This is happening because, they didn't reach there step by step to face the heavy targets/opponents with defense boost. If they have the chances from GE1-4 with defense boost, they will get to know the units capability to deal with defense boost from each encounter. In this way, it wont give the feel of angry or disappointment, since moving one by one encounter they will know the strength of units with defense boost visually or practically and get to know the weakness and strength to face the GE5 after completing GE4.There may be some less strong players that would welcome the change you propose, but there would be many many more angry about it. (Just look at how many people are angry that GE*5* requires defense at all, and multiply that by at least 10).
The capabilities are no different. You are still basically attacking, but just with defense boost.This is happening because, they didn't reach there step by step to face the heavy targets/opponents with defense boost. If they have the chances from GE1-4 with defense boost, they will get to know the units capability to deal with defense boost from each encounter. In this way, it wont give the feel of angry or disappointment, since moving one by one encounter they will know the strength of units with defense boost visually or practically and get to know the weakness and strength to face the GE5 after completing GE4.
The same ones who make the financial statements and who find the consequences:Who at inno comes up with these stupid ideas?
Forge of Empires is our largest game and celebrated its 10th anniversary in 2022. The title has a loyal fanbase which continues to spend time and money in the game. However, the game’s growth was affected by two main factors. The market environment did not support a significant inflow of new users. At the same time certain content that was added to the game to drive player retention did not perform in line with our expectations.
Problem: People are no longer stuck at home in a pandemic, so growth in the gaming industry in general is down. GBG which is supposed to promote retention instead is promoting burnout.The same ones who make the financial statements and who find the consequences:
where you can read this:
Innogames does not understand why it loses so many players and therefore money?
Who can explain to them that listening to their community does not mean opening a forum without any DIALOGUE?
Correct, but everyone will have their chance on it. Let it be difficult, it's guild expedition championship, so be it on all levels of GEx with defense boost. This is doable and top level players shout for 2 weeks then later , they will also adapt to it. Same for low level players too, face the difficulty with defense boost from initial levels of GEx and improve their ability. Both set of players may curse foe team for bringing defense boost, but they will adapt and becomes stronger in defense boost.If you used defense boost for all levels, you'd effectively just be making all levels more difficult (because we're not built for it)
So far, Virgo has done nothing for me, not sure about Krakenit is for battles not for attacking
so it should work in level 5 (I have not tested it yet)
Funnily enough every time something is too hard/bad, this theory comes up. If something is to good, it is either simply accepted or hated.The more I think about it, the more I start to feel that this is some kind of marketing trick.
Come up with something outrageous / shocking, make the community boil over it in the forums, discord, whatever and then come and slash those ridiculous army stats in half or even more and paint yourself as a game developer who actually listens to his community.