Owl II
Emperor
Say this to yourself every time you try to talk about changes on betaSpeculation is pointless and a waste of time
Say this to yourself every time you try to talk about changes on betaSpeculation is pointless and a waste of time
Your math may be correct, but your formula is incorrect. Garbage in....garbage out. If you played more GBG you would have immediately caught your error.the edited numbers are correct... 160Kx.351x10=561,600FP rounded to 560K losing 80% of your fights adjusted for the fact 66% does not exist gives 112K fights after nerf... no need for a third set of numbers. I do math you complain...
most may notice I caught the mistake and added an edit message.
I do. This is why I haven't made predictions about hordes of players quitting the game, or the demise of 1.9 threads, or the increase in guild drama, or the collapse of the FP economy, etc., etc.Say this to yourself every time you try to talk about changes on beta
I strongly agreed. If there’s something valuable at stake for not ending #1, there will be significantly more motivation for guilds to fight specifically for #1 spot. I’m curious what according to you could be something top guilds consistently could desire to not match make with allied guilds.I wrote many times: make a normal match and give the guilds a point to fight (an incentive to fight). That's it. No artificial nerf is needed. When there are 4-5 guilds on the map, each of which strives to occupy the highest place, attrition is guaranteed for you.
You won't believe it: ranking.I strongly agreed. If there’s something valuable at stake for not ending #1, there will be significantly more motivation for guilds to fight specifically for #1 spot. I’m curious what according to you could be something top guilds consistently could desire to not match make with allied guilds.
I mean in another game only #1 of a real PvP arena was at the end of a season rewarded with the best thing of the game. A group of allied players worked together to match make to ensure each and everyone of them obtained it over time. I’m curious what could be desirable enough for top guilds to be motivated to reach #1 spot but also being motivated to not letting other guilds getting the #1 rewards any following season.
I personally think this will be a better solution then just the nerf. Which only makes 0 attrition impossible on the few provinces where you could’ve have 0 attrition.
Sorry but your theory reminds me of a flamingo. It's an elegant, perhaps beautiful, creature that stands on two very spindly legs. Your guild might fight only for ranking, but I think this is an exception, not the rule. Top D1K guilds cannot go beyond 1000 and no guilds can go beyond L100. Given these two constraints, your theory cannot explain why top ranked guilds work so hard at GBG. If it was all about ranking, they would be coasting, not sprinting every season. You should consider that it's mostly about individual rewards, not ranking.You won't believe it: ranking.
The only thing guilds fight for is ranking. But to do this, devs first need to make sense of the guild ranking as a whole. The only thing that has a significant impact on the guild's position in the ranking table is the gameplay which inno has been trying to kill for 5 years. GBG has caused significant harm to GvG. But even GBG is unable to kill GvG, because the guild rank depends ONLY on GvG.
The second thing that will remove the dissonance is the replacement of personal rewards for fights with rewards for each participant at the end of the season.
I stand corrected. My numbers were incorrect. I misread fandom. Which has chance at 2.1% but lets use your numbers huh...Your math may be correct, but your formula is incorrect. Garbage in....garbage out. If you played more GBG you would have immediately caught your error.
On average, each encounter in Diamond League GBG is rewarded with 1.67 forge points. 160K encounters would result in 267,200 FPs, not 561,600.
you know that those 35.1% getting FP are for the case of getting any rewardI guess you know more than fandom now...I used their numbers which shows a 35.1% chance on waterfall
I do not think anyone trusts your numbers or you...
I was wrong on % but the premise of FP is removed and that hurts the players still is valid. The 35% is of the whole by the way not of the 50% with 24% of the whole being a fragment. The 2 add to 50%. End is the economy is hurt by the nerf.you know that those 35.1% getting FP are for the case of getting any reward
and getting a reward is 50%
so 35.1% of 50% is actually 17.55%
that of 160k encounters would be 280k FP
How was my reply "ripped out of context"? You clearly stated that "the only thing guilds fight for is ranking" and this is fantasy. You keep building your suggestions upon this flimsy foundation (i.e. spindly legs in case you missed the metaphor).I'm sorry, but you didn't understand what was written there, again. Just ripped out of context, out of habit. I'm starting to think to master 2 replicas in a row is beyond your capabilities
Yeap. I understand. It is difficult. I'll try to simplify it.How was my reply "ripped out of context"? You clearly stated that "the only thing guilds fight for is ranking" and this is fantasy. You keep building your suggestions upon this flimsy foundation (i.e. spindly legs in case you missed the metaphor).
I wouldn't use the metaphor in this revision because it didn't start out with the claim that "the only thing Guilds fight for is ranking".Yeap. I understand. It is difficult. I'll try to simplify it.
D:- What, in your opinion, could serve as an incentive for guilds to fight for a place, but not but don't play contractual seasons with other guilds?
O:- Place in the ranking. But the guild rankings must be completely revised to make it work.
How did you stick your metaphor here?
The only thing the guilds are fighting for is the ranking! Everything else is not worth the rivalry. That's the only reason GVG is still alive. That's the only reason the farm is thriving in GBGI wouldn't use the metaphor in this revision because it didn't start out with the claim that "the only thing Guilds fight for is ranking".
Something is getting lost in translation. Guilds and players fight in GvG for ranking because that's the only tangible benefit. On the other hand, players primarily fight in GBG for the goodies. The proof of this can be found in seeing that nobody (including you) on this thread agreed that they would accept the elimination of zero attrition if matchmaking was fixed. IMO. GvG is about ranking (and is dying a slow death) while GBG is about rewards.The only thing the guilds are fighting for is the ranking! Everything else is not worth the rivalry. That's the only reason GVG is still alive. That's the only reason the farm is thriving in GBG
Actually it might surprise you but I do believe you. From my understanding and correct me if I'm wrong, prestige impacts guild ranking (positively and negatively). So, perhaps prestige that can decline or raise related to the streak a guild might buildup for ending #1 in diamond league? E.G. a guild gains Xk prestige for ending #1 in diamond league, if they manages to becoming #1 the following season their guild prestige from GbG gets buffed by X%. If they however ending up #2 or lower they lose (a part) of the obtained prestige and the streak buff. If they manage to become #1 in diamond again they get the default Xk prestige again and if they manage to obtain a streak of let's say 6x becoming #1 of diamond league in a row their prestige from GbG gets largely buffed compared to a guild that has no streak or a lower streak. Not sure if the fear of losing their streak and thus prestige and ranking in the guild ranking is enough to motivate a guild to fearsome battle for the #1 spot in diamond league though.You won't believe it: ranking.
The only thing guilds fight for is ranking. But to do this, devs first need to make sense of the guild ranking as a whole. The only thing that has a significant impact on the guild's position in the ranking table is the gameplay which inno has been trying to kill for 5 years. GBG has caused significant harm to GvG. But even GBG is unable to kill GvG, because the guild rank depends ONLY on GvG.
The second thing that will remove the dissonance is the replacement of personal rewards for fights with rewards for each participant at the end of the season.
I do not know how to write it easier so that nothing is lost for you when translating. GvG is a ranking. GBG is rewards. It is necessary to untie the ranking from the GvG and link it to the GBG. And also remove personal rewards for fights (replace it with personal rewards at the end of the season) so that people stop farming with their brains turned off. And for Jowada to stop demanding justice for D-lite. Then it will be possible a working algorithm for matchmaking.Something is getting lost in translation. Guilds and players fight in GvG for ranking because that's the only tangible benefit. On the other hand, players primarily fight in GBG for the goodies. The proof of this can be found in seeing that nobody (including you) on this thread agreed that they would accept the elimination of zero attrition if matchmaking was fixed. IMO. GvG is about ranking (and is dying a slow death) while GBG is about rewards.
You won't believe it: ranking.
The only thing guilds fight for is ranking. But to do this, devs first need to make sense of the guild ranking as a whole