Dessire
Regent
What do I mean with "new"? It is just simple, something that we have never seen before. Examples:
- Space ages + colonies (no, I am not talking about each space age but about ages related to other planers)
- Chain buildins like terracotta vineyard
- Settlements (not about each settlement but as a feature)
- GbG. before GbG, we never thought about a new feature like this one.
I am 6 years old in FoE and today I do not see that Innogames will put something totally new or an overhaul/rework of an already implemented feature like ages to give us hype and the excitement of play FoE as if it was our best online game to play:
- fellowship event is just a reskin of spring event. 10th anniversary event is 1 time event and it is not supposed to return and it does not count
- Space ages, each one, are just a reskin of previous one, being mars the first one. the only thing what changes are the design of buildings colonies and music but that is not enough to be considered as something totally incredible as it was GbG for example ( supposing that GbG was amazing for you as a new feature)
- The design of event buildings are all from old ages. what about futuristic ages? what about players who love futuristic designs? why not start making event buildings which have a change of design after X amount of ages like the tavern?
- theme of events. summer event = pirates - soccer event = ancient rome - arhcaeology event = world fair - halloween event = spooky fair, etc.
and the list could have a lot more if I include great buildings and the old design of some of them (truce tower is just beautiful), features inside gbg, the same for expedition and the new 5 level I am pretty sure it will be just a reskin of previous levels, etc.
So, anything new, Innogames? specially for ages? if you don't have one for ages, let me give you one:
Human federation age (or something similar)
after X amount of years, Colonies in previous ages are now independent. people born in those colonies have a high sense of "I am not from earth, I was born here, I live here, I don't have to follow orders from earth or send resources to earth" and they start seeing earth as an enemy. You have the mission to unify those colonies or remember them which planet rules here. In order to achieve that you can choose 2 ways, war or pacifism.
This age is divided in 5 parts, 1 for each colony: mars, asteroid belt, venus, jupiter and titan(the next age which should be released this 2023).
At the begining of this new age, the "spaceship" does not send you to a colony but to an isometric view of the eart, the moon and a little of "space" in the screen of your pc/cellphone/tablet. near the earth you can see a giant futuristic space station which is your center of operations. Tap it to open a window where you can see an image showing the inside of the space station and there you can select 2 "rooms" or +. one of the rooms is the investigation room where you can open the new tech tree and see what do you need to investigate the new technologies. the other room is were you take missions (like the history quests when you move to a new age/era) There you can receive your first history quest which tells you the situation between the earth and mars and it could ask you to send a spaceship with an ambassador to mars. In order to send the ship, you must go to another room, the takeoff port where you can send your first ship to a planet, in this case, mars. the travel could take for example 24 hours.
When the ambassador arrives, you can sellect mars to see a map of mars and then you could read something like a "visual novel" between the ambassador and the leader of mars and at the end of the dialog, the ambassador returns. The ship with the ambassador must travel another 24 hours, and after his/her returns you now have 2 options. the ambassador tells you that leader of mars asks you for resourses and investigate X technology if you want to be pacifist or you can not hear the petition and pick the path of war. also there is another problem. the time of each travel is a lot! open tech tree to pick between 2 technologies, one follows the path of war, the other the path of pacifism.
go to the takeoff port and there you can also open a second tech tree, one that helps you to create better mottors and also new types of ships or improvements for those ships!
after your first investigations, you can send war starships or cargo starships to mars. the time could take you now, for example 22 hours. if you have selected the path of war, after 22 hours you must do a fight, in the other case, a negotiation. If you succeed, you receive a refined version of mars ore and doing that is the only way to get them for now. you can see another scene like a visual novel between the leader of mars and the captain of the main starship you have sent which allows you to follow the story created by FoE devs/Innogames about the "unification" of the earth and mars. The number of travels could be the same as the number of investigations and each negotation or fight done, the difficulty of it increases (a lot maybe?) also, the time of travel is reduced and the most important part about your options picked. The difficult of negotiation or fighting for next parts will be increased too! but also allows you in a future being able to pick between 2 alien civilzations as a new age if FoE wants to add alien civilzations or could unlock you a 2nd great building according to your selected options
this first part of this new age could last 1 or 2 months before the release of the 2nd part with the unification of asteroid belt colonies and earth. something like in AFuture or Ofuture. they were divided by parts.
The new GB could be the "stargate" also included as a techonology. travel fast to mars is one thing, travel fast to venus or jupiter for example is another! and being able to "teleport" is important. this new GB could have a new skill which gives you at level 80 a 50% chance to have an extra turn of attack of a military unit. If you attack and this bonus activate, the unit can be instantly moved again and attack again but with the total damage of the 2nd attack will be reduced by 2 or 3. As a secondary skill, at level 80, you have a 50% chance to receive back all the resources spent during a negotiation but divided by 2 or 3.
Also with this new age, we could unlock a new feature (available to almost all ages?) Generals. one special unit which uses a special space, a 9th square during fights. those generals can help you by giving you new bonuses during fight (or negotiation). Each general has his/her own tier grade and you can level them up by spending Forge points on them as if they were great buildings. that means they can be put in chats to allow your friends, neighbors and guild members help you to level them up.
If I, a single person, was able to create this in a couple of hours (because I only thought about this idea for 2 hours aprox.) why Innogames can't do something similar to change ages? or change other features which are extremely repetitive like events? events are all the same year after year after year :/
- Space ages + colonies (no, I am not talking about each space age but about ages related to other planers)
- Chain buildins like terracotta vineyard
- Settlements (not about each settlement but as a feature)
- GbG. before GbG, we never thought about a new feature like this one.
I am 6 years old in FoE and today I do not see that Innogames will put something totally new or an overhaul/rework of an already implemented feature like ages to give us hype and the excitement of play FoE as if it was our best online game to play:
- fellowship event is just a reskin of spring event. 10th anniversary event is 1 time event and it is not supposed to return and it does not count
- Space ages, each one, are just a reskin of previous one, being mars the first one. the only thing what changes are the design of buildings colonies and music but that is not enough to be considered as something totally incredible as it was GbG for example ( supposing that GbG was amazing for you as a new feature)
- The design of event buildings are all from old ages. what about futuristic ages? what about players who love futuristic designs? why not start making event buildings which have a change of design after X amount of ages like the tavern?
- theme of events. summer event = pirates - soccer event = ancient rome - arhcaeology event = world fair - halloween event = spooky fair, etc.
and the list could have a lot more if I include great buildings and the old design of some of them (truce tower is just beautiful), features inside gbg, the same for expedition and the new 5 level I am pretty sure it will be just a reskin of previous levels, etc.
So, anything new, Innogames? specially for ages? if you don't have one for ages, let me give you one:
Human federation age (or something similar)
after X amount of years, Colonies in previous ages are now independent. people born in those colonies have a high sense of "I am not from earth, I was born here, I live here, I don't have to follow orders from earth or send resources to earth" and they start seeing earth as an enemy. You have the mission to unify those colonies or remember them which planet rules here. In order to achieve that you can choose 2 ways, war or pacifism.
This age is divided in 5 parts, 1 for each colony: mars, asteroid belt, venus, jupiter and titan(the next age which should be released this 2023).
At the begining of this new age, the "spaceship" does not send you to a colony but to an isometric view of the eart, the moon and a little of "space" in the screen of your pc/cellphone/tablet. near the earth you can see a giant futuristic space station which is your center of operations. Tap it to open a window where you can see an image showing the inside of the space station and there you can select 2 "rooms" or +. one of the rooms is the investigation room where you can open the new tech tree and see what do you need to investigate the new technologies. the other room is were you take missions (like the history quests when you move to a new age/era) There you can receive your first history quest which tells you the situation between the earth and mars and it could ask you to send a spaceship with an ambassador to mars. In order to send the ship, you must go to another room, the takeoff port where you can send your first ship to a planet, in this case, mars. the travel could take for example 24 hours.
When the ambassador arrives, you can sellect mars to see a map of mars and then you could read something like a "visual novel" between the ambassador and the leader of mars and at the end of the dialog, the ambassador returns. The ship with the ambassador must travel another 24 hours, and after his/her returns you now have 2 options. the ambassador tells you that leader of mars asks you for resourses and investigate X technology if you want to be pacifist or you can not hear the petition and pick the path of war. also there is another problem. the time of each travel is a lot! open tech tree to pick between 2 technologies, one follows the path of war, the other the path of pacifism.
go to the takeoff port and there you can also open a second tech tree, one that helps you to create better mottors and also new types of ships or improvements for those ships!
after your first investigations, you can send war starships or cargo starships to mars. the time could take you now, for example 22 hours. if you have selected the path of war, after 22 hours you must do a fight, in the other case, a negotiation. If you succeed, you receive a refined version of mars ore and doing that is the only way to get them for now. you can see another scene like a visual novel between the leader of mars and the captain of the main starship you have sent which allows you to follow the story created by FoE devs/Innogames about the "unification" of the earth and mars. The number of travels could be the same as the number of investigations and each negotation or fight done, the difficulty of it increases (a lot maybe?) also, the time of travel is reduced and the most important part about your options picked. The difficult of negotiation or fighting for next parts will be increased too! but also allows you in a future being able to pick between 2 alien civilzations as a new age if FoE wants to add alien civilzations or could unlock you a 2nd great building according to your selected options
this first part of this new age could last 1 or 2 months before the release of the 2nd part with the unification of asteroid belt colonies and earth. something like in AFuture or Ofuture. they were divided by parts.
The new GB could be the "stargate" also included as a techonology. travel fast to mars is one thing, travel fast to venus or jupiter for example is another! and being able to "teleport" is important. this new GB could have a new skill which gives you at level 80 a 50% chance to have an extra turn of attack of a military unit. If you attack and this bonus activate, the unit can be instantly moved again and attack again but with the total damage of the 2nd attack will be reduced by 2 or 3. As a secondary skill, at level 80, you have a 50% chance to receive back all the resources spent during a negotiation but divided by 2 or 3.
Also with this new age, we could unlock a new feature (available to almost all ages?) Generals. one special unit which uses a special space, a 9th square during fights. those generals can help you by giving you new bonuses during fight (or negotiation). Each general has his/her own tier grade and you can level them up by spending Forge points on them as if they were great buildings. that means they can be put in chats to allow your friends, neighbors and guild members help you to level them up.
If I, a single person, was able to create this in a couple of hours (because I only thought about this idea for 2 hours aprox.) why Innogames can't do something similar to change ages? or change other features which are extremely repetitive like events? events are all the same year after year after year :/