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Spoiler 2022 Forge Bowl Event

Legendary Kata

Merchant
That's subjective. YOU think it is. It's not a fact. Because it greatly depends on playstyle.


Yes.




Maybe you would. Not everyone plays the game the same way you do.
I for one am not interested in the combat side of this game at all. I would prefer it if they made this game all about building and trading.



Agreed. They HAVE to nerf it. Yes it will anger some people. Yes they should still do it.
I'm just saying if you do not like battlegrounds don't play it...instead of arguing with ppl "OMG GBG IS TRASH. FOE SUCKS BOOTY." or "MORE ATTACK BOOST BUILDINGS? THIS GAME IS BORING!!" I suggest just drop that aspect...this thing has been like this for years now and I doubt they will even "nerf" it. This game is a military game all the other aspects are for the weaklings. If you can't handle the heat then drop the game and Genshin.
 

drakenridder

Overlord
Perk Creator
This game is a military game all the other aspects are for the weaklings. If you can't handle the heat then drop the game and Genshin.
Laughing in negotiations in GbG, GE and the cmap. Vikings, Aztecs, Mughal empire & Feudal Japan: am I a joke to you?
The game is classified and branded as an strategical city builder game. Sure it offers the choice in many cases to choose a military solution but with the exception for 3 very specific features (GvG, PvP arena, ancient Egypt) focussing on the military specifically there was, there is and always has been an peaceful alternative with negotiations. If this game would've been very specifically an military game it wouldn't offer an peaceful alternative.

Anyways I'm hoping on some good specs for this new building. It looks amazing but because of it's estimated size it'll need a big benefit to be worth it.
 

Owl II

Emperor
The game is classified and branded as an strategical city builder game.
There is one problem.:DThis game is almost 10 years old. Everyone has already built everything that can be built. Because event buildings don't need to be rebuilt. What remains?
 

drakenridder

Overlord
Perk Creator
@Owl II there's still an influx of new players and veterans building new specialised cities. As for the established cities expansions from new ages and new event buildings to obtain and strategically choosing between the offered buildings. As for those who've already obtained 1k+ att% and are running post-scarcity cities, probably just trying to designing a few districts based off looks from event buildings. Beyond that they could negotiate and peacefully compete that way with other guilds in GbG and GE. Through negotiations it's not really an war game. As an true war game wouldn't offer an peaceful alternative.
 

Emberguard

Emperor
There is one problem.:DThis game is almost 10 years old. Everyone has already built everything that can be built. Because event buildings don't need to be rebuilt. What remains?
@Owl II there's still an influx of new players and veterans building new specialised cities. As for the established cities expansions from new ages and new event buildings to obtain and strategically choosing between the offered buildings. As for those who've already obtained 1k+ att% and are running post-scarcity cities, probably just trying to designing a few districts based off looks from event buildings. Beyond that they could negotiate and peacefully compete that way with other guilds in GbG and GE. Through negotiations it's not really an war game. As an true war game wouldn't offer an peaceful alternative.
To be fair, it'd be incredibly unusual for any game to last 10 years, be the same game and have your players not explored all aspects unless they're just not progressing
 

drakenridder

Overlord
Perk Creator
@Emberguard there are many new features added to the game since the beginning. Regardless I've not claimed that not all of the game's possibilities have been explored. My point is rather that the game is since the start an strategical city builder with 3 main options to progress: peaceful, military force or a combination. Sure event buildings and a few settlement buildings are now the main buildings used by players, besides GBs ofc. Branching off that I simple feel like attacking bonuses are in general the most useful because you can use them on the most parts of the game. Where other bonuses are very limited. Thus I find it very reasonable that many favouring attack bonuses.
Personally I'm doubting that not a new strategy will emerge in the future, based off the current and potential future features. I'm mainly looking to perks but also to attempts to exploit unit rewards from the main quest to obtain units many ages ahead of time. Though the latter could be easily patched in an heart beat by making unit's from quests depending on the age you're in ([insert unit type][insert number of units to be rewarded][age=player's age] something like that I dunno much about writing code).
 

podkap1970

Emperor
there is a lot off topic here ;)

so the event starts tomorrow now?
hmm event building is 4x6?
since we can't choose the last level, in any way: more FP's, more goods or more attack/def (etc), i'm sure we get some unhappy players ;)
 
there is a lot off topic here ;)

so the event starts tomorrow now?
hmm event building is 4x6?
since we can't choose the last level, in any way: more FP's, more goods or more attack/def (etc), i'm sure we get some unhappy players ;)
Attack / defense was offered in the winter event, it is unlikely that they will be offered in the next event.
 

Emberguard

Emperor
Y not? Fall gave us harvest fields, Halloween gave wolf, new year has train, forge has winners plaza 2 that's 4 in row :)
Those are all last years buildings, not this years.

So if we’re referring to Daily Special prizes then every event has boosts in it. If we’re referring to new buildings then it’s just as possible Forge won’t have it as it is to have it
 

Owl II

Emperor
@Owl II there's still an influx of new players and veterans building new specialised cities. As for the established cities expansions from new ages and new event buildings to obtain and strategically choosing between the offered buildings. As for those who've already obtained 1k+ att% and are running post-scarcity cities, probably just trying to designing a few districts based off looks from event buildings. Beyond that they could negotiate and peacefully compete that way with other guilds in GbG and GE. Through negotiations it's not really an war game. As an true war game wouldn't offer an peaceful alternative.
There is nothing from the "c city builder" game. As soon as event buildings appeared and the opportunity to get them in unlimited quantities, it cno longer a city builder game. You are right about one thing: it also falls short of military strategy
 

Owl II

Emperor
To be fair, it'd be incredibly unusual for any game to last 10 years, be the same game and have your players not explored all aspects unless they're just not progressing
No one expects it. But there is nothing left of the original concept in the game. In the beginning, "effectively build up the city" meant finding a balance between the types of buildings. It was necessary to do this every time an era changed. Now, when the era changes, we only "paint" buildings. It's all.
 

Owl II

Emperor
Oh, yeah excuse me. We only "paint" buildings when the age changes. And "effectively build the city" means to get as much attack as possible with the event buildings. So that you can get unlimited amounts of everything outside the city. In GBG, for example
 
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drakenridder

Overlord
Perk Creator
There is nothing from the "c city builder" game.
That’s amazing how can anyone manage to beat this game without establishing an city? That’s really next lvl strategy.
As soon as event buildings appeared and the opportunity to get them in unlimited quantities, it cno longer a city builder game.
What does an city mean? To me it means an collection of cooperating buildings making up together an city. Regardless of their origin. An event building is still an building.
How can we get unlimited quantities of event buildings without diamonds/real money? I’ve gotten with insane luck just 1 HoH selection kit. Not exactly unlimited quantities. With previous events I’ve gotten just 1 maxed out grand prize building. Also not exactly unlimited. Unless meant just throw as much money into it as you want to get as many as you want. That would still be the same as premium buildings in many other city builders.

City building is the core of this game. Once you’re city is established and has progressed beyond an certain point it’ll become mainly seeking newer and better event buildings to replace the existing once’s.
No one expects it. But there is nothing left of the original concept in the game. In the beginning, "effectively build up the city" meant finding a balance between the types of buildings. It was necessary to do this every time an era changed. Now, when the era changes, we only "paint" buildings. It's all.
That’s a valid point and why I probably appreciate settlements more then they deserve. Still anyone could choose to limit their use of event buildings. I’ve tried at Beta and reached SAV with it. It’s however unnecessary more difficult. It’s kinda a shame. In the past I was madly hyped with the release of new stunningly beautiful looking buildings. I think my hype ended somewhere between OF and VF. Sure the space ages are somewhat exciting as they’ve mildly re-established the city building part with space colonies with an other worldly background but it’s very limited. Far more then what the game used to be.

———————————-

In any case gonna see what wonders will come this event. Maybe something that can become an decant addition to the city.
 

Emberguard

Emperor
That’s amazing how can anyone manage to beat this game without establishing an city? That’s really next lvl strategy.
Technically you probably could *if* you don't count the buildings you start with from the tutorial.

Step 1: Unlock events. As long as you start with 100 Supplies you'll have enough to unlock Events.
Step 2: Just spend the starting currency each event to gather Units, Supplies and Coins to begin with. Nothing else. After all, you're not after a city so you don't need anything else and don't want to be doing anything that a quest would require in regards to building a city
Step 3: Castle. Gotta get 500 points to unlock Level 1. Now you get 5 goods a day :cool: that's your goods covered for now
Step 4: Guild Expedition! Use what you've gathered so far from the Event and Castle to complete Guild Expedition encounters so you get more Units and well.... you're going to be pretty dependent on Guild Expedition to be honest.
Step 5: Plundering. Technically if you're plundering then you're still relying on a city to be established, but it's not your city so it's still within the guidelines of not establishing a city yourself.
Step 6: PvP Arena. You're going to want any source of coins and supplies you can get your hands on just to do Research. And this is a supply of coins and supplies. Also if you can have less losses than units gained then it's another way to get Unattached Units.
Step 7: Guild Battlegrounds. Once you have a supply of Unattached Units you should be able to use some to get goods, more units and forge points from Guild Battlegrounds. Hopefully also be able to speed up the castle by this point in the game

What's that? This would be incredibly slow and boring without establishing a city? Yeah... I def wouldn't remotely recommend it unless you really like that sort of thing.
 

drakenridder

Overlord
Perk Creator
Technically you probably could *if* you don't count the buildings you start with from the tutorial.

Step 1: Unlock events. As long as you start with 100 Supplies you'll have enough to unlock Events.
Step 2: Just spend the starting currency each event to gather Units, Supplies and Coins to begin with. Nothing else. After all, you're not after a city so you don't need anything else and don't want to be doing anything that a quest would require in regards to building a city
Step 3: Castle. Gotta get 500 points to unlock Level 1. Now you get 5 goods a day :cool: that's your goods covered for now
Step 4: Guild Expedition! Use what you've gathered so far from the Event and Castle to complete Guild Expedition encounters so you get more Units and well.... you're going to be pretty dependent on Guild Expedition to be honest.
Step 5: Plundering. Technically if you're plundering then you're still relying on a city to be established, but it's not your city so it's still within the guidelines of not establishing a city yourself.
Step 6: PvP Arena. You're going to want any source of coins and supplies you can get your hands on just to do Research. And this is a supply of coins and supplies. Also if you can have less losses than units gained then it's another way to get Unattached Units.
Step 7: Guild Battlegrounds. Once you have a supply of Unattached Units you should be able to use some to get goods, more units and forge points from Guild Battlegrounds. Hopefully also be able to speed up the castle by this point in the game

What's that? This would be incredibly slow and boring without establishing a city? Yeah... I def wouldn't remotely recommend it unless you really like that sort of thing.
That sounds like an extremely interesting challenge. I think I've never heard of any challenge within FoE being that hardcore difficult. Would the use of settlements also count as city building? As it's not you're (main) city to establish and rely on? I think the dead end are space ages. Only way to gather space specials are through credits from an space colony. I'm not sure if to counting the colonies as establishing an city but I guess it would be.
 

Emberguard

Emperor
Would the use of settlements also count as city building? As it's not you're (main) city to establish and rely on?
for the argument of “can you play without establishing a city?” - I‘d say building a settlement is still city building. Any arguments I can think of really is just arguing semantics. City building is at its core placing down buildings that produce stuff, that’s exactly what a settlement does.

For the sake of designing a challenge that someone is doing for the fun of it, I’d say go ahead and keep settlements. But I’d still say that’s establishing a city. It just resets every now and then.

I think the dead end are space ages. Only way to gather space specials are through credits from an space colony. I'm not sure if to counting the colonies as establishing an city but I guess it would be
an excellent point. So we’d be able to get to the end of Virtual Future before we’d need to touch city building mechanics. Again, I’d be arguing semantics to include settlements but not colonies or vice versa. If you‘re not using the main city then any side cities would be replacing your main city
 
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