DeletedUser7779
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HTML5 version not working properly on Chrome on mobile (city is black, only roads are displayed). But Carnival Event works
Yeah, i thought so ...was just hoping it'd work on mobile tooSorry, but the HTML5 version is (being) optimized for desktop devices . Mobile optimization is not on the TODO list at this time.
Users of the two largest mobile systems - Android and iOS - are provided with apps that we constantly work on .
I'd heard 30 June 2018!Question: when this is released live, will you keep both flash and HTML5 versions?
Keeping two versions simultaneously running on live over a longer period of time is not planned. This is because this would essentially mean maintaining two engines at the same time, which would potentially slow things down a lot development-wise, and make the whole game development process more error-prone.
It is also to be expected that major browsers will stop supporting Flash completely even before the end 2020, and it won't be possible to use it anyway. At least not without some 'hacky' solutions.
Cant find the setting in opera to disable flash
Also since I play on 3 other worlds besides beta will opera still work without flash in those worlds?
well, can you at least make sure you add gvg to the mobile app versions before dropping the flash version?
Adding GvG to mobile doesn't really have much (or anything?) to do with the game converting over from Flash to HTML5, I don't think.
If you're referring to what I assume is poor(er) GvG performance in HTML5, keep in mind that this is going to be in open development on beta for probably several months if not longer. Any performance issues that currently exist will be gone, or at least no worse than current functionality of the Flash version, by the time it's ready to be pushed out to the live servers.
Sorry, but the HTML5 version is (being) optimized for desktop devices . Mobile optimization is not on the TODO list at this time.
Users of the two largest mobile systems - Android and iOS - are provided with apps that we constantly work on .
I active HTML5, but if I open FoE on my Microsoft Edge for Windows Phone it appens:
In future it could be possible to fix this two bugs?
- if I am on mobile setting, automatically forward me to Google Play Store (but I have Windows Phone)
- if I am on desktop setting, it shows me the message that I have to install Flash Player.
You don't need to disable Flash. Just activate HTML5 in the ingame settings menu on Beta.
I active HTML5, but if I open FoE on my Microsoft Edge for Windows Phone it appens:
In future it could be possible to fix this two bugs?
- if I am on mobile setting, automatically forward me to Google Play Store (but I have Windows Phone)
- if I am on desktop setting, it shows me the message that I have to install Flash Player.
But does this mean that the setting to ACTIVATE HTML5 exists on other browsers, (apart from Chrome and Opera)? I mean, do the firefox and, say, IE versions have that setting to enable HTML5, even though the game won't work on those browsers after that?The announcement clearly states that for now it's only chrome and Opera that can use the new HTML 5 version, as each browser is slightly different. It's also stated that this will be available for all later.
A few posts further up it was also stated that mobile browsers were not, at least not at this stage, intended to work as we have the app there.