• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

The future era

DeletedUser5097

Guest
Future era GB 1
http://foezz.innogamescdn.com/assets/city/buildings//X_SS_FutureEra_Landmark1.png

Future Era GB 2
http://foezz.innogamescdn.com/assets/city/buildings//X_SS_FutureEra_Landmark2.png - not available

Future era residential:-
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential1.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential2.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential3.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential4.png

Future Era supply buildings:-
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop1.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop2.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop3.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop4.png - not available

Future Era Military:-
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military1.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military2.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military3.png - Not available
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military4.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military5.png

Townhall:-
http://foezz.innogamescdn.com/assets/city/buildings/H_SS_FutureEra_Townhall.png

Thank you verry much.:D
 

DeletedUser6068

Guest
Hi, Is it clear which goods cost to unlock rewards? please give us, any link about :D
 

DeletedUser

Guest
The images are interesting. But, Dr. Seuss and the Munchkin graphics design consultants may have had a little bit too much influence.
 

DeletedUser5097

Guest
If you want to know why Inno has so much plants on the buildings. It's a new (green) and clean renewable power resources.
Development by Plant-E, in real life. Look it, if you don't belive it, or if you want to know how its works.:)
[video=youtube_share;Ku1-_MOzkTE]https://youtu.be/Ku1-_MOzkTE[/video]
A nice side effect is, that the plants 'eat' CO2. The problems with CO2 will gone. One plant 'eat' not so much
CO2, but very much plants 'eat' realy much CO2.:) A side effect what the another renewable power resources
don't have. I think, it's nice to know.
 

DeletedUser

Guest
If you want to know why Inno has so much plants on the buildings. It's a new (green) and clean renewable power resources.
Development by Plant-E, in real life. Look it, if you don't belive it, or if you want to know how its works.:)

Very interesting and very cool. Biggest drawback sounds like 50 sq m to power a cell phone....
 

DeletedUser5800

Guest
Not particularly scalable at the current time but with plant splicing/genetic modifications it may well be possible to create a plant that will increase the output to a point where it becomes more practical as a main source of energy.
 

DeletedUser4379

Guest
Not particularly scalable at the current time but with plant splicing/genetic modifications it may well be possible to create a plant that will increase the output to a point where it becomes more practical as a main source of energy.

Hops, barley, wheat . . . .
 

DeletedUser

Guest
Barley is the primary grain used to make beer, though some styles use some wheat. Hops is the main flavor/bittering agent in most beers.

At least, that's my guess.
 

DeletedUser5800

Guest
Not sure what that has to do with drakenrider's post which was about using plants on rooftops as a source of energy. The space needed just to generate enough power to charge a mobile phone means it isn't really a practical source at this time. I'm sure if hops, barley or wheat were able to achieve it now it would be used. Just seemed a random comment with no substance to what they were trying to convey.
 

DeletedUser2752

Guest
Future era GB 1
http://foezz.innogamescdn.com/assets/city/buildings//X_SS_FutureEra_Landmark1.png

Future Era GB 2
http://foezz.innogamescdn.com/assets/city/buildings//X_SS_FutureEra_Landmark2.png - not available

Future era residential:-
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential1.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential2.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential3.png
http://foezz.innogamescdn.com/assets/city/buildings/R_SS_FutureEra_Residential4.png

Future Era supply buildings:-
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop1.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop2.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop3.png - not available
http://foezz.innogamescdn.com/assets/city/buildings/P_SS_FutureEra_Workshop4.png - not available

Future Era Military:-
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military1.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military2.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military3.png - Not available
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military4.png
http://foezz.innogamescdn.com/assets/city/buildings/M_SS_FutureEra_Military5.png

Townhall:-
http://foezz.innogamescdn.com/assets/city/buildings/H_SS_FutureEra_Townhall.png
Might want to update what's not available ;) (Only the 2nd TE GB now)
Some more stuff:
Town Hall

WAligoR.png


AgeCoins
(per Day)
Points
Future42,000324,000

<tbody>
</tbody>


R_SS_FutureEra_Residential1.png

Name: Underground House
Costs: 124000 coins and 337000 supplies
Size: 4x3 (needs 2-lane roads)
Gives: 1760 population; produces 4610 coins every 4 hours

R_SS_FutureEra_Residential2.png

Name: Tree House Hotel
Costs: 500 diamonds
Size: 3x4 (needs 2-lane roads)
Gives: 3000 population; produces 18660 coins every 8 hours

R_SS_FutureEra_Residential3.png

Name: Self-Supporting Home
Costs: 10000 coins and 56000 supplies
Size: 2x2
Gives: 500 population; produces 1200 coins every hour

R_SS_FutureEra_Residential4.png

Name: Arcology
Costs: 559000 coins and 1517000 supplies
Size: 6x6 (needs 2-lane roads)
Gives: 8000 population; produces 62210 coins every 24 hours


Speaker's Corner
oh4k2A5.png
AgeAttackPopulation
Coins
(per day)
Points
Future9%1,18712,440960



*Note these are only the current stats; all of them are subject to change. Don't ask me why it's only these buildings cause I have no clue either :p
 
Last edited by a moderator:

Lionhead

Baronet
Might want to update what's not available ;) (Only the 2nd TE GB now)
Some more stuff:
Town Hall

WAligoR.png


AgeCoins
(per Day)
Points
Future36,000324,000

<tbody>
</tbody>


R_SS_FutureEra_Residential1.png

Name: Underground House
Costs: 124000 coins and 337000 supplies
Size: 4x3 (needs 2-lane roads)
Gives: 1760 population; produces 4610 coins every 4 hours

R_SS_FutureEra_Residential2.png

Name: Tree House Hotel
Costs: 500 diamonds
Size: 3x4 (needs 2-lane roads)
Gives: 3000 population; produces 18660 coins every 8 hours

R_SS_FutureEra_Residential3.png

Name: Self-Supporting Home
Costs: 10000 coins and 56000 supplies
Size: 2x2
Gives: 500 population; produces 1200 coins every hour

R_SS_FutureEra_Residential4.png

Name: Arcology
Costs: 559000 coins and 151700 supplies
Size: 6x6 (needs 2-lane roads)
Gives: 8000 population; produces 62210 coins every 24 hours


Speaker's Corner
oh4k2A5.png
AgeAttackPopulation
Coins
(per day)
Points
Future9%1,18712,440960



*Note these are only the current stats; all of them are subject to change. Don't ask me why it's only these buildings cause I have no clue either :p

I´m guessing the output from the Town Hall will be slightly more than 36K. We already get that from the TE Town Hall.

And I sincerly hope that one of the FE GB´s provide the ability to shrink buildings, because there´s no chance in BIIIP I´ll put a 6x6 residential building in my city. The flexability goes out the window :cool:
 

podkap1970

Emperor
and i dont think a residential building needs more coins to build as supplies @Arcology

thanks for the new infos @byeordie
 

DeletedUser2752

Guest
I´m guessing the output from the Town Hall will be slightly more than 36K. We already get that from the TE Town Hall.
Sorry, I meant 42K there.
and i dont think a residential building needs more coins to build as supplies @Arcology
Whoops, forgot an extra 0 :p

Thank you both for noticing :)
 
Last edited by a moderator:

DeletedUser

Guest
So the goods are Algae
http://foezz.innogamescdn.com/assets/city/gui/production_icons/algae_0.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/algae_1.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/algae_2.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/algae_3.png

Purified Water
http://foezz.innogamescdn.com/assets/city/gui/production_icons/purified_water_0.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/purified_water_1.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/purified_water_2.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/purified_water_3.png

Superconductors
http://foezz.innogamescdn.com/assets/city/gui/production_icons/superconductors_0.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/superconductors_1.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/superconductors_2.png
http://foezz.innogamescdn.com/assets/city/gui/production_icons/superconductors_3.png

And I'm assuming this is something like earth core data, but my search has not yielded any results yet.

The last one is a little trickier. I think it's something like genetherapy or life extension pills, but I don't know exactly what to search for.

Anyways, assuming the goods will require a late middle age goods deposit and postmodern era refined good for production, my prediction says
Earth Core Data(or whatever it is) requires Basalt and Steel
Superconductors requires Brass and Semiconductors
Purified Water requires Talc Powder (not entirely sure about that one) and Industrial Filters
Algae requires ??? and Renewable Resources
And the Life Pills(or whatever it is) will require ??? and Genome Data

Goods deposits left to use are silk and gunpowder. Hard to imagine how they could be used for anything.

Anyone wants to add to my predictions?
 
Top