AllamHRK
Baronet
Hello.
Halfway through the Anniversary Event, a friend asked me to record the event stats and pass it on to him, and I helped him out. Now I decided to share it here too for anyone else who might be interested...
Important
* The strategy of making as many plates as possible every day was used up to the limit of 4 resets;
* The numbers below are based on a statistic of 71 samples (Sample = 1,990 pack purchased and spent). In total there were 141 packages, but I started logging halfway through, so the statistic is about 71.
Plate Statistics
> Average Progress in Plates/Package (breaking glass): 95.7
> Average Keys/Package: 72.9
Key Conversion in Progress
In total there were about 8,000 keys accumulated, and using the strategy of spending them prioritizing the balance between keys so as not to have missing/extra keys, we arrived at the following...
> Average Key Conversion Factor in Progress: 1.36
Net Result per Package
With an average conversion factor (1.36) of keys, we arrive at the following result per package...
Board Generated Progress: 95.7 + Board Generated Keys: (72.9 * 1.36): 99.14 = Average Total Progress Per Pack: 194.8
The numbers can be validated by my total event progress, which considering the average progress/package is very close to the final value.
PS. It's not the exact amount because, as I said, I recorded the statistics from halfway through the event, half of the packages spent (71/141), in addition there are also the 10,500 free energies of the event + incidents, which is why the average (194.8 ) might be slightly better. However, I believe that you can get a good idea of the yield of diamonds in this event from this.
Results
15 Key Master Workshop;
9.3 Phantom Tower of Conjunction;
Personal Report About the Event and About InnoGames Events
Analyzing the event and the buildings given the current reality of the game, I decided to spend a good part of the diamonds I had, but again I was surprised halfway through... this being probably the last event (for me), as it no longer has conditions .
What happened to me was that...
1st Point: After passing the 20,000 mark of progress, the boards that previously had a spawn of about 15.7% of level 1 blocks, went to 43.9%, that is, almost half of the blocks were level 1 , which is much worse for those who need to clear all the tiles, as you obviously can't combine larger blocks to get smaller blocks than 1 like you can with larger blocks. That is, it makes you spend incredibly more.
PS. And before you say it, I know that there may be a balancing factor involved here, to avoid abuse, which logically could be overlooked if that's all it was and InnoGames made it clear. But for the 2nd point there are no justifications...
2nd Point: In addition, there was a "bug" or trick (I cannot say for sure) where in 34.7% of the plates made (cleaned) above the 20,000 mark of progress, it was stuck in the last block, having to spend up to more than 1 pack of 820 energy just get that last pack. And before you think, the reset value was already at 640, that is, too expensive to compensate (at least that's what I thought, if I had known I would have paid).
I mean, what are the chances of that happening that many times? You spend up to 1,000 energy, fill 3 spawn tiles and not get 1 single tile out of the one you need? Obviously it's either by design or a bug, either way to InnoGames' demerit.
PS. Remembering that I observed this after passing the 20 thousand progress mark, ok? Prior to that point the event was apparently normal.
And this isn't the first time something like this has happened...
3 years ago I spent around 120K diamonds on the 2020 FoE Soccer Cup Event, to get the best team possible, and I did this only to find out later, that InnoGames had added a bot mechanic to the event, where there would always be a bot more stronger than you, no matter how much you spend. Today this is public knowledge and it is not a problem, but at the time until that moment it did not exist, and the main thing, at no time did InnoGames bother to inform something so important to the public, there was no mention in the announcement of the event or anywhere that worked that way, and it was something that made a total difference in performance and spending at the event. If I had known this detail at the time, I certainly wouldn't have spent all that, but since InnoGames omitted this information, and hid this mechanic from bots, I had to find it out the hard way... spending 120K of diamonds for nothing.
And now again something similar happens... according to the advertisement, interface, gameplay, numbers and mechanics, everything leads you to believe that if you invest in the event you will have a certain performance, but as you advance things change and you get screwed. some way.
In short, the point is... it seems that InnoGames likes to rip off players, even players who spend on the game in some way, whether it's a premium pass, diamonds or both, I mean... you spend it to make something better , but it actually gets worse (proportionately) and in the end you get screwed one way or another.
What's the point of that? InnoGames is the first dev I've seen to screw their players in this way, even the paying ones who maintain the game. Do you see a happy ending for a developer like that? I honestly don't...
PS. And before you say that maintaining a level of difficulty in the game and balance is important, I already say that I completely agree. However, in my opinion there is a big difference between maintaining a good balance and difficulty level on something, which encourages players to challenge and keeps it interesting.... and blatantly screwing players over, probably in order to monetize it more. And look I'm not saying you have to change something within the game, it could be everything the way it is (with all these gotchas), but they could at least inform the players about it, to be fair at least, something like...
"This is how the event works (completely), want to spend? Spend, but be aware of the conditions."
Would that be asking too much?
Conclusion...
Anyway, for those who may be interested, this was just a report and my opinion... I spent 280K diamonds on this anniversary event + premium pass, the buildings are great (point for Inno), but due to the recurring sluts, the conclusion for me it's just not worth it anymore.
So, I no longer intend to buy the premium pass at events, nor spend diamonds, at least not in large quantities...
(Maximum to complete the building more easily if the case).
And currently I farm an average of 1,500 diamonds a day, but honestly I prefer to leave them standing in the accumulating account, instead of spending my time using them in events to end up throwing a good part of them in the trash, and just stressing out with the "surprises" " at InnoGames.
Well, regardless of whether you agree or disagree, if you've read this far... thanks for your time.
"Insatiable greed is one of the sad phenomena that hasten man's self-destruction." - Somebody
Halfway through the Anniversary Event, a friend asked me to record the event stats and pass it on to him, and I helped him out. Now I decided to share it here too for anyone else who might be interested...
Important
* The strategy of making as many plates as possible every day was used up to the limit of 4 resets;
* The numbers below are based on a statistic of 71 samples (Sample = 1,990 pack purchased and spent). In total there were 141 packages, but I started logging halfway through, so the statistic is about 71.
Plate Statistics
> Average Progress in Plates/Package (breaking glass): 95.7
> Average Keys/Package: 72.9
Key Conversion in Progress
In total there were about 8,000 keys accumulated, and using the strategy of spending them prioritizing the balance between keys so as not to have missing/extra keys, we arrived at the following...
> Average Key Conversion Factor in Progress: 1.36
Net Result per Package
With an average conversion factor (1.36) of keys, we arrive at the following result per package...
Board Generated Progress: 95.7 + Board Generated Keys: (72.9 * 1.36): 99.14 = Average Total Progress Per Pack: 194.8
The numbers can be validated by my total event progress, which considering the average progress/package is very close to the final value.
PS. It's not the exact amount because, as I said, I recorded the statistics from halfway through the event, half of the packages spent (71/141), in addition there are also the 10,500 free energies of the event + incidents, which is why the average (194.8 ) might be slightly better. However, I believe that you can get a good idea of the yield of diamonds in this event from this.
Results
15 Key Master Workshop;
9.3 Phantom Tower of Conjunction;
Personal Report About the Event and About InnoGames Events
Analyzing the event and the buildings given the current reality of the game, I decided to spend a good part of the diamonds I had, but again I was surprised halfway through... this being probably the last event (for me), as it no longer has conditions .
What happened to me was that...
1st Point: After passing the 20,000 mark of progress, the boards that previously had a spawn of about 15.7% of level 1 blocks, went to 43.9%, that is, almost half of the blocks were level 1 , which is much worse for those who need to clear all the tiles, as you obviously can't combine larger blocks to get smaller blocks than 1 like you can with larger blocks. That is, it makes you spend incredibly more.
PS. And before you say it, I know that there may be a balancing factor involved here, to avoid abuse, which logically could be overlooked if that's all it was and InnoGames made it clear. But for the 2nd point there are no justifications...
2nd Point: In addition, there was a "bug" or trick (I cannot say for sure) where in 34.7% of the plates made (cleaned) above the 20,000 mark of progress, it was stuck in the last block, having to spend up to more than 1 pack of 820 energy just get that last pack. And before you think, the reset value was already at 640, that is, too expensive to compensate (at least that's what I thought, if I had known I would have paid).
I mean, what are the chances of that happening that many times? You spend up to 1,000 energy, fill 3 spawn tiles and not get 1 single tile out of the one you need? Obviously it's either by design or a bug, either way to InnoGames' demerit.
PS. Remembering that I observed this after passing the 20 thousand progress mark, ok? Prior to that point the event was apparently normal.
And this isn't the first time something like this has happened...
3 years ago I spent around 120K diamonds on the 2020 FoE Soccer Cup Event, to get the best team possible, and I did this only to find out later, that InnoGames had added a bot mechanic to the event, where there would always be a bot more stronger than you, no matter how much you spend. Today this is public knowledge and it is not a problem, but at the time until that moment it did not exist, and the main thing, at no time did InnoGames bother to inform something so important to the public, there was no mention in the announcement of the event or anywhere that worked that way, and it was something that made a total difference in performance and spending at the event. If I had known this detail at the time, I certainly wouldn't have spent all that, but since InnoGames omitted this information, and hid this mechanic from bots, I had to find it out the hard way... spending 120K of diamonds for nothing.
And now again something similar happens... according to the advertisement, interface, gameplay, numbers and mechanics, everything leads you to believe that if you invest in the event you will have a certain performance, but as you advance things change and you get screwed. some way.
In short, the point is... it seems that InnoGames likes to rip off players, even players who spend on the game in some way, whether it's a premium pass, diamonds or both, I mean... you spend it to make something better , but it actually gets worse (proportionately) and in the end you get screwed one way or another.
What's the point of that? InnoGames is the first dev I've seen to screw their players in this way, even the paying ones who maintain the game. Do you see a happy ending for a developer like that? I honestly don't...
PS. And before you say that maintaining a level of difficulty in the game and balance is important, I already say that I completely agree. However, in my opinion there is a big difference between maintaining a good balance and difficulty level on something, which encourages players to challenge and keeps it interesting.... and blatantly screwing players over, probably in order to monetize it more. And look I'm not saying you have to change something within the game, it could be everything the way it is (with all these gotchas), but they could at least inform the players about it, to be fair at least, something like...
"This is how the event works (completely), want to spend? Spend, but be aware of the conditions."
Would that be asking too much?
Conclusion...
Anyway, for those who may be interested, this was just a report and my opinion... I spent 280K diamonds on this anniversary event + premium pass, the buildings are great (point for Inno), but due to the recurring sluts, the conclusion for me it's just not worth it anymore.
So, I no longer intend to buy the premium pass at events, nor spend diamonds, at least not in large quantities...
(Maximum to complete the building more easily if the case).
And currently I farm an average of 1,500 diamonds a day, but honestly I prefer to leave them standing in the accumulating account, instead of spending my time using them in events to end up throwing a good part of them in the trash, and just stressing out with the "surprises" " at InnoGames.
Well, regardless of whether you agree or disagree, if you've read this far... thanks for your time.
"Insatiable greed is one of the sad phenomena that hasten man's self-destruction." - Somebody
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