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Discussion Juber's gbg suggestions

jovada

Regent
There are a great many good ideas here; but, is Inno really interested in changing GBG?

Maybe Juber is talking as a player , but we are all players , we have no contact with developers, Juber has, so if anything can be done it is via Juber.

Crashboom says no but i did'nt know he is working for inno, or maybe it's just what he wants just like some of us want adjusting GbG
 

Owl II

Emperor
Fixing GBG is easy....
1. Remove antiquated GvG from game entirely
2. Add the GvG Guild Ranking Rewards to GBG 1st, 2nd, and 3rd place Diamond League Rewards
3. Watch the top guilds destroy each other for those guild ranking points...
It's not necessary remove the GVG. You just need to untie the guild ranking. Leave power as a reward for sectors, but remove prestige. Strong guilds are currently playing on the AA map in the GvG. Those who cannot play in GBG wander through the maps of the lower ages. Arc give the goods to the treasury. It is not spent on GBG. Weak guilds have found use for these goods. So the guild's position in the ranking does not reflect its strength. If you remove prestige from the sectors, the situation will improve, but only partially. The ranking will not reflect the real strength of the guilds as long as there is a cap of 1000 LP in GBG
 
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Dessire

Regent
Step 1: Delete GvG
Step 2: Delete GbG
Step 3: create an isometric map divided in each age released in FoE with a grid and each design of each division connected like the whole background in the tech tree (a little example below and please, the space ages maps should show in the background the space, stars, super novas, galaxies, black holes, binary starts, etc. and obviously the main planet/asteroid/moon etc. pretty big! and if in a future there is an age that is related to gather energy from a star or the sun by using a dyson sphere, put the sun in the middle or something like that with the dyson sphere around it! )
1650258949167.png

Step 4: allow players fight in the age where they are. ..... Exception and optional: If a player in venus age wants to fight in the colonial age section, his/her max attack and defense is reduced to the highes attack and defense of the player in colony age participating in that moment in the map.

Steo 5: each sector or territory in each divison of the whole map has life points. 1 fight = 1 point || 1 negotiation = 2 points. each section should have 1000 or even more according to the location. the player who earnt the highest amount of points earn the territory for his/her wild ( Player A,B,C,D. . . . Z. Player A did 501 points, he wins the territory for his wild.) If more than 1 player of the same guild are fighting in the same sector, the total points of each member are combined. the guild which got the highest quantity of points earn the territory. The territory is locked for 1 to 3 hours. A reward is granted to the guild and all guild members (or only the ones who participated during the attack) at the end of the hour or the 3 hours. ( Example: in the lowest age, the first tier of territories could give a pack of 2 FPs, the 2nd of 5 FPs, and the 3rd of 10 FPs while in Venus age, 50 packs of 2 FPS tier 1, Tier 2: 50packs of 5 FPS, Tier 3: 50 packs of 10

Step 6: player (or players) who got a territory can't fight or negotiate again in the same age map. He or she must wait 1 hour to attack or negotiate in another territory of that age map. (with this, cheaters can't abuse their advantage). Those players can attack in other ages maps in the meanwhile.

Step 7: put a wonder or main sector in the middle of each map. the guild which earn that territory loses all the other territories. That territory is locked for 5 hours or even 10. at the end of the time, any other guild can capture the main territory in a certain age map and the guild which owns the main territory must conquer atleast 1 adjacent territory or that guild will be expeled from the whole map and must start again. If the guild can earn an adjacent territorty, it can keep conquering other new adjacent territories and try to conquer the main territory again after 5 hours (or 10).

Obviously the best rewards are earnt in this territory and the total amount of life points of this territory (and only for this territory, the other territories have their life points set by default) should be the % of defensive defense of all guild members of the guild which owns that territory divided by 10 + the % of defensive attack of all guild members divided by 10 or 20.

If the guild has 80 members and all of them have 1000% of defensive defense, that would be 80 000. divided by 10 = 8000. if all of them have 500 of defensive attack, that would be 40 000. divided by 10 = 4000 and by 20 = 2000. 8000 + 4000 = 12 000 or 10 000 in the second case.

Step 8: put an special territory: the comercial territory. Members of the guild which owns that territory can negotiate goods for free with any member of any guild adjacent to them. If the special territory has 4 adyacent territories and 4 different guilds own those territories, the 5 guilds can negotiate goods for free between them.

Step 9: put a second special territory: If this territory is conquered, the guild which owns this territory automatically deals a lot of damage to the main territory but only if the guild owns a territory adjacent to the main territory. If the main territory is locked, this second territory is locked too and the owner of it becomes neutral. the design of that territory in the contemporary era could be a military base with a nuclear bomb for example. this second special territory must be located very far from the main territory.

Step 10: If a guild owns a territory, the guildi is unavailable to defend it. It must

Step 11: no attrition! and guild goods could be used to activate special features instead of buildings like in GbG and goods are spent according to the age of the map where thei are activated. Example: 10% of chance to earn 1 extra point after a succesful attack or a negotiation - - - - 30% chance to have your time reduced by X minutes if the territory is conquered by you and you + guild mates who participated there. (remember, after conquering a territory, the winner or the participant of the same guild can't fight again in that map during 1 hour (or more) ).

Step 12: add a special store related to this new feature. special coins can be used to buy items, buildings or fragments of new buildings related to this new feature in that store. Coins are granted each time a sector is conquered and all the guild members earn those special coins but in a low quantity. high quantities are earn by the participants.

Step 13: guild members ranking: each member of a guild has a rank except guild founder which always has a special rank . you can be promoted only the guild founder or if at least 50% of the guild leaders/generals accept your promotion. In order to be promoted: you must participate X amount of times in this new feature and that time only counts if the territory where you participated is conquered by you and or guild mates. being promotes gives you more passive coins for each conquer of your guild in any age map.

The success of a guild will be shown in the ranking table and no by a league like in GbG. in this feature there are no leagues!

and for now that. . . that Is my idea.
 

Amdira

Baronet
Uncommon suggestion :)
1. Make GbG more difficult/unattractive for greedy farmers
- decrease rewards for fights/day
more than 750 fights: 50% less
more than 1000 fights 75% less
- increase price for quick release of SCs/sector
1st SC 25 Diamonds
2nd SC 50 Diamonds
3rd SC 75 Diamonds
4th SC 100 Diamonds
2. Make GbG more attractive for small and lazy players
- erase rewards SoH and Elephant fragments for non active players in GbG (minimum activity 10 fights or 5 negs/day is possible for everyone)
edit: maybe raising according to league like: Bronce 2 fights or 1 neg, Silver 4/2, Gold 6/3, Platinum 8/4, Diamond 10/5
- adjust LP to average guild activity like in GE (except players in BA and in IA who haven't released military tactics)
- decrease or erase attrition from home sector to make it easier for small/weak players

Of course this would put also GLs into responsibility for the behaviour of their players, but whoever is interested in a fair and balanced gameplay, shouldn't mind :)

Fire free :D pls stay as polite as possible :)
 
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CrashBoom

Legend
erase rewards SoH and Elephant fragments for non active players in GbG (minimum activity 10 fights or 5 negs/day is possible for everyone)
but there is already an existing activity factor for GBG: 40 advances in one seaon for a whole guild
so why do you set it so high (110 for 11 days) for being an active player ?

even an one man guild which already is considered active (40) would need to make almost 3 times of it ?

so 10 fights or 5 negs / season would be more realistic value for considering players as active in GBG
 

Amdira

Baronet
but there is already an existing activity factor for GBG: 40 advances in one seaon for a whole guild
so why do you set it so high (110 for 11 days) for every single player ?

even an one man guild which already is considered active (40) would need to make almost 3 times of it ?
why should not active players get the rewards? If you don't play GE you don't get anything either. There are many, many players just parking in top guilds and collecting SoHs in their cities, which makes it look like they would be active in gbg. Maybe my limit is too high, that can be discussed. I have 2 one-player-guilds and there is never a problem to achieve this, it's less than the daily fights and negs you need for the castle system. So why reward lazy players?
 

CrashBoom

Legend
why should not active players get the rewards?
they shouldn't
did I say that :rolleyes:

my limit is too high, that can be discussed
that is what I did ;)

So why reward lazy players?
better question: why keep them in the guild if they don't deserve rewards?
FP from town hall because of the guild level is also a guild reward which is created by active players and not the lazy ones
 

Amdira

Baronet
better question: why keep them in the guild if they don't deserve rewards?
FP from town hall because of the guild level is also a guild reward which is created by active players and not the lazy ones
[/QUOTE]
Totally agree. But this is within the responsibility of GLs. There are many reasons, why lazy players are being tolerated even in top guilds due to my observations. Unfortunately most GLs just don't care, because their farmers are making the points anyway and as long there is a minimum activity, they can stay. In some cases they are just friends known from other worlds running a ww-world, but those shouldn't be concerned whether they are being rewarded or not.
Responsible players even are leaving the guild during a known absence for GE balance and some top guilds even have a vacation guild, where they can park.
 
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DEADP00L

Emperor
Perk Creator
For GbG, do not touch anything, but add 0.1 to each successful fight or negotiation.
Thus every 10 fights/negotiations, the attrition increases by 1 whatever the number of camps.
Easy to set up and it will make it useful in attrition.
A player pushing his attrition to 90 will be able with this system to make 900 fights per day even by typing only with 4 or more camps.
 
How about this...

If a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over. Problem solved. Those that don't want to be in 1000 league can try to tank back to platinum if they wish, but if they take tanking too far, then they get their ultimate wish... they won't have to worry about being promoted back to Diamond league for quite some time. Would also mix up the middle guilds quite a bit as well as guilds move back upwards.

This idea doesn't hurt or punish the guilds playing at the top, and the lazy/weak guilds get their wish of not having to play against the top guilds if they don't want. Win win for everyone.
 

drakenridder

Overlord
Perk Creator
For GbG, do not touch anything, but add 0.1 to each successful fight or negotiation.
Thus every 10 fights/negotiations, the attrition increases by 1 whatever the number of camps.
Easy to set up and it will make it useful in attrition.
A player pushing his attrition to 90 will be able with this system to make 900 fights per day even by typing only with 4 or more camps.
Does solve sc exploit but not the 4h slot exploit.
How about this...

If a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over. Problem solved. Those that don't want to be in 1000 league can try to tank back to platinum if they wish, but if they take tanking too far, then they get their ultimate wish... they won't have to worry about being promoted back to Diamond league for quite some time. Would also mix up the middle guilds quite a bit as well as guilds move back upwards.

This idea doesn't hurt or punish the guilds playing at the top, and the lazy/weak guilds get their wish of not having to play against the top guilds if they don't want. Win win for everyone.
Doesn't solve any exploit, just spread out the exploits over all leagues.

I think Juber's suggestions tackle most issues decently well.
 

xivarmy

Overlord
Perk Creator
How about this...

If a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over. Problem solved. Those that don't want to be in 1000 league can try to tank back to platinum if they wish, but if they take tanking too far, then they get their ultimate wish... they won't have to worry about being promoted back to Diamond league for quite some time. Would also mix up the middle guilds quite a bit as well as guilds move back upwards.

This idea doesn't hurt or punish the guilds playing at the top, and the lazy/weak guilds get their wish of not having to play against the top guilds if they don't want. Win win for everyone.

I'm not sure that's win win for anyone.
- The diamond guilds will get an even weaker slate of 7th/8th places as the number of guilds that rotate through increases (instead of a punching bag being there half the time, they'll be there about a sixth of the time... so 3 times as many guilds will have to take the role of punching bag)
- The platinum guilds will have even more reason to sandbag to avoid 1000 where they might take a 7th/8th.
- The silver/gold guilds won't be terribly happy with the sheer volume of high-platinum restarts going through and annihilating them :p The ones that care are confused at the best of times when faced with a stronger adversary from a new guild founding.

Mostly that seems like a "monkey's paw" wish fulfillment ;)
 
that is not enough

in diamond league
2 gets demoted to platinum
3-4 gets to gold demoted
and 5 & 6 to silver

and only 1st from platinum is allowed to advance to diamond league

diamond league should be for winners only
This makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.
 

xivarmy

Overlord
Perk Creator
This makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.

Effectively that's what he's describing does. In a rather extreme manner. GBG does have systems that are used in the formation of the ranks when there's less than a group's worth of guilds in a league; though the prospect of possibly that being the eternal state is a bit extreme. But yes it would rapidly thin diamond down to as many guilds as can be fed from platinum in a week. And platinum might also be thinned for the most part to as many guilds as can be fed from gold in a week.

For a less convoluted extreme option: there could be a regular "reset" (say every 12 months) where all guilds say get their LP halved, renewing the climb. 3 seasons later the "real top" are back in diamond (with a sizeable amount of extra prestige over the competition such that GBG matters in the rankings again). But it'd take time before diamond fills up to the extent it has again.

There are more fine-tunable less-extreme versions of thinning the upper leagues though. That might sneak up on guilds that don't realize at release it will affect them in the long run and thus not meet with as much protest. Where similar to Juber's first suggestion you have to do better and better to just maintain rank. But doesn't go so far as multi-league demotions :p Those sorts of changes would take several seasons to gradually shrink diamond to an exclusive club and many guilds that think they're safe would start to drop as well as they face stiffer and stiffer competition.
 
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CrashBoom

Legend
This makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.
obviously

because there aren't any platinum leagues were the winners would move up

Effectively that's what he's describing does.
I am describing reducing diamond to fewer diamond leagues as now
but there will still always be a few (3+)

how many platinum league winners can be there ? I think easy 20+
 
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