Why would it impact your motivation? You'd still want the reward.
You and I are both mid-level players where it has affected us somewhat. The high-level players would not be severely affected than your small player (like the one who had posted of their experience since this change started). This was what I was talking about when this change will undeniably deprive the smaller player of the motivation to participate. Had Inno capped the fights instead, everyone would be happy (because no one gives a rat's posterior end on how a free-farmer/botter would feel for having their fights reduced).
And if this keeps the large guilds from dominating the map because they max out earlier, then it gives the smaller guilds the opportunity to take more tiles.
It just depends, mate.
A sector in Diamond is 160 progress points. Below are a few examples of a team of 4 (throwing this about):
4x High Level Players (aka Big)
• Without the SC/WT in place, each with 40 attrition can take a single sector.
• With the cap in place, they may take two or more sectors before reaching 40 attrition each.
• Without the SC/WT in place, they can take 3 sectors (and some) before reaching 100 attrition.
• With the cap in place, they can take 2-3 more sectors; even if they push towards 120 attrition. 150, you can figure how many more.
4x Average/Mid Level Players (aka Medium)
• Without the SC/WT in place, each can fill a sector up to 40 attrition. The final member will take the sector.
• With the cap in place, they will take a full sector, and work on the next one, if they are lucky.
• Without the SC/WT in place, a team of four might take two if they are going towards 60 attrition.
• With the cap in place, they will take up to 3 sectors by 60 attrition. Can be a 4th if circumstances brings them luck.
4x Low Level Players (aka Small)
• Without the SC/WT in place, they won't be able to take a sector. I've seen where they have their max attrition set to 10 or 15. Based on that number, the progress meter will be 40, up to 60 for a team of four on a 160 progress sector.
• With the cap in place, they still won't be able to take a full sector. 120 progress at best.
• Since they only can go up to 10 or 15 attrition by starting out, they will have to wait until reset to resume.
• To take 1 sector, they will have to do fights about 30 minutes prior to reset, and then at reset, try again.
If attrition is the same as rewards obtaining (after each battle) per day
• High Level Players will get 120 to 150 reward instances.
• Mid Level Players will get 40 to 60 reward instances.
• Low Level Players will get 10 to 15 reward instances.
These examples are with a sample of 4 members. Numbers can vary along with the motivation of said players involved. A low level player will lose all motivation for obtaining a small amount of rewards, but they will feel useless because they won't feel that they contribute very much in terms of fighting than their fellow guildies. In guilds that would institute quotas (number of fights/negos or minimum scores) per season, this change puts a damper on those small players who found a place to try and grow but won't be able to.