KingJase, Thunderdome.
I based my assessment of this event building on the 40 TF I have placed in my live world, a building that takes a huge amount of population, provides 35 FP every seven days OR 210 goods if you are determined to collect (I am not, so more realistically 140). The TF is still popular with lots of players. It is still a reasonably rare building, winning one every three weeks if you finish Level 4 everytime.
The Crow's Nest is smaller and in 7 days will likely provide almost as many FP, almost as many goods without having to make the choice between one or the other. Provides huge population and extra coins... Those coins are always welcome as research is not getting any cheaper. I accept that players don't want supplies and coins, but we always need them eventually and will likely only win one, once every week.
Given that it already appears balanced, to 'improve' the CN will come at a cost.
Events aren't anywhere near as difficult to complete as they used to be, Inno listened to calls to make them easier, I think that's a shame, but I understand most of us want to enjoy the game rather than it be a challenge. There are plenty of events where I haven't built the final reward or have kept it in storage, there is no harm in that, due to the events being reasonably simple to complete. While I understand that asking for an improvement to the reward of the CN, some of the suggestions have been pie in the sky.
It could provide 6fp, 15 goods, medals, small amount of supplies and coins, but then wouldn't have a place for a diamond reward. If this change was made, every seven day cycle of collection would result in a similar outcome as if it were left as it is, so I fail to see the difference or improvement, other than usefulness with Blue Galaxy. It is more interesting to have a building that can taunt you for several days before laying down some awesome rewards, in much the same way as the Himeji seems to.
As for the prize wheel, it has always been a matter of picking your moment and spending doubloons wisely. There have to be unwanted rewards to keep it balanced, the fact you can win so many different items from the gold prize is a good thing, you are far more likely to get a gold reward you need if you avoid spinning as soon as you receive doubloons. There is a strategy for success, it just isn't immediately obvious.
Anyway it is nearly all moot anyway, as the Antique Dealer will become the best way to fill our cities with exactly what we want and in large quantities. I will be replacing Tholos and SoK with ships, it will take time, but be a massive improvement. As far as this event goes it sits perfectly well in the history of the summer event and while I think the spring event is also excellent ( I also enjoyed carnival event!) it doesn't compare to the sheer potential for change that the summer event provides, some will likely not achieve what they wanted, but that is the same with so many aspects of FoE and is what makes it fun, we need to keep the unknown and some unpredictability. GE is unpredictable, settlements are, GvG is too, rewards from Daily Special, success with event currency, if we all got what we want all the time we would likely get bored of playing.
I like that Inno don't stand still and actively try and improve the game, yes the GBs for SA:M are more of a luxury than necessity, but there are so many cheaper alternatives that it almost doesn't matter, I'm quite happy I didn't want to build them as finding space for them would have been a chore. I don't think they made a mistake, I think they challenged the norm and created Niche GBs for an era that was difficult to get right. If your city is setup right the whole era is more of an irritation than a challenge for the player, something that will likely change in future eras, given their willingness to listen and adapt. The Mars settlement is pointless, the tech tree is ridiculous, but they tried something and that is fine by me. They can't all be perfect, this event is them trying something, the Antiques dealer is Inno listening and getting it right. Not everyone eats peanut M&Ms, some people will die if they do, but they might love them if only they could.