Arch1e
Marquis
But then why should Inno give them back to you in the end. You want to keep playing but then be gifted them back?Why if we can still use them for daily points and battle
But then why should Inno give them back to you in the end. You want to keep playing but then be gifted them back?Why if we can still use them for daily points and battle
I have evidence that (edit)part of(/edit) the first "this" appears to be under A/B testing. some of my (live) cities exhibit a behavior similar to that described in the post - kinda.
noQuestion, THE BLUE A/D for GBG from the Forgotten Temple, is it possible it is for Guild Raids?
If they steal currency from your group by removing an entity, is it not normal to replace what Will be lost. Why should some guilds not be compensated for the stuff they loose due to a revoke from devs side? They remove a part that is in use so why not just auto reverse whats in use as if They were released? That will give gvg players time to play it to the endBut then why should Inno give them back to you in the end. You want to keep playing but then be gifted them back?
yeah dragging and dropping, with a mouse or finger is slow.. So why don't you just click them? You can click the troops to load them on both mobile and PC, and my experince is PC is way quicker.
Its not a matter of grieving its a matter of wanting to play a war game and having a war aspect to the game. FOE was not a city building game it was a war game and advertised as such, it became a more of a city building game once they didn't migrate GVG to mobile. GE and GBG is not war its you being paired randomly with other teams its more a race to first then a war to first. War is war ... you have enemies and you and your teammates come together to plan attacks and defense its strategic in nature and you as a team get to decide your enemies and how long they remain enemies. It adds a social aspect to the game and that is what keeps players playing so long. There are far better city building games if that is what your looking for but for those of us that were sold on forge being a war game want a war aspect. That aspect doesn't need to be GVG but then guild Raids should be designed to have a war aspect and that means we pick our own enemies and how long they remain enemies and we attack and defend as a guild against such enemies.Foe is a city building game. First. It has war venues inside the game. Maybe if you re-calibrate your optics, you will gain a new perspective. Mobile players were never allowed to participate. In fact, at one time I wanted to see what the fuss was all about and stole my kids PC for a few hours to load some DAs (with a lot of instructions on how to do that).
SO... I tried, but wasn't going to be tied to a PC to play it.
Grieving is ok - but let's move on.
I can't believe that Inno really wants to implement that to replace GVG. How do they expect us to be happy with this feature ? One thing we liked about GVG was that we interacted with other guilds of our choices. Playing against the computer is not interesting and waste the advantages of having such a big community all over the world.forgeofempiresadvice.blogspot.com/2023/10/the-new-guild-raid-system-explained.html
Is this serious? IN SUMMARY.... this guild raids will be a mix of the cultural settlement of Egypt with the guild expedition mechanic?
And this **** is going to replace GxG? Let's see, a resource where you could do hundreds or thousands of fights every day, replaced by one where you can do like 10 FIGHTS? hahahaha
And apparently it won't even be battles against other guilds, but rather against mean bots with high %. And it wouldn't be surprising since the PvP Arena, which theoretically should be Player vs Player, in practice is player vs bots... having said that, we can most likely expect a "GvG" which is actually guild vs bots too...
Well, CBG capped at 500~600 fights per day, Expedition 80 fights per week, GxG destroyed and replaced with garbage where you can do 10 fights per day. Conclusion, in terms of individual ranking... those who are at the top at the end of GxG will stay at the top forever, as there is simply no longer any possibility of fighting more than another player, in the best case scenario everyone can do the same amount of fights .
It's not just going to be the old guild ranking that will freeze in time, the solo ranking too, simply PATHETIC, even for you Inno Games.
Again, all the information on this page is either made up, posted after official announcements or straight up stolen from other people.forgeofempiresadvice.blogspot.com/2023/10/the-new-guild-raid-system-explained.html
Is this serious? IN SUMMARY.... this guild raids will be a mix of the cultural settlement of Egypt with the guild expedition mechanic?
And this **** is going to replace GxG? Let's see, a resource where you could do hundreds or thousands of fights every day, replaced by one where you can do like 10 FIGHTS? hahahaha
And apparently it won't even be battles against other guilds, but rather against mean bots with high %. And it wouldn't be surprising since the PvP Arena, which theoretically should be Player vs Player, in practice is player vs bots... having said that, we can most likely expect a "GvG" which is actually guild vs bots too...
Well, CBG capped at 500~600 fights per day, Expedition 80 fights per week, GxG destroyed and replaced with garbage where you can do 10 fights per day. Conclusion, in terms of individual ranking... those who are at the top at the end of GxG will stay at the top forever, as there is simply no longer any possibility of fighting more than another player, in the best case scenario everyone can do the same amount of fights .
It's not just going to be the old guild ranking that will freeze in time, the solo ranking too, simply PATHETIC, even for you Inno Games.
FOE was not a city building game it was a war game and advertised as such,
@Juber - are you saying that Guild Raids will be nothing like what is described in that blog? As a promise?Again, all the information on this page is either made up, posted after official announcements or straight up stolen from other people.
In this case it's the first.
Don't believe everything a random person writes in a random blog.
@Juber - are you saying that Guild Raids will be nothing like what is described in that blog? As a promise?
If FoE was never intended to be a war game, then why does every building they offer in events offer Attack/Defense boosts? Why do they have troops and barracks for the cities? Why do some of the GBs give A/D boosts or troops?Couldn't be more Wrong.
FoE was NEVER advertised as a War game. It was advertised as a Strategy Citybuilding Game that is about evolving your City through the ages of mankind ever since. In Fact. the fighting Aspect doesn't even appear on the Apps discription in the App Store.
Hah interesting. I wonder why it was taken down? Someone got in big trouble. His whole blog is gone.Well, since the posted Blog Site doesn't even get found anymore, I doubt he could
If FoE was never intended to be a war game, then why does every building they offer in events offer Attack/Defense boosts?
Why do they have troops and barracks for the cities? Why do some of the GBs give A/D boosts or troops?
What is the purpose of having all of that, if we only ever battle AI?
Hah interesting. I wonder why it was taken down?
I have it saved to a pdf.