gets shorter than the one before it.
It seems they based the timers on how quick devs were able to get through it but their job was to play it, the rest of us have to do our jobs and this on top of it.