Dessire
Regent
Why FoE did'nt deleted GvG and instead of release GBGrounds, make a combination of both ideas?
Why we must depend of siege camps and only few players (the most powerful ones in a guild) while the rest of members can't even do 1/4 of the battles done by those powerful members of their wild to win in GBGrounds instead of delet all GBG buildings and make each member of a guild relevant to increase the total attack and defense of a territory to make more difficult for an enemy to take those sectors?
Why FoE can't understand that defense for defensive army for our city doesn't worth anymore because most part of the players in FoE do not attack neighbors and the best defense is collect on time and why based on that FoE can't change GBuildings like deal castle and st. basil bonuses to increase the total attack and defense of the units defending a territory in GBG, so If a player with st basil and deal at level 100 decides to leave a guild, that becomes a huge lose and a painful hit for that guild to it's probabilities to win in GBG?
Why The most powerful guilds win in GBG not by their power but by stupid and abussive alliances between 2 to 3 guilds? allowing other powerful guilds lose due to those alliances and allowing certain weak guilds which do not deserve be part of diamond league be part of diamond league?
FoE, please, delete GvG, delete GBG and make a fusion of both and delete buildings of GBG and change the system in a way that the real power of a guild depends of the number of players in the guild + the desision of each member to level up certain GBuildings like observatory, atomium, arc, st.basil and deal castle (changing the bonus of the last 2 buildings so their bonuses affects the attack and defense of the units in already conquered sectors) and by doing so, penalizing very hard the total power of a guild if a player with a high level in those GBuildings leaves the guild.
Why we must depend of siege camps and only few players (the most powerful ones in a guild) while the rest of members can't even do 1/4 of the battles done by those powerful members of their wild to win in GBGrounds instead of delet all GBG buildings and make each member of a guild relevant to increase the total attack and defense of a territory to make more difficult for an enemy to take those sectors?
Why FoE can't understand that defense for defensive army for our city doesn't worth anymore because most part of the players in FoE do not attack neighbors and the best defense is collect on time and why based on that FoE can't change GBuildings like deal castle and st. basil bonuses to increase the total attack and defense of the units defending a territory in GBG, so If a player with st basil and deal at level 100 decides to leave a guild, that becomes a huge lose and a painful hit for that guild to it's probabilities to win in GBG?
Why The most powerful guilds win in GBG not by their power but by stupid and abussive alliances between 2 to 3 guilds? allowing other powerful guilds lose due to those alliances and allowing certain weak guilds which do not deserve be part of diamond league be part of diamond league?
FoE, please, delete GvG, delete GBG and make a fusion of both and delete buildings of GBG and change the system in a way that the real power of a guild depends of the number of players in the guild + the desision of each member to level up certain GBuildings like observatory, atomium, arc, st.basil and deal castle (changing the bonus of the last 2 buildings so their bonuses affects the attack and defense of the units in already conquered sectors) and by doing so, penalizing very hard the total power of a guild if a player with a high level in those GBuildings leaves the guild.