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Feedback Carnival Event 2019

  • Thread starter Retired Community Manager
  • Start date

Artubar

Baronet
Absolutely incorrect :)
While using diamonds might give you more florins (or any event currency you might buy with diamonds), it has no affect on the game mechanics of any event.
We have never favored paying players by giving one game mechanic to them, and a different mechanic to others. Diamonds or not, the percentages on prizes are the same for everyone.
Right, the percentages are the same - but the heavily investing player gets a [theoretically] unlimited number of tries, and with those unlimited tries, the chance to win nothing tends to zero. So the paying ones have a huge advantage.

In case of this event - only the premium users have a realistic chance to get a complete level 2 set.
Just before writing those lines, I had to spend nearly 5k Florins to get that Piazza Café.
5k for one of 10 pieces (where only 2 are obtainable by completing the quest line).

Right now I have 7 buildings/kits - but only because I had some (..plenty) weak moments and spent diamonds for plenty of tickets (in such cases where I've lost 32 times on 10% ...) or for buying florins directly just to get one more building before those annoying short time slots ended... I miss 2 out of 4 prices a day, just because I'm daring to spend time on a) my job and b) some sleep.
In fact I've spent nearly 8k diamonds so far - 2/3 of what I've accumulated since starting my [new] beta account - just to try to soften the frustration of losing all the way, if not to unlucky odds, then to neighbours who seem to need just one try to snag my jackpot...

Ok, all of those diamonds were for free - but on my main world I don't have [that much] free diamonds, so I won't have the slightest chance of getting that set complete. I guess this will be the very first event I'll skip completely, since it's no fun (the basic idea of a game..) at all, it's pure frustration.

And last but not least: Having that "scout a province" without an alternative is just a slap in the face. Seriously, just because it's a Carnival event, you don't have to have a clown make up the quests.

I'm really, really disappointed.
 

DeletedUser9666

Guest
Level 1 Set finished. Total cost - 10120 florins.

Anger and frustration experienced playing 5% and 15% carnival games - PRICELESS,
 

Thunderbummy

Marquis
This is really very poor - spent very nearly 15000 florins ( almost 75 chests) - return? - just 2 special building pieces. The published chance is not accurate. Just read the previous posts here, almost everyone is completely fed up with the frequency that the special building pieces actually drop. When the published chance is supposed to be 10% or more, I not unreasonably expect around about 1 special per 10 chests. If I could see swathes of the things built all over the realm, I may accept that as an individual, I had just had really bad luck. Fact is, almost everyone is in the same position as me. I am seriously pissed off about this event - I can't even think of a re-balance that will return the correct output for my 75 chests but something needs to be done very quickly now because it will cause total outrage if it goes to the live servers like this.
 

hddk

Steward
This event should be rebuilt from scratch, not rebalanced :) Restore the option of buying Special Prize, replace pieces lvl 1 and Upgrade Kits with Selection Kits (or 5 pieces lvl 1 and one all-purpose Piazza Selection Kit), increase chance to win Special Prize (for example 8-10% in red chests, 11-13% in green chests, 14-16% in blue chests, 17-20% in gold chests) and add more Piazza pieces to progress bar. I don't need 5,500 florins or 20 tickets as milestones, if they are worth nothing.
 
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Feanor II

Baronet
This is really very poor - spent very nearly 15000 florins ( almost 75 chests) - return? - just 2 special building pieces. The published chance is not accurate. Just read the previous posts here, almost everyone is completely fed up with the frequency that the special building pieces actually drop. When the published chance is supposed to be 10% or more, I not unreasonably expect around about 1 special per 10 chests. If I could see swathes of the things built all over the realm, I may accept that as an individual, I had just had really bad luck. Fact is, almost everyone is in the same position as me. I am seriously pissed off about this event - I can't even think of a re-balance that will return the correct output for my 75 chests but something needs to be done very quickly now because it will cause total outrage if it goes to the live servers like this.

What truly boggles my mind is that they just screwed up the Forge Bowl and had to re-balance it multiple times (hell, they were still re-balancing it after it ended). Then this event comes out and it's even worse. IDK what's going on there.

As has been mentioned previously, there's a very easy way to fix this. Just return the direct-buy option. That way any time someone says "the chests aren't dropping the special building enough!" Inno could always respond with "well, it's random-if you don't want to gamble you should have gone with the sure thing." Easy. But instead they took it away and forced people into these extremely-low-percentage chest selections.

It's a shame too; I just got my W2s today and wrote up my tax return. I'm going to have a good chunk of change in the "fun" kitty. Instead I'll squirrel it away and hope the Spring Event is Cherry Set Level 3 with decent probabilities and not another dumpster fire of rage-inducing exasperation. Hey, I can dream, right?
 

xivarmy

Overlord
Perk Creator
It's a shame too; I just got my W2s today and wrote up my tax return. I'm going to have a good chunk of change in the "fun" kitty. Instead I'll squirrel it away and hope the Spring Event is Cherry Set Level 3 with decent probabilities and not another dumpster fire of rage-inducing exasperation. Hey, I can dream, right?

Highly unlikely that they make a cherry set clone the event before spring, and then make cherry set better. Most likely this event was to allow those who really want level 2 cherry sets to get an equivalent because they're not doing another cherry blossom festival for spring.
 

Feanor II

Baronet
Highly unlikely that they make a cherry set clone the event before spring, and then make cherry set better. Most likely this event was to allow those who really want level 2 cherry sets to get an equivalent because they're not doing another cherry blossom festival for spring.

I know, I've had the same train of thought. However, I'm one of those guys who tries to remain optimistic even when it's not looking good. Maybe a miracle will happen and they'll go back to creating good events :)
 

Thunderdome

Emperor
i still dont have the update available on the app
Yeah, same here. I have to use the google chrome on the tablet if I wanted to expel the tickets so I can collect more. The app should be like the first thing that gets updated so people can participate in the event on beta, even if the event isn't on the live servers yet.
 

Amdira

Baronet
Up to now the best of this event are the avatars :D

Although I spent some diamonds on tickets (about 1000 I guess) when the score was high - what I will definitely NOT do on live server - the chances to get the complete set PLUS fitting upgrade-kits seems impossible. As soon you have reached the daily quests - which was last week - there is almost no chance to have enough tickets / florins for grabbing the needed items - unless you are very very lucky maybe :)
The pickings till now look like this ...

https://prnt.sc/mb70gy
 

Julvs

Merchant
I've seen piazza cafe once in last three days. 11 missions left. Could I get it? I think it's very, very difficult get it. And son on.
 

DeletedUser9823

Guest
i dont know how to place a post this is the only thing i can see which says post reply, so.
carinval event: i cannot progress beyond scout a province about number 24? as i have no available provinces to scout and i do not have the troops or goods to take a province so i can then scout one. so an other option on this as well as scount a province would be nice. maybe collect goods? supplies? etc as well.
 

UBERhelp1

Viceroy
i dont know how to place a post this is the only thing i can see which says post reply, so.
carinval event: i cannot progress beyond scout a province about number 24? as i have no available provinces to scout and i do not have the troops or goods to take a province so i can then scout one. so an other option on this as well as scount a province would be nice. maybe collect goods? supplies? etc as well.
Well, try to collect goods to get farther on the cMap because otherwise you are not getting past quest 24.
 

DeletedUser4381

Guest
As has been mentioned previously, there's a very easy way to fix this. Just return the direct-buy option. That way any time someone says "the chests aren't dropping the special building enough!" Inno could always respond with "well, it's random-if you don't want to gamble you should have gone with the sure thing." Easy. But instead they took it away and forced people into these extremely-low-percentage chest selections.

I refuse to spend real money to gamble for virtual prizes. On the plus side, it'll be a few weeks where I can just ignore FoE and simply do my daily collections... Think I'll take the opportunity to grind a couple of ESO characters up to CP160.
 

Feanor II

Baronet
I refuse to spend real money to gamble for virtual prizes. On the plus side, it'll be a few weeks where I can just ignore FoE and simply do my daily collections... Think I'll take the opportunity to grind a couple of ESO characters up to CP160.

I wish I had your self-control lol. I am willing to spend money gambling on virtual prizes, just not under these terms.

This is actually very similar to how casinos operate in terms of slot machines, which account for the majority of casino revenue. You don't make any money if the players always win (actually, you lose money since you have to pay out*). However, if the player never wins they get angry and walk away. So you have to strike the right balance where the player is winning just enough that you're making money, but they're still hooked. The casinos actually have psychiatrists that help them set up their gaming algorithms (if you think those computerized slots are actually random you're kidding yourself) in such a way as to keep people glued to them. The percentage-based chests are essentially a FoE slot machine, and thus the best way to go about it is to give the people just enough that they'll keep buying diamonds to get more. If you give too much they'll be happy with their take and not put more money into diamonds, and you lose potential revenue. However, if you push for your own profit too far by giving too little they get angry and walk away from the machine, which is what appears to be happening.

*-one important distinction between the FoE events and an actual "game of chance" in a casino is that Inno is not actually obligated to give a prize of any financial value. A level-2 Piazza Set has the same cost to Inno as 10,000 Level-2 Piazza Sets; namely, zero. All the costs incurred from it go into the design of it, server upkeep, advertising, etc. which will be the same regardless of how many are actually sold. There is no manufacturing cost to a virtual building, only development and marketing costs. So, in the casino example, if someone pays $10 and wins $7, the casino is fine with that. In the case of a FoE event the player spends $10 and whatever they win will have a manufacturing cost to Inno of $0. So the paradigm of keeping people "hooked" should be easier for them because you don't have to worry about going too far towards the "player winning" side. If you do make that error and a player can acquire a Set for, let's say $50 instead of $60, then yes you have lost a potential $10, but you're still pocketing $50. However, if you make the chance of success so remote and/or the cost of success so high that the player says "it's not worth it, I'm not even going to try" you end up with a profit of $0 instead of $50, so now you've lost out on a potential $50 instead of a potential $10. From a price-per-prize standpoint, the $0 manufacturing cost per unit should be helping players, since the profit incentive should lean the events toward the players rather than away in order to keep us clicking on that "buy diamonds" button.

"Imagine a business where people give you money, and you give them back...absolutely nothing"-Ricky Tan. Admittedly not the most credible source, but it seems like an appropriate quote :)
 
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