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We are interested in hearing your suggestions for new Great Buildings!
Since ideas for new Great Buildings are on the DNSL (Do Not Suggest List), this is a chance to display your creation to the entire community
Don't forget to provide all the details, like the construction costs, boosts, a short description, possible eras it could belong to, and even your source of inspiration.
Graphics are a plus! Do add the size it would take on the city grid, so that it can be compared to existing buildings, try not to make it overpowered, but feel free to let your imagination run wild!
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Name: Christ the Redeemer
Not sure if this is a copywright issue, the State of Zeus, Collosseum, Notre Dame and many others have their names as the real buildings they are modeled from.
Age: All Ages
Construction Costs: 100 Marble, 100 Cloth, 100 Alabaster, 100 Bricks, 100 Silk, plus 100 FPs to finish Level 0.
Higher costs to build (500 Goods total but of different eras) than other all eras GBs.
Size: 5x3 or 6X3
A bit bigger than other No Age GBs (Observatory and Oracle of Delphi) but not as big as the Temple of Relics (6x6). For scaling details the Statue of Zeus is 12.4 m high, the Christ the Redeemer statue is 30 m high (so 2.5 times taller than Statue of Zeus), and if including the pedestal is 38 m high (more (near than 3 times taller than Stature of Zeus). So size should be like 2.5 or 3 times the size of Zeus(6 tiles), so edited size to 15 tiles or 18 tiles, and wider to allow room for the extended arms of the statue.
Connection: Road connection required.
Production Bonus: Goods
Goods (fish, bread, other gifts) were obtained from Christ, however, the better ones were not physical..
Passive Bonus: Happiness, Defense Boost
To redeem is to free a captive or slave from the one who has control over him/her, I think Defense Boost and Happiness are the closest resources to relate to that.
Not the first GB to have more than one Passive Bonus, check Deal Castle and St Basils Cathedral, or the Terracota Army which has one passive bonus that is defined as two (2) previously known bonuses (% Attack & % Defense).
Description: Modeled after the Christ the Redeemer statue located at the top of the Corcovado Mountain, at Rio de Janeiro, Brazil. Would be the first GB (and maybe 1st building of any type) from South America I maybe incorrect (not an expert Archeologist) bu most of GE buildings looks Mayan or Aztecs not from Inca Empire from South America. Mayans and Aztecs where located in Mexico (North America), and through many countries of what is now Central America).
(Edited Size, expanded Description and comments. Moved comments nearer to the topics they are related).
Name: Venera 4
Age: Space Age Venus
Construction Costs: 350 - 600 - 550 - 600 - 750 New Goods
Size: 4x4
Connection: Road connection required.
First Bonus: 2% Attack & Defense Boost
Second Bonus: Guild Power
Measurements: 3,5 Meters Long - 1.106 Kg - The Solar Panels add about 4 Meters - Area of 2.5 Square Meters
Description: Venera 4 was a soviet spacecraft, launched on June 12, 1967, the first one able to perform direct analysis of an extraterrestrial environment and to transmit interplanetary information to Earth about the chemical and atmospheric morphology of Venus.
Age: Venus
Construction Costs: 1k of each good from each age
Size: 5x5
Connection: Road connection required.
Production Bonus: explanation below
Passive Bonus: population
Look: Black cube made from artificial components was found in the amazon. It is believed that once it was a spacecraft of some sort, stranded here by a race that populated earth before our time. The entire cube seems, when erected in the city, to come to live. Inside this cube are unknown at this point chambers, filled with knowledge and technology left by its former owners.
Production bonus: this bonus would give us a new technology tree, each new technology would have to be unlocked by giving resources to your team of scientist to help them discover what wonders lay uncovered in this structure.
Going through the cube, each space would provide valuable information that could be used in our advantage. Here are some of them:
Astro fuel - this substance left in the engineering room of the cube, gives a boost to every production building in the city, making it more efficient, production in such building goes up by 0.5% with each GB level
Force field - this technology provides units on the battlefield with a defense mechanism when a unit is seriously wounded ( 1 green square left only ) the higher the level of the GB the more chance the unit gets to use this.
Artificial Consolidator - this machine can produce artificial upgrades of any sort to our buildings, due to extreme nature of this machine it takes a long period of time to produce an upgrade, furthermore the technology is so complicated that we do not know what will come out until it’s done.
Advanced infiltration - depending on the level of the GB, it gives you ability to plunder more buildings after you win a fight.
Integrator - thanks to this technology, you are able to integrate 2 buildings into one. The original building then receives a part of the integrated building capabilities. The higher the GB level the more the original building incorporates from the building it integrates. Only the same buildings can be integrates together. How many times you can integrate another building into the original one depends also on the GB level
Levitation engines - this technology gives capability to build entire structures above your cities. Depending on the GB level the engines are stronger and more efficient so you can build more.
and now the TWIST: only one of the above technologies can be used as a production bonus at once. You can change your bonus once every 30 days BUT at a cost of special goods.
and now a second TWIST: going from levitation engines to another technology, you would have to first disassemble whatever you build up there.
Name: Alchemy Lab Age: Either HMA or LMA Construction Costs: 250 ea. of the goods of the AL's era Size: 4x3 Connection: Road required Passive Bonus: % Boost to Happiness (does not apply to GB) Production Bonus: Transmutation Design: Looks similar to a scaled up version of the HMA Alchemist
Boost Description: Transmutation is the process of changing one thing into another. That is what this GB will do. It will have a window inside the GB, and you can input various resources (coins, supplies, goods, and medals). After each process, the Alchemy Lab will require different resources for a production. This interface will look similar to the Antiques Dealer window, and you can unlock more slots over time. When you select for the transmutation to start, process will begin! At the end of the transmutation period, you will see that your resources have been transformed. Resources can be transformed into Common, Uncommon, Rare, Very Rare, Legendary, or Mythic Rewards. See the chart in the spoiler for a breakdown of the rewards.
Reward Rank
Possible Rewards
Common
Coins, Supplies, Medals, Coin/Supply Boosts
Uncommon
Goods (10 ea), Medals, Attack/Defense Boosts
Rare
Goods (20 ea), Forge Points (10), Units
Very Rare
Goods (30 ea), Forge Points (50), Units, Special Units (Champions and Rogues)
Legendary
Goods (50 ea), Forge Points (100), One Up Kits, Store Buildings
Mythic
Forge Points (200), Renovation Kits, Diamonds
Leveling the Alchemy Lab: As the Alchemy Lab is leveled, the % Boost to happiness increases slowly, the time required for the Transmutation process decreases, and the odds of getting better rewards increases. Also, at certain levels you can unlock more slots for Transmutations to complete (Up to 5).
Force field - this technology provides units on the battlefield with a defense mechanism when a unit is seriously wounded ( 1 green square left only ) the higher the level of the GB the more chance the unit gets to use this.
Artificial Consolidator - this machine can produce artificial upgrades of any sort to our buildings, due to extreme nature of this machine it takes a long period of time to produce an upgrade, furthermore the technology is so complicated that we do not know what will come out until it’s done.
A unit seriously wounded ( 1 green square left only ) would typically die on the next hit by an enemy of similar stats, with the "Force Field" the unit would survive this next hit and maybe a second one?
Long period of time? How long to wait for an upgrade to be collected from the GB? People expect to collect the bonus from a GB at the daily collection time (even less than 24 hours for the Alcatraz due to benefitas from guild level)..
Name: New Jerusalem Holy Temple Age: The Future Construction Costs: 50 points , a point can be squired from a battle and 1.5 points from a negotiaten . ( 9 BPs are needed too ) Size: 5x3 Connection: Road required Passive Bonus: Population Production Bonus: A n% boost for population. Design: A sandy building with 12 doors though in the graphics I only want bout 3/4 visible.
Boost Description: Population boost is self explanatory but here is an example of the second boost :
On the level in question n = 20 so :
20% boost on population which if I had 100 population I would then then get 120 population
Note that the population that comes from the temple will not be have n% added
Level
Population
Population boost %
0
0
0
1
80
10
2
100
12
3
160
14
4
200
16
5
280
18
6
340
20
7
400
22
8
460
24
9
500
26
10
540
28
Levels now have a smaller increase
Up 10 then 30 then 50 then repeat
1 more % every level
11
550
29
12
580
30
13
630
31
14
640
32
15
670
33
16
720
34
17
730
35
18
760
36
19
810
37
20
820
28
Levels now have an even smaller increase
Up 5 then 10 then 20 then repeat
1 more % every other level
21
825
28%
22
835
29%
23
855
29%
24
860
30%
25
870
30%
26
890
31%
27
895
31%
28
905
32%
29
925
32%
30
930
33%
Levels now have an even smaller increase
Up 10 every level
1 more % every three levels
Notes Great Building Description : In the Book of Ezekiel in the Hebrew Bible, New Jerusalem (יְהוָה שָׁמָּה, YHWH-shammah,[1] or YHWH [is] there") is Ezekiel's prophetic vision of a city centered on the rebuilt Holy Temple, the Third Temple, to be established in Jerusalem, which would be the capital of the Messianic Kingdom, the meeting place of the twelve tribes of Israel, during the Messianic era.The prophecy is recorded by Ezekiel as having been received on Yom Kippur of the year 3372 of the Hebrew calendar.Now we have the ability to construct we should proceed
Name: Olympic stadium Age: All ages Availability: BP's from Ancient Greek settlement quest progress and Olympic Games event Construction costs: 500 medals, 100 of each BA goods Size: 5x5 Design: Large stadium, with some animations of fireworks and different Olympic teams building an show Description:
Inspired by Ancient Greek culture, every 4 years are the Olympic Summer games. Many countries compete
with each other decades prior to host this major international event. As hosting it grants the host major
benefits, honour and prestige. It's usually hold in the main city of the honourable host country. During
the Olympic Games the host country shows off their prestige and progress to the world. While every friendly
participating country shows off their most skilled sport teams
Active boost: Prestige for the guild
Passive boost: Olympic Games
Boost description:
Olympic Games unlock an set of 3 different unique Friends Tavern boosts. With each level the strength increase and
costs will be reduced slightly. The following possible Olympic Games can be hosted:
lvl 01 - 10
Cots drop with 50 Silver coins for each level, bonuses increase with 1% or more
Lvl 10>
For each 4 levels above lvl10; the bonus increases with 1%, decrease of 50 Silver coins
Archery
10% Increased chance for accidents for 4h - 1,5k Silver coins
20% Increased chance for accidents for 8h - 3,5k Silver coins
30% Increased chance for accidents for 12h - 6,5k Silver coins
lvl 10
20% Increased chance for accidents for 4h - 1k Silver coins
40% Increased chance for accidents for 8h - 3k Silver coins
60% Increased chance for accidents for 12h - 6k Silver coins
lvl 50
30% Increased chance for accidents for 4h - 0,75k Silver coins
50% Increased chance for accidents for 8h - 2,75k Silver coins
70% Increased chance for accidents for 12h - 5,75k Silver coins
Athletics
lvl 01
01% Faster coins/supplies production for 1h - 2k Silver coins
03% Faster coins/supplies production for 3h - 4k Silver coins
05% Faster coins/supplies production for 6h - 7k Silver coins
lvl 10
10% Faster coins/supplies production for 1h - 1,5k Silver coins
30% Faster coins/supplies production for 3h - 3,5k Silver coins
50% Faster coins/supplies production for 6h - 6,5k Silver coins
lvl 50
20% Faster coins/supplies production for 1h - 1,25k Silver coins
40% Faster coins/supplies production for 3h - 3,25k Silver coins
60% Faster coins/supplies production for 6h - 6,25k Silver coins
Martial arts
lvl 01
+01% att/def. for both attacking and defending armies for 4h - 10k Silver coins
+02% att/def. for both attacking and defending armies for 8h - 15k Silver coins
+03% att/def. for both attacking and defending armies for 12h - 23k Silver coins
lvl 10
+10% att/def. for both attacking and defending armies for 4h - 09,5k Silver coins
+20% att/def. for both attacking and defending armies for 8h - 12,.5k Silver coins
+30% att/def. for both attacking and defending armies for 12h - 20,5k Silver coins
lvl 50
+20% att/def. for both attacking and defending armies for 4h - 09,25k Silver coins
+30% att/def. for both attacking and defending armies for 8h - 12,25k Silver coins
+40% att/def. for both attacking and defending armies for 12h - 20,25k Silver coins
Expanded explanation and justification for bonuses:
The unlock-able tavern bonuses: Olympic Games are very expansive to hoste, yet they can be very
beneficial for the host city. This is translated in the costs of Tavern Silver coins, for hosting the games.
Hosting such games does bring some temporary benefits to your city. Aslong those are active. An
added bonus is that the tavern will be polished. It also motivates owners to become more active
in using the tavern.
Also with hosting the Olympic Games you earn a lot of prestige. This is translated pretty literally
towards the active bonus. It does benefits your guild. This also represents the benefit of the
friendly international competition for the international community.
Use in game
This GB would aid the guild a bit with prestiges. It will aid it's owner with some events. As it's an event
GB it's fitting perfectly. In the mean time it can serve as an extra temporary boost for your army. Either
helping out in both defence and offence. It can help out less developed cities to develop slightly faster
with faster production rates and an temporary increased chance for accidents.
Design: Space touch building if proposed on Saab or normal building.
Active boost: Coins and Precious Stones for Antiques Dealer !!
Passive boost: Lot of Happiness !!
Mega Extra:
Add to Antiques dealer the Option to exchange a good with another egual good from own depot, exemple I need a updrade-kit offer another upgrade-kit !!
I assume that would make the Antiques Dealer more attractive and it solves the problem of 1. the shortage of coins and precious stones and also the problem of 2. overpopulation with the addition of a lot of happiness.
3. Furthermore, in my opinion the proportions should be contained, in relation to the construction space which is often reduced.
We need A GB to counter these massive attacks, atm it is very hard to actually stop anything and a lot of players are just removing all their defence buildings and putting two spears in.
So,
Name: The Wall. Age: All ages. Event: Released on S.A.A.B era Construction costs: 1000 of each S.A.A.B. goods. Size: 4x4 Design: A roman type wall with four corner turrets Description:
The city defences need a lot of help atm, this would be a great help.
Active boost: City atk/def.
Passive boost: Guild goods.
Boost description: 10% city atk/def for the first 10 levels then 2% per level after that.
Passive 10 guild goods per level.
Just a gentle reminder, this thread is called the "Fantasy GB Wish List". The suggestions and their attributes can be virtually anything, and this section is meant to be lighthearted. So please refrain from criticising or analysing others' posts. Do it via DM if you deem necessary. Thanks.
I thought that the above quote included replying to other posts, in a polite and respectful way of course as rules demand. Please keep all communications respectful of the Community and Staff at all times.
Construction Cost: 800 goods from each Mercury Era
Size: 9x7
Description: As the orbit of mercury is very fast, it would need a probe that could withstand the speed of translation of the planet to land or enter a stable orbit with the planet at the same time that it is also pulled by the gravitation of the sun and its solar radiation. With the Sonda Messenger or Mariner 10 arriving on the planet Mercury, GB will be built.
Boost Active: Super Advanced Tactics giving (%) to attacking and defensive units in the city while producing a unit from the current era by level
Boost Passive: Solar Wind (new) - to be able to transform the goods of the city into other goods of the city and the purpose of this is to spend the goods that are accumulative. example: coins in supplies, supplies in medals, medals in diamonds and diamonds in special goods and all this already pre-fixed in its transformation and the more you advance in level, the better the transformation of the city's assets will be
example: coins: level 10 1 million coins will give 100k of supplies level 80 1 million coins would give 500k of supplies
Supplies: level 10: 1 million supplies would give 1000 medals level 80: 1 million supplies would give 4000 medals
medals: 100000 medals would give 100 diamonds at level 10 and at level 80 100000 medals would give 200 diamonds diamonds: diamonds level 10: 1000 diamonds would give 100 special goods and at level 80 1000 diamonds would give 200 special goods.
All values would have a minimum to be exchanged and there would be an exchange limit per level where there could be 10 exchanges at level 10 and from levem 11 to 50 onwards it would be every two levels an exchange added up to a total of 50 thirty exchanges available. From 51 to 80 every five levels an exchange is added. The rule for this building would be not to directly transform coins into medals, you would have to follow the exchange order wich is Coins, Supplies, Medals, Diamonds and Special Goods
Name: Statue of Liberty (SoL) Age: Industrial Age Event: Frédéric Auguste Bartholdi historical event questline Construction costs: 100 Fertilizer, 420 Whale Oil, 420 Textiles, 360 Coke, 200 Rubber (same as Royal Albert Hall) Size: 5x5 Design:
Something like this
Description:
The Statue of Liberty is a copper statue, a gift from the people of France to the people of the United States, was designed by French sculptor Frediric Auguste Batholdi and its metal framework was built by Gustave Eiffel. The statue was dedicated on October 28, 1886.
Passive boost: Coins
Active boost: Freedom!
Boost description: At Level 1, 7 chances of a 10% chance to revive an unattached unit when it dies after a battle. I am bad with Photoshop, but how I imagine it is the regular end of battle screen, seen here:
However, where it says 45 diamonds, there would be a green button that says, "Revive".
Balance: There are only seven charges per collection from SoL, therefore only the chance goes up, and after the chance reaches 50% chance of revival, leveling the building only provides more coins.