I thought it was a game that asked about the skills of a guild and not how much purchasing power a guild has?
It could be a good thing if it's improved, it shouldn't be another guild game that's mostly about fighting, we already have two of them.
And I think there's already enough aggressiveness in the GG, it would be nice to have less fights, more other tasks that can only be solved by the guild together. It's actually a reflection of the community adventure from Elvenar, so it works without a fight and without buying everything I need.
With the possibility that I can buy an acceleration of productions and more space and everything else, this will not be a fair game, that should be left out.
I don't think purchase options have any place in guild games, but it should be about a guild creating something together from the individual members' own abilities.
Of course, Inno also wants and has to earn money, but not in guild games, that's the wrong signal to the world and divides the Foe world, what is that supposed to say??? Please think about what kind of statement you are making for Foe as a whole (only those who can afford it are allowed to play here), honestly, you can't be serious.