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Feedback Virtual Future - Part 3

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
I mean... 36% for 10 FP for 7 battles... Wow. Incredible. And you say it will be nerfed... Amazing.
 

DeletedUser7703

Guest
cyan numbers are rough interpolations

If you are interested in the actual numbers
7.00% 4
9.00% 4
11.00% 4
13.00% 4
15.00% 5
17.00% 5
19.00% 5
21.00% 5
23.00% 5
25.00% 5
25.62% 5
26.25% 5
26.87% 5
27.49% 5
28.11% 5
28.72% 6
29.33% 6
29.93% 6
30.53% 6
31.12% 6
31.71% 6
32.28% 6
32.85% 6
33.41% 6
33.96% 6
34.50% 6
35.03% 6
35.55% 7
36.06% 7
36.55% 7
37.04% 7
37.51% 7
37.98% 7
 
Maybe this has been said already, IDK, I'm not reading all of this forum .... but statistically, based on the paytable in post #13 and the report of level 10 being 5 fights with 25% chance, a level 10 building of this, assuming 5 fights per day, is worth ALL of the following: 23.125 FP, 1.75 rogues, 34.5 goods

based on adding up all the probabilities. Over time, a L10 will work out to that amount, assuming the paytable that's posted is accurate.
the rogue count assumes that the rogue selection kit is used on the 20 rogue option.

I imagine it'll have to be nerfed :) because that is really good. Though, in my real world, I definitely don't need more VF goods. Maybe this building will change that....
 

xivarmy

Overlord
Perk Creator
On average when I walk with my dog either one of us has three legs, but I won't change my wardrobe to fit third leg into trousers. That's how I see this Jumanji Castle.

Well if you fight daily anyways, some of those days you'll get the 200 FP prize and it'll work out in the long run to pay itself off. It's not like 1 day's payoff is all you're building the thing for. But it's fine if you don't want to build it - I will at current numbers for sure though :)
 

DeletedUser

Guest
Well if you fight daily anyways, some of those days you'll get the 200 FP prize and it'll work out in the long run to pay itself off. It's not like 1 day's payoff is all you're building the thing for. But it's fine if you don't want to build it - I will at current numbers for sure though :)
That's the thing. I fight two days per week. Why? No GvG on app. And I highly doubt in that 47 FPs per day in long run, as I see how Relics work. 30% in 64 conflicts per week and not even close to 47% per day in long run...
 

xivarmy

Overlord
Perk Creator
That's the thing. I fight two days per week. Why? No GvG on app. And I highly doubt in that 47 FPs per day in long run, as I see how Relics work. 30% in 64 conflicts per week and not even close to 47% per day in long run...

Except relics are an entirely different probability table (and at high levels of ToR your chance of winning FP does not improve much - silver relics eventually start going down and golds start slowing down as well while jades are the ones that keep scaling). At any rate, it's fine if you don't like the new one, but it's nowhere near the category of something like Notre Dame that noone in their right mind should build ;)
 

DeletedUser7703

Guest
Speaking of ToR, anyone deleting their ToR to fit the new GB in?
 

xivarmy

Overlord
Perk Creator
Back on the topic of the new unit, it's more or less as expected since it had to be a range 1 unit to justify samurai's range 1 contact - perhaps even a little more underwhelming. It will be ideal for killing ninjas, and not much else. The "high" heat value will be worthless against high boost opponents (aw, your 300% boost is now only 270%). I'd still had a slim hope that the range 1 fast would end up having some sort of crazy ability so that we'd want to use it so that the samurai would make sense. Not so much luck.

With a full 5 VF units now...

Rocket Artillery are what you usually want to use
Ninjas are the reason you sometimes can't use them
Ronin Bots are fine as a compromise provided there's zero artillery on defense
Warrior Monks specialise in killing Ninjas, but still can't protect your rocket artillery from large numbers of them (1 or 2 ninjas you can use rogues to soak initial hits, monks to kill them off, and get to use artillery against the rest of the wave still)
Samurai specialise in killing warrior monks, a unit that most things are going to kill fine on their own. May also be a better substitute against ninjas at times as reactive armor at least lets them take 2 hits without dying

I'm not sure there's a good answer for a 4 ninja 4 artillery defense in age. Hover Tanks might be the best there is *snicker*. Any chance for flying monks?
 

Emberguard

Emperor
Yeah. Assuming that people do these 5 fights per day. I don't. Reason? No GvG on app.
You have GE for almost an entire week. 64 encounters divided by 5 = 12 days worth of fights over 6 days. You have neighbours. You don't need to plunder them, just find 5 with spears or have high enough attack to win. You have Daily Challenges! If those count as a fight there's an additional source for you

This could also serve as a traz replacement in low-activity worlds that just want a supply of unattached rogues for GE.
Yeah and the beauty of that is you don't have to re-arrange your city military for it to pump out rogues once you've got it up and running.
 
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Centurion02

Farmer
Egyptians come soon, or first Yggdrasil max level, and after egyptians?
It will be possible to build the two at the same time?
 
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