DeletedUser
Guest
World: zz1.
Browser: Chrome.
Screenshots: N/A.
How often this occurs: Always.
Urgency: Please fix before 1.29 goes live.
Note
Please fix this. It's really, really annoying that we have to wait untill the timer gets to 60 minutes before we can collect our GBs or use FP-packages so that we don't lose the time that has already been accumulated in the FP bar. Some might not see this as a problem, but wasting 30 minutes here and there eventually sums up to a couple of FPs that is just being wasted because of this bug. And I hardly belive that this is how it's supposed to work.
Description
When collecting 10 FPs or more, the timer in the FP bar gets reset. So for instance, if the timer was on 30 minutes, and we then collect 10 or more FPs, the timer will get reset back to 60 minutes. Earlier this might have not been considered a bug, but I hardly think it's supposed to be like that now, because then we will lose FP-time each time we collect a GB that gives us 10 or more FPs.
Expected Result
When we collect enough FP to reach 10 or more FPs in the bar, the timer should pause on it's current time instead of being reset. So for instance, if we collect 10 FPs when the timer is on 30 minutes, the timer should pause on 30 minutes and when there's 9 FPs or less, the timer should proceed from 30 minutes instead of 60.
Steps to reproduce
1. Wait untill your timer is below 60 minutes, for instance 30 minutes.
2. Collect enough FP to reach 10 FPs or more in your bar.
3. Spend some FPs so that your bar starts to produce FP again.
4. Check the time untill you next FP. It has been reset back to 60 minutes.
Browser: Chrome.
Screenshots: N/A.
How often this occurs: Always.
Urgency: Please fix before 1.29 goes live.
Note
Please fix this. It's really, really annoying that we have to wait untill the timer gets to 60 minutes before we can collect our GBs or use FP-packages so that we don't lose the time that has already been accumulated in the FP bar. Some might not see this as a problem, but wasting 30 minutes here and there eventually sums up to a couple of FPs that is just being wasted because of this bug. And I hardly belive that this is how it's supposed to work.
Description
When collecting 10 FPs or more, the timer in the FP bar gets reset. So for instance, if the timer was on 30 minutes, and we then collect 10 or more FPs, the timer will get reset back to 60 minutes. Earlier this might have not been considered a bug, but I hardly think it's supposed to be like that now, because then we will lose FP-time each time we collect a GB that gives us 10 or more FPs.
Expected Result
When we collect enough FP to reach 10 or more FPs in the bar, the timer should pause on it's current time instead of being reset. So for instance, if we collect 10 FPs when the timer is on 30 minutes, the timer should pause on 30 minutes and when there's 9 FPs or less, the timer should proceed from 30 minutes instead of 60.
Steps to reproduce
1. Wait untill your timer is below 60 minutes, for instance 30 minutes.
2. Collect enough FP to reach 10 FPs or more in your bar.
3. Spend some FPs so that your bar starts to produce FP again.
4. Check the time untill you next FP. It has been reset back to 60 minutes.