There's also the principle that game designers should not always listen to their players - because players will always want more, but that does not necessarily lead to a good/enduring game.
It’s important when listening to also understand. Without understanding then you can only either take everything at face value OR reject things on the basis of your own vision.
When a person presents a solution (usually) they’re not telling you the problem, they’re only telling you what they think would solve the problem. Which of course also takes away the opportunity for the other party to come up with anything better if they don’t identify the underlying reason for the suggestion
The underlying problem is far more important than the idea itself. Some ideas are great and could be used as is, but often once you understand why the idea was brought up then you can come up with a better solution. So do listen, but listen to the underlying problem and whether it’s coming from experience or inexperience so it can be approached with understanding, not just skipping straight to the solution
Also, most ideas presented tend to contain compromises based on what they think will be accepted or because it’s the best they could come up with, not based on what they actually want. This particular idea had a lot of support in the past whenever put forth. But how many were voting yes on a anything-is-better-than-current-status-quo basis, and how many said yes because they actually wanted that specific solution?
The contempt i have is for the Less capable guilds and players begging for this nerf so they can get just as many rewards without having to do the work of building a strong guild or building a strong city to be wanted in a strong guild or possible they aren't capable of doing so after years of failing. I
The smaller Guilds just want to be able to play without their growth being stunted from being overwhelmed.
In rounds where the smaller (motivated) Guilds are against other smaller (motivated) Guilds, everyone gets to grow. In rounds where there’s too big of a power disparity, only the top gets to grow (exception being if the top decides to let others in on the farming). Everyone elses growth stagnates from what they otherwise would have been capable of if the absolute top wasn’t suppressing everyone else.
However, there also aren’t enough top Guilds of the same power dynamic to give them all equal opponents. Certainly not right at the very top if we’re sticking to 8 Guilds per island.
The degree in which this (particular aspect) is a problem changes from server to server, world to world and over time due to diplomacy changes between Guilds. While it hasn’t disappeared, it’s certainly decreased over time due to more Guilds being allowed into the swapping
Bottom line, the top will always grow because there’s nothing to stop them from growing. The bottom can only grow if they have room available to do so (regardless of effort put in)
One idea I’ve seen come up is put league(s) above Diamond. I’m thinking any League added above Diamond to sort out the 1,000 LP section may need to also reduce number of Guilds per island, or keep it at 8 but provide a larger map
where is the joy? for me it's the competition and the tactics that go with it, but seems we don't want this, we all just want to be allowed out to play nice, hold hands and sing kumbaya.
If comes in GBG really needs a new name as 'battle' will be ironic
I agree. Competition is far more fun than farming, Love a healthy competition. However a healthy competition needs limitations that prevents any one side from being unbeatable, while also making it worthwhile for everyone involved.
I’m not sure what solution would achieve that… and be accepted by the community… and not create additional problems or other loopholes
I think we all understand the dynamics of GBG. It's farming for rewards. Perhaps a very small percentage of players think it's about competition between guilds for bragging rights but, the vast majority of active GBG participants are in it for the rewards. If anything else was closer to the truth there would be no need for "checkerboards". I play on 5 worlds on the US server. Every GBG battleground is a checkerboard, some more elegant than others but all checkerboards. Anybody putting in 8K+ battles per season that claims this is about "competition" isn't smelling what he's shovelling.
yeah. It *started* as competition, over time it became about farming. Now people are used to farming, and new players are introduced to it based on the concept of farming