I dont think the problem is with the matchmaking. If the 8 Strongest Guilds play in a league together it wont be a fun GbG.
There needs to be balance of active, med active guilds.
wow you want smaller players to get encouraged to get better by watching other guilds fliping?
In Expedition, a fresh account day 1, could trade 64/64, Innos way of encouraging new players is in fact the opposite of your thinking.
In FoE we get rewards for participating.
Im very happy non of your thinking decides at inno.
Imagine only getting rewards from expedition with a certain strenght %, lol. hell no.
The problem is exactly with matchups. (
matchmaking sounds like a dating site)
I would rather play against even competition.
It is no fun to flip the map and watch it sit for a day.
We currently have Guilds with 6, 25, & 16 members playing against the other Guilds of 50+.
There is no way for the small Guilds to make the season exciting. They are lucky to capture 2 sectors a day, only to lose them 4 hours later.
Attrition or not, GBG is still boring against weak competition. I would rather be able to compete and fight, than do nothing all day.
You are confusing different strategies. I think it is great that players fight battles against their current age units.
That has never been an issue with anyone.
The biggest problem is that we have to nurse the other Guilds along, and hold their sectors longer than we would like, to encourage them to advance and expand sectors.