Second consecutive GbG with this nerf:
I note that the 2 strong guilds present on the same card manage their attrition in an intelligent way leaving a slight room for maneuver to the small guilds which are no longer spectators.
So of course, they are not able to do a lot or take the center but it was never their request, they can finally play for those who wish.
Talking to some of them, I discovered that all the guilds and even all the members of a guild did not know that there was a change in GbG, having deserted them by weariness of the situation. It would therefore take a few additional seasons to have real figures and above all an installation in the direct servers where there will be more different cases and therefore an even more enriched experience.
Owl > don't you think there's a huge difference between "coming when it suits me and hitting GBG" and "never being able to do anything about the dozens of times I go GbG"?
If it's the notion of "team play" that concerns you, why not restrict the number of attacks of the biggest according to the numbers of the smallest in the same guild? It's not team spirit when some accumulate 20k fights per GbG while in the same guild others peak at 100.
No weak guild wants to play with the best, it's been said over and over again but you never seem to get that information. Especially if it means always having the top 16 guilds facing each other.
It's Inno's responsibility to review the groupings after this nerf.
I note that the 2 strong guilds present on the same card manage their attrition in an intelligent way leaving a slight room for maneuver to the small guilds which are no longer spectators.
So of course, they are not able to do a lot or take the center but it was never their request, they can finally play for those who wish.
Talking to some of them, I discovered that all the guilds and even all the members of a guild did not know that there was a change in GbG, having deserted them by weariness of the situation. It would therefore take a few additional seasons to have real figures and above all an installation in the direct servers where there will be more different cases and therefore an even more enriched experience.
Owl > don't you think there's a huge difference between "coming when it suits me and hitting GBG" and "never being able to do anything about the dozens of times I go GbG"?
If it's the notion of "team play" that concerns you, why not restrict the number of attacks of the biggest according to the numbers of the smallest in the same guild? It's not team spirit when some accumulate 20k fights per GbG while in the same guild others peak at 100.
No weak guild wants to play with the best, it's been said over and over again but you never seem to get that information. Especially if it means always having the top 16 guilds facing each other.
It's Inno's responsibility to review the groupings after this nerf.